2022-04-29 16:40:51 +02:00

175 lines
3.7 KiB
Lua

local L0_1, L1_1
L0_1 = {}
function L1_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L4_2 = A1_2.scene_id
if L4_2 == nil then
L5_2 = sceneData
L4_2 = L5_2.DefaultSceneID
elseif L4_2 == 0 then
L5_2 = sceneData
L5_2 = L5_2.currSceneID
if L5_2 ~= -1 then
L5_2 = sceneData
L4_2 = L5_2.currSceneID
end
end
L5_2 = A1_2.room_id
if not L5_2 then
L5_2 = 0
end
L6_2 = nil
L7_2 = nil
L8_2 = nil
L9_2 = nil
L11_2 = A2_2
L10_2 = A2_2.IsRandom
L10_2 = L10_2(L11_2)
if L10_2 then
L11_2 = A2_2
L10_2 = A2_2.GetRandomFactorValue
L12_2 = A1_2.pos
L10_2 = L10_2(L11_2, L12_2)
L7_2 = L10_2
L11_2 = A2_2
L10_2 = A2_2.GetRandomFactorValue
L12_2 = A1_2.id
L10_2 = L10_2(L11_2, L12_2)
L12_2 = A2_2
L11_2 = A2_2.GetRandomNpcAlias
L13_2 = L10_2
L11_2 = L11_2(L12_2, L13_2)
L8_2 = L11_2
L11_2 = tonumber
L12_2 = L10_2
L11_2 = L11_2(L12_2)
L9_2 = L11_2
L6_2 = A2_2.mainQuestID
else
L7_2 = A1_2.pos
L8_2 = A1_2.alias
L9_2 = A1_2.id
L6_2 = A2_2.mainQuestConfigID
L11_2 = A2_2
L10_2 = A2_2.GetRealAlias
L12_2 = L8_2
L10_2 = L10_2(L11_2, L12_2)
L8_2 = L10_2
end
L10_2 = sceneData
L11_2 = L10_2
L10_2 = L10_2.GetDummyPoint
L12_2 = L4_2
L13_2 = L7_2
L10_2 = L10_2(L11_2, L12_2, L13_2)
if L10_2 == nil then
return
end
L11_2 = {}
L11_2.alias = L8_2
L12_2 = A1_2.script
L11_2.metaPath = L12_2
L11_2.configID = L9_2
L12_2 = A1_2.data_index
L11_2.dataIndex = L12_2
L12_2 = L10_2.pos
L11_2.bornPos = L12_2
L12_2 = L10_2.rot
L11_2.bornEuler = L12_2
L11_2.isNetwork = true
L12_2 = A1_2.isAutoStart
L12_2 = L12_2 ~= false
L11_2.isAutoStart = L12_2
L11_2.sceneID = L4_2
L11_2.roomID = L5_2
L11_2.questID = L6_2
L11_2.noPerform = false
return L11_2
end
L0_1.GetByNpcRewindData = L1_1
function L1_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L4_2 = A1_2.scene_id
if L4_2 == nil then
L5_2 = sceneData
L4_2 = L5_2.DefaultSceneID
elseif L4_2 == 0 then
L5_2 = sceneData
L5_2 = L5_2.currSceneID
if L5_2 ~= -1 then
L5_2 = sceneData
L4_2 = L5_2.currSceneID
end
end
L5_2 = A1_2.room_id
if not L5_2 then
L5_2 = 0
end
L6_2 = nil
L7_2 = nil
L8_2 = nil
L10_2 = A2_2
L9_2 = A2_2.IsRandom
L9_2 = L9_2(L10_2)
if L9_2 then
L10_2 = A2_2
L9_2 = A2_2.GetRandomFactorValue
L11_2 = A1_2.pos
L9_2 = L9_2(L10_2, L11_2)
L6_2 = L9_2
L10_2 = A2_2
L9_2 = A2_2.GetRandomGadgetAlias
L11_2 = A1_2.alias
L9_2 = L9_2(L10_2, L11_2)
L7_2 = L9_2
L9_2 = tonumber
L11_2 = A2_2
L10_2 = A2_2.GetRandomFactorValue
L12_2 = A1_2.id
L10_2, L11_2, L12_2 = L10_2(L11_2, L12_2)
L9_2 = L9_2(L10_2, L11_2, L12_2)
L8_2 = L9_2
else
L6_2 = A1_2.pos
L7_2 = A1_2.alias
L8_2 = A1_2.id
end
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = L4_2
L12_2 = L6_2
L9_2 = L9_2(L10_2, L11_2, L12_2)
if L9_2 == nil then
return
end
L10_2 = A3_2
if 10000 < L10_2 then
L11_2 = math
L11_2 = L11_2.modf
L12_2 = A3_2 / 100
L11_2 = L11_2(L12_2)
L10_2 = L11_2
end
L11_2 = {}
L11_2.alias = L7_2
L12_2 = A1_2.script
L11_2.metaPath = L12_2
L11_2.configID = L8_2
L12_2 = A1_2.data_index
L11_2.dataIndex = L12_2
L12_2 = L9_2.pos
L11_2.bornPos = L12_2
L12_2 = L9_2.rot
L11_2.bornEuler = L12_2
L11_2.isNetwork = false
L11_2.isAutoStart = false
L11_2.sceneID = L4_2
L11_2.roomID = L5_2
L11_2.questID = L10_2
L11_2.noPerform = false
return L11_2
end
L0_1.GetByGadgetRewindData = L1_1
return L0_1