2022-04-29 16:40:51 +02:00

398 lines
7.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1
main_id = 19045
L0_1 = {}
L1_1 = 1904501
L2_1 = 1904502
L3_1 = 1904503
L4_1 = 1904504
L5_1 = 1904519
L6_1 = 1904505
L7_1 = 1904516
L8_1 = 1904506
L9_1 = 1904507
L10_1 = 1904508
L11_1 = 1904509
L12_1 = 1904510
L13_1 = 1904511
L14_1 = 1904513
L15_1 = 1904520
L16_1 = 1904521
L17_1 = 1904515
L18_1 = 1904522
L19_1 = 1904512
L20_1 = 1904514
L21_1 = 1904517
L22_1 = 1904518
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
L0_1[20] = L20_1
L0_1[21] = L21_1
L0_1[22] = L22_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "100740"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "100740"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = "20036"
L5_1 = "220036005,2"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1904501"] = L1_1
L1_1 = {}
L0_1["1904502"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett1"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904503"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett2"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904504"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett3"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904505"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett3"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904506"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett4"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904507"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett4"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904508"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett4"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904509"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett4"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904510"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett8"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904511"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett6"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904514"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett6"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904515"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett3"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904516"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett6"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904517"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett7"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904518"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1904501"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett1"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904502"] = L1_1
L1_1 = {}
L0_1["1904503"] = L1_1
L1_1 = {}
L0_1["1904504"] = L1_1
L1_1 = {}
L0_1["1904505"] = L1_1
L1_1 = {}
L0_1["1904506"] = L1_1
L1_1 = {}
L0_1["1904507"] = L1_1
L1_1 = {}
L0_1["1904508"] = L1_1
L1_1 = {}
L0_1["1904509"] = L1_1
L1_1 = {}
L0_1["1904510"] = L1_1
L1_1 = {}
L0_1["1904511"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett6"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904512"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett6"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904513"] = L1_1
L1_1 = {}
L0_1["1904514"] = L1_1
L1_1 = {}
L0_1["1904515"] = L1_1
L1_1 = {}
L0_1["1904516"] = L1_1
L1_1 = {}
L0_1["1904517"] = L1_1
L1_1 = {}
L0_1["1904518"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett2"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904519"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett6"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904520"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett6"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904521"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1024
L3_1.alias = "Npc1024"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q19045Bennett6"
L3_1.scene_id = 20036
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1904522"] = L1_1
quest_data = L0_1