2022-04-29 16:40:51 +02:00

284 lines
5.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
main_id = 20003
L0_1 = {}
L1_1 = 2000301
L2_1 = 2000302
L3_1 = 2000303
L4_1 = 2000304
L5_1 = 2000306
L6_1 = 2000307
L7_1 = 2000308
L8_1 = 2000305
L9_1 = 2000309
L10_1 = 2000310
L11_1 = 2000311
L12_1 = 2000312
L13_1 = 2000313
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["2000301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20003_Gede"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20003_Gede"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20003_Gede"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000305"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20003_Gede"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000309"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20003_Gede"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000310"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20003_Gede"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000311"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20003_Gede"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000312"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20003_Gede"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000313"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1606
L3_1.alias = "Npc1606"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q20003_Gede"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000301"] = L1_1
L1_1 = {}
L0_1["2000302"] = L1_1
L1_1 = {}
L0_1["2000303"] = L1_1
L1_1 = {}
L0_1["2000304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10099
L3_1.alias = "Npc10099"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q20003_MagicLabor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000305"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10099
L3_1.alias = "Npc10099"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q20003_MagicLabor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000306"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10099
L3_1.alias = "Npc10099"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q20003_MagicLabor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000307"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10099
L3_1.alias = "Npc10099"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q20003_MagicLabor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000308"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12402
L3_1.alias = "Npc12402"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q2000309_guide"
L3_1.scene_id = 1004
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000309"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1648
L3_1.alias = "Npc1648"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7000708Vlag"
L3_1.scene_id = 1004
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000310"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1419
L3_1.alias = "Npc1419"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q10121_Sara"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000311"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1512
L3_1.alias = "NPC1512"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2000312_N1512"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2000312"] = L1_1
L1_1 = {}
L0_1["2000313"] = L1_1
quest_data = L0_1