Grasscutter_Resources/Resources/Scripts/Scene/1004/scene1004_group201004904.lua
akatatsu27 6432fe32ca
fix some SceneGroup syntax errors (#23)
* IGEBKIHPOIF -> pointDelta

* IDHGEIMEKHB -> openStateType

* fix script closure errors (goto strikes again!)
2022-10-25 11:14:53 +05:30

79 lines
1.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 201004904
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 4
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 3.1
L3_1 = {}
L3_1.x = 13.97
L3_1.y = 0.0
L3_1.z = 7.338
L2_1.pos = L3_1
L2_1.room = 100402
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000004
L2_1.name = "ENTER_REGION_4"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_4"
L2_1.action = ""
L2_1.trigger_count = 0
L2_1.forbid_guest = false
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 4
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_4"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib.GetEntityType(A0_2, A1_2.target_eid)
if L2_2 == EntityType.AVATAR then
L2_2 = ScriptLib.GetQuestState(A0_2, A1_2.target_eid, 48606)
if L2_2 == QuestState.UNFINISHED then
if A1_2.param1 == 4 then
L2_2 = true
return L2_2
end
end
end
L2_2 = false
return L2_2
end
condition_EVENT_ENTER_REGION_4 = L1_1