mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
187 lines
3.4 KiB
Lua
187 lines
3.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 220129011
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function L1_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.PrintContextLog
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L2_2 = A0_2
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L3_2 = "SLC_Active_Portal:run func"
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L1_2(L2_2, L3_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.GetGadgetConfigId
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L2_2 = A0_2
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L3_2 = {}
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L4_2 = A0_2.source_entity_id
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L3_2.gadget_eid = L4_2
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 == 11002 then
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L1_2 = ScriptLib
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L1_2 = L1_2.PrintContextLog
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L2_2 = A0_2
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L3_2 = "SLC_Active_Portal:\232\167\166\229\143\145\228\188\160\233\128\129"
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L1_2(L2_2, L3_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.CreateGadget
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L2_2 = A0_2
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L3_2 = {}
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L3_2.config_id = 11003
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L1_2(L2_2, L3_2)
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end
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L1_2 = 0
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return L1_2
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end
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SLC_Active_Portal = L1_1
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 11002
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L2_1.gadget_id = 70800140
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L3_1 = {}
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L3_1.x = -456.436
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L3_1.y = -1.932
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L3_1.z = -85.815
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L3_1 = GadgetState
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L3_1 = L3_1.ChestLocked
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L2_1.state = L3_1
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L3_1 = {}
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L3_1.config_id = 11003
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L3_1.gadget_id = 70800172
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L4_1 = {}
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L4_1.x = -456.436
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L4_1.y = -1.932
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L4_1.z = -85.836
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 11001
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 100
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L3_1 = {}
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L3_1.x = -455.335
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L3_1.y = -1.932
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L3_1.z = -64.483
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L2_1.pos = L3_1
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L1_1[1] = L2_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1011001
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L2_1.name = "ENTER_REGION_11001"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_11001"
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L2_1.action = "action_EVENT_ENTER_REGION_11001"
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L2_1.trigger_count = 0
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L1_1[1] = L2_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 11001
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L3_1[1] = L4_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_11001"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 11002
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L6_1 = 11003
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L5_1 = 11001
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L4_1[1] = L5_1
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "ENTER_REGION_11001"
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L4_1[1] = L5_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 11001 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_11001 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.EnterWeatherArea
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L3_2 = A0_2
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L4_2 = 10098
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L2_2(L3_2, L4_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "time"
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L5_2 = 1
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L6_2 = 220129014
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_11001 = L1_1
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