mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
175 lines
3.7 KiB
Lua
175 lines
3.7 KiB
Lua
local L0_1, L1_1
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L0_1 = {}
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function L1_1(A0_2, A1_2, A2_2, A3_2)
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local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
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L4_2 = A1_2.scene_id
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if L4_2 == nil then
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L5_2 = sceneData
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L4_2 = L5_2.DefaultSceneID
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elseif L4_2 == 0 then
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L5_2 = sceneData
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L5_2 = L5_2.currSceneID
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if L5_2 ~= -1 then
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L5_2 = sceneData
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L4_2 = L5_2.currSceneID
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end
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end
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L5_2 = A1_2.room_id
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if not L5_2 then
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L5_2 = 0
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end
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L6_2 = nil
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L7_2 = nil
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L8_2 = nil
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L9_2 = nil
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L11_2 = A2_2
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L10_2 = A2_2.IsRandom
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L10_2 = L10_2(L11_2)
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if L10_2 then
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L11_2 = A2_2
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L10_2 = A2_2.GetRandomFactorValue
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L12_2 = A1_2.pos
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L10_2 = L10_2(L11_2, L12_2)
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L7_2 = L10_2
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L11_2 = A2_2
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L10_2 = A2_2.GetRandomFactorValue
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L12_2 = A1_2.id
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L10_2 = L10_2(L11_2, L12_2)
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L12_2 = A2_2
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L11_2 = A2_2.GetRandomNpcAlias
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L13_2 = L10_2
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L11_2 = L11_2(L12_2, L13_2)
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L8_2 = L11_2
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L11_2 = tonumber
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L12_2 = L10_2
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L11_2 = L11_2(L12_2)
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L9_2 = L11_2
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L6_2 = A2_2.mainQuestID
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else
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L7_2 = A1_2.pos
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L8_2 = A1_2.alias
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L9_2 = A1_2.id
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L6_2 = A2_2.mainQuestConfigID
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L11_2 = A2_2
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L10_2 = A2_2.GetRealAlias
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L12_2 = L8_2
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L10_2 = L10_2(L11_2, L12_2)
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L8_2 = L10_2
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end
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L10_2 = sceneData
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L11_2 = L10_2
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L10_2 = L10_2.GetDummyPoint
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L12_2 = L4_2
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L13_2 = L7_2
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L10_2 = L10_2(L11_2, L12_2, L13_2)
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if L10_2 == nil then
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return
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end
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L11_2 = {}
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L11_2.alias = L8_2
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L12_2 = A1_2.script
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L11_2.metaPath = L12_2
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L11_2.configID = L9_2
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L12_2 = A1_2.data_index
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L11_2.dataIndex = L12_2
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L12_2 = L10_2.pos
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L11_2.bornPos = L12_2
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L12_2 = L10_2.rot
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L11_2.bornEuler = L12_2
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L11_2.isNetwork = true
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L12_2 = A1_2.isAutoStart
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L12_2 = L12_2 ~= false
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L11_2.isAutoStart = L12_2
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L11_2.sceneID = L4_2
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L11_2.roomID = L5_2
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L11_2.questID = L6_2
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L11_2.noPerform = false
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return L11_2
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end
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L0_1.GetByNpcRewindData = L1_1
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function L1_1(A0_2, A1_2, A2_2, A3_2)
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local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L4_2 = A1_2.scene_id
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if L4_2 == nil then
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L5_2 = sceneData
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L4_2 = L5_2.DefaultSceneID
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elseif L4_2 == 0 then
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L5_2 = sceneData
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L5_2 = L5_2.currSceneID
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if L5_2 ~= -1 then
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L5_2 = sceneData
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L4_2 = L5_2.currSceneID
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end
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end
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L5_2 = A1_2.room_id
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if not L5_2 then
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L5_2 = 0
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end
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L6_2 = nil
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L7_2 = nil
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L8_2 = nil
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L10_2 = A2_2
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L9_2 = A2_2.IsRandom
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L9_2 = L9_2(L10_2)
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if L9_2 then
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L10_2 = A2_2
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L9_2 = A2_2.GetRandomFactorValue
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L11_2 = A1_2.pos
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L9_2 = L9_2(L10_2, L11_2)
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L6_2 = L9_2
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L10_2 = A2_2
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L9_2 = A2_2.GetRandomGadgetAlias
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L11_2 = A1_2.alias
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L9_2 = L9_2(L10_2, L11_2)
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L7_2 = L9_2
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L9_2 = tonumber
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L11_2 = A2_2
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L10_2 = A2_2.GetRandomFactorValue
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L12_2 = A1_2.id
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L10_2, L11_2, L12_2 = L10_2(L11_2, L12_2)
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L8_2 = L9_2
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else
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L6_2 = A1_2.pos
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L7_2 = A1_2.alias
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L8_2 = A1_2.id
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end
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = L4_2
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L12_2 = L6_2
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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if L9_2 == nil then
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return
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end
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L10_2 = A3_2
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if 10000 < L10_2 then
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L11_2 = math
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L11_2 = L11_2.modf
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L12_2 = A3_2 / 100
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L11_2 = L11_2(L12_2)
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L10_2 = L11_2
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end
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L11_2 = {}
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L11_2.alias = L7_2
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L12_2 = A1_2.script
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L11_2.metaPath = L12_2
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L11_2.configID = L8_2
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L12_2 = A1_2.data_index
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L11_2.dataIndex = L12_2
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L12_2 = L9_2.pos
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L11_2.bornPos = L12_2
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L12_2 = L9_2.rot
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L11_2.bornEuler = L12_2
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L11_2.isNetwork = false
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L11_2.isAutoStart = false
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L11_2.sceneID = L4_2
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L11_2.roomID = L5_2
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L11_2.questID = L10_2
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L11_2.noPerform = false
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return L11_2
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end
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L0_1.GetByGadgetRewindData = L1_1
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return L0_1
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