2022-07-12 13:03:35 +05:30

199 lines
3.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
main_id = 1019
L0_1 = {}
L1_1 = 101906
L2_1 = 101907
L3_1 = 101901
L4_1 = 101902
L5_1 = 101903
L6_1 = 101904
L7_1 = 101905
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["101901"] = L1_1
L1_1 = {}
L0_1["101903"] = L1_1
L1_1 = {}
L0_1["101904"] = L1_1
L1_1 = {}
L0_1["101905"] = L1_1
L1_1 = {}
L0_1["101906"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101902_N1030"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1044
L4_1.alias = "Npc1044"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "T101902_N1044"
L4_1.scene_id = 6
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1049
L5_1.alias = "Npc1049"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "T101902_N1049"
L5_1.scene_id = 6
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["101901"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101902_N1030"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1044
L4_1.alias = "Npc1044"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "T101902_N1044"
L4_1.scene_id = 6
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1049
L5_1.alias = "Npc1049"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "T101902_N1049"
L5_1.scene_id = 6
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["101902"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101903_N1030_guide"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "T101903_N1048"
L4_1.scene_id = 6
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1044
L5_1.alias = "Npc1044"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "T101903_N1049"
L5_1.scene_id = 6
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1049
L6_1.alias = "Npc1049"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "T101903_N1049"
L6_1.scene_id = 6
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 20130
L3_1.pos = "T101904_N1048"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["101903"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101904_N1030"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["101904"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1030
L3_1.alias = "Npc1030"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q101905_N1030"
L3_1.scene_id = 20130
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q101905_N1048"
L4_1.scene_id = 20130
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["101905"] = L1_1
L1_1 = {}
L0_1["101906"] = L1_1
L1_1 = {}
L0_1["101907"] = L1_1
quest_data = L0_1