2022-04-29 16:40:51 +02:00

55 lines
1.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/MQ301"
L0_1 = L0_1(L1_1)
L1_1 = require
L2_1 = "Actor/Npc/NpcActorProxy"
L1_1 = L1_1(L2_1)
L2_1 = class
L3_1 = "Test301"
L4_1 = L1_1
L2_1 = L2_1(L3_1, L4_1)
L2_1.defaultAlias = "Test301"
L3_1 = require
L4_1 = "Actor/Quest/Q301/Config/Q301Config"
L3_1 = L3_1(L4_1)
L4_1 = L3_1.TestData
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "start!Test301"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SetPos
L3_2 = L4_1.bornPos
L1_2(L2_2, L3_2)
L1_2 = print
L2_2 = L4_1.bornPos
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TurnTo
L3_2 = M
L3_2 = L3_2.Euler2DirXZ
L4_2 = A0_2.bornDir
L3_2, L4_2 = L3_2(L4_2)
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
end
L2_1.Start = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "test "
L3_2 = A0_2.configID
L4_2 = " destroied"
L2_2 = L2_2 .. L3_2 .. L4_2
L1_2(L2_2)
end
L2_1.OnDestroy = L5_1
return L2_1