mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
250 lines
5.1 KiB
Lua
250 lines
5.1 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
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main_id = 12010
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L0_1 = {}
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L1_1 = 1201001
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L2_1 = 1201002
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L3_1 = 1201003
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L4_1 = 1201004
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L0_1[1] = L1_1
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L0_1[2] = L2_1
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L0_1[3] = L3_1
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L0_1[4] = L4_1
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sub_ids = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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finish_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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fail_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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cancel_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1["1201001"] = L1_1
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L1_1 = {}
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L0_1["1201002"] = L1_1
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L1_1 = {}
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L0_1["1201003"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3035
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L3_1.alias = "Npc3035"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["1201004"] = L1_1
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rewind_data = L0_1
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L0_1 = {}
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 12027
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L3_1.alias = "Npc12027"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q12010_Childrens_1_Beach_1_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 12028
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L4_1.alias = "Npc12028"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q12010_Childrens_2_Beach_1_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 12029
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L5_1.alias = "Npc12029"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "Q12010_Childrens_3_Beach_1_Pos"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.npcs = L2_1
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L0_1["1201001"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 12027
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L3_1.alias = "Npc12027"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q12010_Childrens_1_Beach_2_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 12028
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L4_1.alias = "Npc12028"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q12010_Childrens_2_Beach_2_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 12029
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L5_1.alias = "Npc12029"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "Q12010_Childrens_3_Beach_2_Pos"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 1035
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L6_1.alias = "Npc1035"
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L6_1.script = "Actor/Npc/TempNPC"
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L6_1.pos = "Q12010_Yoimiya_Beach_2_Pos"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L1_1.npcs = L2_1
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L0_1["1201002"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 12025
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L3_1.alias = "Npc12025"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q12010_Sakujiro_Hide_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 1035
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L4_1.alias = "Npc1035"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3035
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L5_1.alias = "Npc3035"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 3036
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L6_1.alias = "Npc3036"
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L6_1.script = "Actor/Npc/NpcFSMBehaviour"
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L6_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 3037
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L7_1.alias = "Npc3037"
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L7_1.script = "Actor/Npc/NpcFSMBehaviour"
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L7_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
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L7_1.scene_id = 3
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L7_1.room_id = 0
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L7_1.data_index = 5
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L8_1 = {}
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L8_1.id = 3066
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L8_1.alias = "Npc3066"
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L8_1.script = "Actor/Npc/NpcFSMBehaviour"
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L8_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
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L8_1.scene_id = 3
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L8_1.room_id = 0
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L8_1.data_index = 6
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L2_1[6] = L8_1
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L1_1.npcs = L2_1
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L0_1["1201003"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 12025
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L3_1.alias = "Npc12025"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q12010_Sakujiro_Hide_Pos"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 1035
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L4_1.alias = "Npc1035"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q12010_Yoimiya_Inazuma_2_Pos"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 12034
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L5_1.alias = "Npc12034"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "Q12010_Sakujiro_Hide_Pos"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 3036
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L6_1.alias = "Npc3036"
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L6_1.script = "Actor/Npc/NpcFSMBehaviour"
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L6_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 3037
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L7_1.alias = "Npc3037"
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L7_1.script = "Actor/Npc/NpcFSMBehaviour"
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L7_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
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L7_1.scene_id = 3
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L7_1.room_id = 0
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L7_1.data_index = 5
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L8_1 = {}
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L8_1.id = 3066
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L8_1.alias = "Npc3066"
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L8_1.script = "Actor/Npc/NpcFSMBehaviour"
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L8_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
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L8_1.scene_id = 3
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L8_1.room_id = 0
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L8_1.data_index = 6
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L9_1 = {}
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L9_1.id = 3043
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L9_1.alias = "Npc3043"
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L9_1.script = "Actor/Npc/NpcFSMBehaviour"
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L9_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
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L9_1.scene_id = 3
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L9_1.room_id = 0
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L9_1.data_index = 7
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L2_1[6] = L8_1
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L2_1[7] = L9_1
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L1_1.npcs = L2_1
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L0_1["1201004"] = L1_1
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quest_data = L0_1
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