mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
168 lines
3.1 KiB
Lua
168 lines
3.1 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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main_id = 20046
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L0_1 = {}
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L1_1 = 2004601
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L2_1 = 2004602
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L3_1 = 2004603
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L4_1 = 2004604
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L0_1[1] = L1_1
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L0_1[2] = L2_1
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L0_1[3] = L3_1
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L0_1[4] = L4_1
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sub_ids = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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finish_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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fail_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L2_1 = {}
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L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = "133003080"
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L5_1 = "0"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1[1] = L3_1
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L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
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L0_1.SERVER = L1_1
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cancel_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1["2004601"] = L1_1
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L1_1 = {}
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L0_1["2004602"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1408
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L3_1.alias = "Npc1408"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q2001402_N1408"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["2004604"] = L1_1
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rewind_data = L0_1
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L0_1 = {}
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1408
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L3_1.alias = "Npc1408"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q2002001_N1408"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 1700
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L4_1.alias = "Npc1700"
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L4_1.script = "Actor/Npc/NpcFSMBehaviour"
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L4_1.pos = "Q2002001_N1405"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 1405
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L5_1.alias = "Npc1405"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q2003401_N1408"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.npcs = L2_1
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L0_1["2004601"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1408
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L3_1.alias = "Npc1408"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q2001402_N1408"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 1700
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L4_1.alias = "Npc1700"
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L4_1.script = "Actor/Npc/NpcFSMBehaviour"
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L4_1.pos = "Q2002001_N1405"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 1405
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L5_1.alias = "Npc1405"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q2003401_N1408"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.npcs = L2_1
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L0_1["2004602"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1408
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L3_1.alias = "Npc1408"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q2001402_N1408"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 1700
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L4_1.alias = "Npc1700"
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L4_1.script = "Actor/Npc/NpcFSMBehaviour"
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L4_1.pos = "Q2002001_N1405"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.npcs = L2_1
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L0_1["2004603"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1700
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L3_1.alias = "Npc1700"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q2004603_N1700"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 1405
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L4_1.alias = "Npc1405"
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L4_1.script = "Actor/Npc/NpcFSMBehaviour"
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L4_1.pos = "Q2003401_N1408"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.npcs = L2_1
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L0_1["2004604"] = L1_1
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quest_data = L0_1
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