mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
930 lines
17 KiB
Lua
930 lines
17 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
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L0_1 = {}
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L0_1.MainID = 12001
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L0_1.ActorAlias = "12001"
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L1_1 = {}
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L1_1.q1200101 = 1200101
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L1_1.q1200102 = 1200102
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L1_1.q1200103 = 1200103
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L1_1.q1200104 = 1200104
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L1_1.q1200105 = 1200105
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L1_1.q1200106 = 1200106
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L1_1.q1200107 = 1200107
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L1_1.q1200108 = 1200108
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L1_1.q1200109 = 1200109
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L1_1.q1200110 = 1200110
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L1_1.q1200111 = 1200111
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L0_1.SubIDs = L1_1
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L1_1 = {}
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L1_1.Alias = "Paimon"
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L1_1.Script = "Actor/Quest/Q352/Paimon"
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L1_1.ID = 1005
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200101Trigger"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200101Trigger"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200104Trigger"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200104Trigger"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir2 = L2_1
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L0_1.PaimonData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc10045"
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L1_1.Script = "Actor/Quest/Q301/Gaia301"
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L1_1.ID = 10045
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200005XQ"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200005XQ"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200108XQ"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200108XQ"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir2 = L2_1
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L0_1.XingQiuData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc162601"
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L1_1.Script = "Actor/Npc/TempNPC"
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L1_1.ID = 162601
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200107Wly"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200107Wly"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir1 = L2_1
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L0_1.WlyData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc10048"
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L1_1.Script = "Actor/Npc/TempNPC"
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L1_1.ID = 10048
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200107manager"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200107manager"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir1 = L2_1
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L0_1.ManagerData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc2062"
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L1_1.Script = "Actor/Npc/TempNPC"
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L1_1.ID = 2062
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200103Guard"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200103Guard"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir1 = L2_1
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L0_1.CHData = L1_1
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L1_1 = {}
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L1_1.Alias = "Npc10047"
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L1_1.Script = "Actor/Npc/TempNPC"
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L1_1.ID = 10047
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200103Guard"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q1200103Guard"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir1 = L2_1
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L0_1.GuardData = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 120010501
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L2_1.audioEvtName = "vo_XQLQ002_2_paimon_09"
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L2_1.duration = 5.4
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L3_1 = {}
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L3_1.dialogID = 120010502
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L3_1.audioEvtName = "vo_XQLQ002_2_paimon_10"
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L3_1.duration = 5.0
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L0_1.NarratorData1 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 610045701
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L2_1.audioEvtName = ""
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L2_1.duration = 3
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L3_1 = {}
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L3_1.dialogID = 610045702
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L3_1.audioEvtName = ""
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L3_1.duration = 3
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L0_1.NarratorData2 = L1_1
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L0_1.FailureNum = 0
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L0_1.TreasureID = 100031
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q1200107Wly"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.KeyPos = L1_1
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L0_1.MatchTime = 35
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 610045502
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L2_1.audioEvtName = ""
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L2_1.duration = 2
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L1_1[1] = L2_1
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L0_1.AwareReminder = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 610045503
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L2_1.audioEvtName = ""
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L2_1.duration = 1
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L1_1[1] = L2_1
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L0_1.DiscoverReminder = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 610045501
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L2_1.audioEvtName = ""
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L2_1.duration = 1
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L1_1[1] = L2_1
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L0_1.FailReminder = L1_1
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L0_1.SneakAINum = 10
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L1_1 = {}
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L1_1.alias = "SneakAI1"
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L1_1.metaPath = "Actor/Npc/LYGSneakAI"
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L1_1.configID = 10101
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L1_1.dataIndex = 1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "AI1Pos1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "AI1Pos1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 2
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "AI1Pos1"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "AI1Pos2"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "AI1Pos1"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "AI1Pos2"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.rot
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI1Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI2"
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L1_1.metaPath = "Actor/Npc/LYGSneakAI"
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L1_1.configID = 10102
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L1_1.dataIndex = 2
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "AI2Pos1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "AI2Pos1"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 2
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "AI2Pos1"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "AI2Pos2"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "AI2Pos1"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "AI2Pos2"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.rot
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI2Data = L1_1
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L1_1 = {}
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L1_1.alias = "SneakAI3"
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L1_1.metaPath = "Actor/Npc/LYGSneakAI"
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L1_1.configID = 10103
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L1_1.dataIndex = 3
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "AI3Pos2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "AI3Pos2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L1_1.PatrolPosNum = 2
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "AI3Pos2"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.pos
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "AI3Pos1"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.pos
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolPos = L2_1
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L2_1 = {}
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L3_1 = sceneData
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L4_1 = L3_1
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L3_1 = L3_1.GetDummyPoint
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L5_1 = 3
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L6_1 = "AI3Pos2"
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L3_1 = L3_1(L4_1, L5_1, L6_1)
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L3_1 = L3_1.rot
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L4_1 = sceneData
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L5_1 = L4_1
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L4_1 = L4_1.GetDummyPoint
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L6_1 = 3
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L7_1 = "AI3Pos1"
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L4_1 = L4_1(L5_1, L6_1, L7_1)
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L4_1 = L4_1.rot
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.PatrolDir = L2_1
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L1_1.PatrolNext = 1
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L0_1.SneakAI3Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI4"
|
|
L1_1.metaPath = "Actor/Npc/LYGSneakAI"
|
|
L1_1.configID = 10104
|
|
L1_1.dataIndex = 4
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI4Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI4Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 4
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI4Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI4Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "AI4Pos3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "AI4Pos4"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI4Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI4Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "AI4Pos3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.rot
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "AI4Pos4"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI4Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI5"
|
|
L1_1.metaPath = "Actor/Npc/LYGSneakAI"
|
|
L1_1.configID = 10105
|
|
L1_1.dataIndex = 5
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI5Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI5Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 2
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI5Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI5Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI5Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI5Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI5Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI6"
|
|
L1_1.metaPath = "Actor/Npc/LYGSneakAI"
|
|
L1_1.configID = 10106
|
|
L1_1.dataIndex = 6
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI6Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI6Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 4
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI6Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI6Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "AI6Pos3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "AI6Pos4"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI6Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI6Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "AI6Pos3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.rot
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "AI6Pos4"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI6Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI7"
|
|
L1_1.metaPath = "Actor/Npc/LYGSneakAI"
|
|
L1_1.configID = 10107
|
|
L1_1.dataIndex = 7
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI7Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI7Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 2
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI7Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI7Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI7Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI7Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI7Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI8"
|
|
L1_1.metaPath = "Actor/Npc/LYGSneakAI"
|
|
L1_1.configID = 10108
|
|
L1_1.dataIndex = 8
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI8Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI8Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 2
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI8Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI8Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI8Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI8Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI8Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI9"
|
|
L1_1.metaPath = "Actor/Npc/LYGSneakAI"
|
|
L1_1.configID = 10109
|
|
L1_1.dataIndex = 9
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI9Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI9Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 4
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI9Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI9Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "AI9Pos3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.pos
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "AI9Pos4"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI9Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI9Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L5_1 = sceneData
|
|
L6_1 = L5_1
|
|
L5_1 = L5_1.GetDummyPoint
|
|
L7_1 = 3
|
|
L8_1 = "AI9Pos3"
|
|
L5_1 = L5_1(L6_1, L7_1, L8_1)
|
|
L5_1 = L5_1.rot
|
|
L6_1 = sceneData
|
|
L7_1 = L6_1
|
|
L6_1 = L6_1.GetDummyPoint
|
|
L8_1 = 3
|
|
L9_1 = "AI9Pos4"
|
|
L6_1 = L6_1(L7_1, L8_1, L9_1)
|
|
L6_1 = L6_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI9Data = L1_1
|
|
L1_1 = {}
|
|
L1_1.alias = "SneakAI10"
|
|
L1_1.metaPath = "Actor/Npc/LYGSneakAI"
|
|
L1_1.configID = 10110
|
|
L1_1.dataIndex = 10
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI10Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.pos
|
|
L1_1.bornPos = L2_1
|
|
L2_1 = sceneData
|
|
L3_1 = L2_1
|
|
L2_1 = L2_1.GetDummyPoint
|
|
L4_1 = 3
|
|
L5_1 = "AI10Pos1"
|
|
L2_1 = L2_1(L3_1, L4_1, L5_1)
|
|
L2_1 = L2_1.rot
|
|
L1_1.bornDir = L2_1
|
|
L1_1.PatrolPosNum = 2
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI10Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.pos
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI10Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.pos
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolPos = L2_1
|
|
L2_1 = {}
|
|
L3_1 = sceneData
|
|
L4_1 = L3_1
|
|
L3_1 = L3_1.GetDummyPoint
|
|
L5_1 = 3
|
|
L6_1 = "AI10Pos1"
|
|
L3_1 = L3_1(L4_1, L5_1, L6_1)
|
|
L3_1 = L3_1.rot
|
|
L4_1 = sceneData
|
|
L5_1 = L4_1
|
|
L4_1 = L4_1.GetDummyPoint
|
|
L6_1 = 3
|
|
L7_1 = "AI10Pos2"
|
|
L4_1 = L4_1(L5_1, L6_1, L7_1)
|
|
L4_1 = L4_1.rot
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.PatrolDir = L2_1
|
|
L1_1.PatrolNext = 1
|
|
L0_1.SneakAI10Data = L1_1
|
|
return L0_1
|