2022-04-29 16:40:51 +02:00

412 lines
7.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
main_id = 72677
L0_1 = {}
L1_1 = 7267709
L2_1 = 7267701
L3_1 = 7267710
L4_1 = 7267702
L5_1 = 7267708
L6_1 = 7267703
L7_1 = 7267704
L8_1 = 7267705
L9_1 = 7267706
L10_1 = 7267707
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "133104814"
L5_1 = ""
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7267701"] = L1_1
L1_1 = {}
L0_1["7267702"] = L1_1
L1_1 = {}
L0_1["7267703"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3160
L3_1.alias = "Npc3160"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267703_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7267705"] = L1_1
L1_1 = {}
L0_1["7267706"] = L1_1
L1_1 = {}
L0_1["7267707"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3160
L3_1.alias = "Npc3160"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267701_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7267708"] = L1_1
L1_1 = {}
L0_1["7267709"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3160
L3_1.alias = "Npc3160"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267701_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12354
L4_1.alias = "Npc12354"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7267701_N3160"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3188
L5_1.alias = "Npc3188"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q7267403_N3160"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3161
L6_1.alias = "Npc3161"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q7267403_N3160"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7267701"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3160
L3_1.alias = "Npc3160"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267701_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3188
L4_1.alias = "Npc3188"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7267403_N3160"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3161
L5_1.alias = "Npc3161"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q7267403_N3160"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["7267702"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3160
L3_1.alias = "Npc3160"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267703_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12354
L4_1.alias = "Npc12354"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7267703_N3160"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3188
L5_1.alias = "Npc3188"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q7267403_N3160"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3161
L6_1.alias = "Npc3161"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q7267403_N3160"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7267703"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3160
L3_1.alias = "Npc3160"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267703_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12354
L4_1.alias = "Npc12354"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7267703_N10000005"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3188
L5_1.alias = "Npc3188"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q7267403_N3160"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3161
L6_1.alias = "Npc3161"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q7267403_N3160"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7267704"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3188
L3_1.alias = "Npc3188"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267403_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3161
L4_1.alias = "Npc3161"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7267403_N3160"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7267705"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3160
L3_1.alias = "Npc3160"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267703_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3188
L4_1.alias = "Npc3188"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7267403_N3160"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3161
L5_1.alias = "Npc3161"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q7267403_N3160"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["7267706"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3160
L3_1.alias = "Npc3160"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267703_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12354
L4_1.alias = "Npc12354"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7267703_N3160"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3188
L5_1.alias = "Npc3188"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q7267403_N3160"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3161
L6_1.alias = "Npc3161"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q7267403_N3160"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7267707"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3188
L3_1.alias = "Npc3188"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267403_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3161
L4_1.alias = "Npc3161"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7267403_N3160"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7267708"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3160
L3_1.alias = "Npc3160"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267701_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3188
L4_1.alias = "Npc3188"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7267403_N3160"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3161
L5_1.alias = "Npc3161"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q7267403_N3160"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["7267709"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3188
L3_1.alias = "Npc3188"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267403_N3160"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3161
L4_1.alias = "Npc3161"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7267403_N3160"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7267710"] = L1_1
quest_data = L0_1