mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
204 lines
3.9 KiB
Lua
204 lines
3.9 KiB
Lua
local L0_1, L1_1, L2_1, L3_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Npc/ConfigNpcActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "BaseDailyNpc"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.OnCollisionEnter = nil
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L1_1.OnEvent = nil
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L1_1.StartDay = nil
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function L2_1(A0_2)
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local L1_2, L2_2
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L1_2 = A0_2.StartDay
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.StartDay
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L1_2(L2_2)
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end
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end
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L1_1.CallStartDay = L2_1
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L1_1.StartNight = nil
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function L2_1(A0_2)
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local L1_2, L2_2
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L1_2 = A0_2.StartNight
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.StartNight
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L1_2(L2_2)
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end
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end
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L1_1.CallStartNight = L2_1
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L1_1.HourBehave = nil
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function L2_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = A0_2.OnCollisionEnter
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.CallOnCollisionEnter
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L3_2 = A0_2.OnCollisionEnter
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L1_2(L2_2, L3_2)
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end
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L1_2 = A0_2.OnEvent
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.RegisterActorEvent
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L3_2 = A0_2.OnEvent
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L1_2(L2_2, L3_2)
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end
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L1_2 = A0_2.StartDay
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.RegisterSelfDayTime
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L3_2 = A0_2.StartDay
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L1_2(L2_2, L3_2)
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end
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L1_2 = A0_2.StartNight
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.RegisterSelfNightTime
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L3_2 = A0_2.StartNight
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L1_2(L2_2, L3_2)
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end
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L1_2 = A0_2.HourBehave
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.RegisterSelfHour
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L3_2 = A0_2.HourBehave
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L1_2(L2_2, L3_2)
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end
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end
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L1_1.RegisterDailyHandler = L2_1
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function L2_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = A0_2.OnCollisionEnter
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.ClearOnCollisionEnter
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L3_2 = A0_2.OnCollisionEnter
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L1_2(L2_2, L3_2)
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end
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L1_2 = A0_2.StartDay
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.UnregisterSelfDayTime
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L3_2 = A0_2.StartDay
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L1_2(L2_2, L3_2)
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end
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L1_2 = A0_2.StartNight
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.UnregisterSelfNightTime
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L3_2 = A0_2.StartNight
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L1_2(L2_2, L3_2)
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end
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L1_2 = A0_2.HourBehave
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if L1_2 ~= nil then
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L2_2 = A0_2
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L1_2 = A0_2.UnregisterSelfHour
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L3_2 = A0_2.HourBehave
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L1_2(L2_2, L3_2)
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end
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end
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L1_1.UnregisterDailyHandler = L2_1
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function L2_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L2_2 = A0_2
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L1_2 = A0_2.ShowSelf
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.PerformDither
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L3_2 = true
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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end
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L1_1.DoAppear = L2_1
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function L2_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L2_2 = A0_2
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L1_2 = A0_2.PerformDither
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L3_2 = false
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L4_2 = 2
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L5_2 = A0_2.HideSelf
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L1_2(L2_2, L3_2, L4_2, L5_2)
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end
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L1_1.DoDisappear = L2_1
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L2_1 = {}
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L1_1.modeDic = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = npcMode
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L3_2 = L2_2
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L2_2 = L2_2.GetMode
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L4_2 = A1_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L3_2 = A0_2.modeDic
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L3_2[A1_2] = L2_2
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end
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end
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L1_1.RegisterMode = L2_1
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function L2_1(A0_2)
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local L1_2, L2_2
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L2_2 = A0_2
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L1_2 = A0_2.StartDaily
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L1_2(L2_2)
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end
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L1_1.OnPreStart = L2_1
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function L2_1(A0_2)
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local L1_2, L2_2
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L2_2 = A0_2
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L1_2 = A0_2.RegisterDailyHandler
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.GetIsDay
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L1_2 = L1_2(L2_2)
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if L1_2 then
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L2_2 = A0_2
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L1_2 = A0_2.CallStartDay
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L1_2(L2_2)
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else
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L2_2 = A0_2
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L1_2 = A0_2.CallStartNight
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L1_2(L2_2)
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end
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end
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L1_1.StartDaily = L2_1
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function L2_1(A0_2)
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local L1_2, L2_2
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L2_2 = A0_2
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L1_2 = A0_2.Stop
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.UnregisterDailyHandler
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L1_2(L2_2)
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end
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L1_1.ResetDaily = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A0_2.modeDic
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L2_2 = L2_2[A1_2]
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L3_2 = nil
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if L2_2 ~= nil then
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L4_2 = A0_2.alias
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L3_2 = L2_2[L4_2]
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if L3_2 == nil then
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L3_2 = L2_2.DefaultAction
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end
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end
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if L3_2 ~= nil then
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L5_2 = A0_2
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L4_2 = A0_2.ResetDaily
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L4_2(L5_2)
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L4_2 = L3_2
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L5_2 = A0_2
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L4_2(L5_2)
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end
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end
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L1_1.SwitchMode = L2_1
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return L1_1
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