2022-04-29 16:40:51 +02:00

198 lines
3.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 372
L0_1.ActorAlias = "372"
L1_1 = {}
L1_1.q37201 = 37201
L1_1.q37202 = 37202
L1_1.q37203 = 37203
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 3730101
L2_1.audioEvtName = ""
L2_1.duration = 5.5
L3_1 = {}
L3_1.dialogID = 3730102
L3_1.audioEvtName = ""
L3_1.duration = 4.2
L4_1 = {}
L4_1.dialogID = 3730103
L4_1.audioEvtName = ""
L4_1.duration = 3.2
L5_1 = {}
L5_1.dialogID = 3730104
L5_1.audioEvtName = ""
L5_1.duration = 5.5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.NarratorFlow = L1_1
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.canSkip = true
L1_1.castListPath = "Cs_CastList_Q372"
L1_1.resPath = "ART/Cutscene/Cs_MDAQ040_VentiShow_Convert"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L1_1.entityBan = "37201_Dialog"
L1_1.fadeInDuration = 0.0
L0_1.VentiShowCfg = L1_1
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.canSkip = true
L1_1.castListPath = "Cs_CastList_Q372"
L1_1.resPath = "ART/Cutscene/Cs_MDAQ41_CleanTear_Convert"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L1_1.keepCamera = true
L1_1.entityBan = "37201_Dialog"
L1_1.fadeInDuration = 0.0
L0_1.PurifyTearCfg = L1_1
L1_1 = {}
L1_1.Wendy = "WendyNew"
L1_1.WendyScript = "Actor/Quest/Q376/WendyNew"
L1_1.WendyID = 1160
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372WendyShow"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372WendyShow"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372WendyiDis"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.desPos = L2_1
L0_1.WendyData = L1_1
L1_1 = {}
L1_1.Npc1 = "NPC10038"
L1_1.Npc2 = "NPC10039"
L1_1.Npc3 = "NPC10040"
L1_1.Npc4 = "NPC10041"
L1_1.Npc5 = "NPC10042"
L1_1.NPCScript = "Actor/Npc/TempNPC"
L1_1.Npc1ID = 10038
L1_1.Npc2ID = 10039
L1_1.Npc3ID = 10040
L1_1.Npc4ID = 10041
L1_1.Npc5ID = 10042
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372Audience01Vile"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Npc1Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372Audience01Vile"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Npc1Dir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372Audience02Alfry"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Npc2Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372Audience02Alfry"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Npc2Dir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372Audience03Huf"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Npc3Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372Audience03Huf"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Npc3Dir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372Audience04Pat"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Npc4Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372Audience04Pat"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Npc4Dir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372Audience05Sol"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Npc5Pos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q372Audience05Sol"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Npc5Dir = L2_1
L0_1.NPCData = L1_1
return L0_1