mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
300 lines
5.6 KiB
Lua
300 lines
5.6 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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main_id = 72261
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L0_1 = {}
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L1_1 = 7226101
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L2_1 = 7226102
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L3_1 = 7226103
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L4_1 = 7226104
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L5_1 = 7226105
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L6_1 = 7226106
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L7_1 = 7226107
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L0_1[1] = L1_1
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L0_1[2] = L2_1
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L0_1[3] = L3_1
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L0_1[4] = L4_1
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L0_1[5] = L5_1
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L0_1[6] = L6_1
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L0_1[7] = L7_1
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sub_ids = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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finish_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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fail_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = "133103351"
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L5_1 = ""
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L4_1 = {}
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L5_1 = "133103352"
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L6_1 = ""
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
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L0_1.SERVER = L1_1
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cancel_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1["7226101"] = L1_1
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L1_1 = {}
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L0_1["7226102"] = L1_1
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L1_1 = {}
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L0_1["7226104"] = L1_1
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L1_1 = {}
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L0_1["7226106"] = L1_1
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L1_1 = {}
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L0_1["7226107"] = L1_1
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rewind_data = L0_1
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L0_1 = {}
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3160
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L3_1.alias = "Npc3160"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q3_72261_Start"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 3188
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L4_1.alias = "Npc3188"
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L4_1.script = "Actor/Npc/NpcFSMBehaviour"
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L4_1.pos = "Q3_72261_Start"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3161
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L5_1.alias = "Npc3161"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q3_72261_Start"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.npcs = L2_1
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L0_1["7226101"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3160
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L3_1.alias = "Npc3160"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q3_72261_Start"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 12354
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L4_1.alias = "Npc12354"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q3_72261_Start"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3188
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L5_1.alias = "Npc3188"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q3_72261_Start"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 3161
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L6_1.alias = "Npc3161"
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L6_1.script = "Actor/Npc/NpcFSMBehaviour"
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L6_1.pos = "Q3_72261_Start"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L1_1.npcs = L2_1
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L0_1["7226102"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3160
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L3_1.alias = "Npc3160"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q3_72261_Start"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 12354
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L4_1.alias = "Npc12354"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q3_72261_Shoot"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3188
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L5_1.alias = "Npc3188"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q3_72261_Start"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 3161
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L6_1.alias = "Npc3161"
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L6_1.script = "Actor/Npc/NpcFSMBehaviour"
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L6_1.pos = "Q3_72261_Start"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L1_1.npcs = L2_1
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L0_1["7226103"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3160
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L3_1.alias = "Npc3160"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q3_72261_Start"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 3188
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L4_1.alias = "Npc3188"
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L4_1.script = "Actor/Npc/NpcFSMBehaviour"
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L4_1.pos = "Q3_72261_Start"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3161
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L5_1.alias = "Npc3161"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q3_72261_Start"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.npcs = L2_1
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L0_1["7226104"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3160
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L3_1.alias = "Npc3160"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q3_72261_Start"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 3188
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L4_1.alias = "Npc3188"
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L4_1.script = "Actor/Npc/NpcFSMBehaviour"
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L4_1.pos = "Q3_72261_Start"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3161
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L5_1.alias = "Npc3161"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q3_72261_Start"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.npcs = L2_1
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L0_1["7226105"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3160
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L3_1.alias = "Npc3160"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q3_72261_Finish"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 3188
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L4_1.alias = "Npc3188"
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L4_1.script = "Actor/Npc/NpcFSMBehaviour"
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L4_1.pos = "Q3_72261_Start"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3161
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L5_1.alias = "Npc3161"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q3_72261_Start"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.npcs = L2_1
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L0_1["7226106"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3160
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L3_1.alias = "Npc3160"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q3_72261_Finish"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 3188
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L4_1.alias = "Npc3188"
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L4_1.script = "Actor/Npc/NpcFSMBehaviour"
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L4_1.pos = "Q3_72261_Start"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3161
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L5_1.alias = "Npc3161"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q3_72261_Start"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.npcs = L2_1
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L0_1["7226107"] = L1_1
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quest_data = L0_1
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