2022-04-29 16:40:51 +02:00

658 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1
main_id = 466
L0_1 = {}
L1_1 = 46601
L2_1 = 46602
L3_1 = 46603
L4_1 = 46604
L5_1 = 46605
L6_1 = 46606
L7_1 = 46607
L8_1 = 46608
L9_1 = 46609
L10_1 = 46610
L11_1 = 46611
L12_1 = 46612
L13_1 = 46613
L14_1 = 46614
L15_1 = 46615
L16_1 = 46616
L17_1 = 46617
L18_1 = 46618
L19_1 = 46619
L20_1 = 46620
L21_1 = 46621
L22_1 = 46622
L23_1 = 46623
L24_1 = 46624
L25_1 = 46625
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
L0_1[20] = L20_1
L0_1[21] = L21_1
L0_1[22] = L22_1
L0_1[23] = L23_1
L0_1[24] = L24_1
L0_1[25] = L25_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q465Diluc5"
L3_1.scene_id = 1018
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["46602"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["46621"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10022
L4_1.alias = "KangNa"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q466Conor1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["46622"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70300052
L3_1.pos = "Q466Lure1"
L3_1.alias = "Lure"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["46604"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70300053
L3_1.pos = "Q466Lure1"
L3_1.alias = "Bait"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["46605"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["46607"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["46608"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["46619"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["46610"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc2"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1218
L4_1.alias = "Hoffman"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q466Hoffman1"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["46613"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["46614"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466FrontDoor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["46616"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc2"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["46618"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q465Diluc5"
L3_1.scene_id = 1018
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["46601"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10022
L4_1.alias = "KangNa"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q466Conor1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["46621"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300053
L3_1.pos = "Q466Lure1"
L3_1.alias = "Bait"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["46604"] = L1_1
L0_1 = quest_data
L1_1 = {}
L0_1["46609"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc2"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1218
L4_1.alias = "Hoffman"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q466Hoffman1"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 20011401
L3_1.alias = "Slime1"
L3_1.pos = "Q466Slime"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 20011201
L4_1.alias = "Slime2"
L4_1.pos = "Q466Slime2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 20011001
L5_1.alias = "Slime3"
L5_1.pos = "Q466Slime3"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 20010901
L6_1.alias = "Slime4"
L6_1.pos = "Q466Slime4"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 20011001
L7_1.alias = "Slime5"
L7_1.pos = "Q466Slime5"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 20010901
L8_1.alias = "Slime6"
L8_1.pos = "Q466Slime6"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70300053
L3_1.pos = "Q466Lure2"
L3_1.alias = "Bait"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1009
L3_1.pos = "Q466Player1"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["46611"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q301Hidden"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["46616"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc2"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["46617"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc2"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1004
L4_1.alias = "Gaia"
L4_1.script = "Actor/Quest/Q301/Gaia301"
L4_1.pos = "Q301Hidden"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 3
L5_1 = {}
L5_1.id = 1218
L5_1.alias = "Hoffman"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q466Guard2"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 4
L6_1 = {}
L6_1.id = 1004
L6_1.alias = "Gaia"
L6_1.script = "Actor/Quest/Q301/Gaia301"
L6_1.pos = "Q466Kaeya1"
L6_1.scene_id = 1009
L6_1.room_id = 1
L6_1.data_index = 5
L7_1 = {}
L7_1.id = 152301
L7_1.alias = "Npc152301"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q466Jose1"
L7_1.scene_id = 1009
L7_1.room_id = 1
L7_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q491Trans"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["46618"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q301Hidden"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["46602"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70300052
L3_1.pos = "Q466Lure1"
L3_1.alias = "Lure"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["46603"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20010801
L3_1.pos = "Q466Slime7"
L3_1.alias = "Slime7"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 20010801
L4_1.pos = "Q466Slime8"
L4_1.alias = "Slime8"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 20010801
L5_1.pos = "Q466Slime9"
L5_1.alias = "Slime9"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.monsters = L2_1
L0_1["46605"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466Diluc2"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1218
L4_1.alias = "Hoffman"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q466Hoffman1"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70300052
L3_1.pos = "Q466Lure2"
L3_1.alias = "Lure"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["46610"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q46625Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["46625"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 22010201
L3_1.pos = "Q466Monster4"
L2_1[1] = L3_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q301Hidden"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1217
L4_1.alias = "Guard"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q301Hidden"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1217
L5_1.alias = "Guard"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q466Guard2"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["46613"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1009
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.pos = "Q466FrontDoor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["46624"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10022
L3_1.alias = "KangNa"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q466Conor3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10022
L4_1.alias = "KangNa"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q301Hidden"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70300052
L3_1.pos = "Q466Lure1"
L3_1.alias = "Lure"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["46622"] = L1_1