2022-04-29 16:40:51 +02:00

1750 lines
38 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72172"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72172"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7217219
L1_2["7217219"] = L2_2
L2_2 = A0_2.OnSubStart7217231
L1_2["7217231"] = L2_2
L2_2 = A0_2.OnSubStart7217229
L1_2["7217229"] = L2_2
L2_2 = A0_2.OnSubStart7217220
L1_2["7217220"] = L2_2
L2_2 = A0_2.OnSubStart7217224
L1_2["7217224"] = L2_2
L2_2 = A0_2.OnSubStart7217201
L1_2["7217201"] = L2_2
L2_2 = A0_2.OnSubStart7217221
L1_2["7217221"] = L2_2
L2_2 = A0_2.OnSubStart7217202
L1_2["7217202"] = L2_2
L2_2 = A0_2.OnSubStart7217225
L1_2["7217225"] = L2_2
L2_2 = A0_2.OnSubStart7217222
L1_2["7217222"] = L2_2
L2_2 = A0_2.OnSubStart7217203
L1_2["7217203"] = L2_2
L2_2 = A0_2.OnSubStart7217204
L1_2["7217204"] = L2_2
L2_2 = A0_2.OnSubStart7217227
L1_2["7217227"] = L2_2
L2_2 = A0_2.OnSubStart7217209
L1_2["7217209"] = L2_2
L2_2 = A0_2.OnSubStart7217210
L1_2["7217210"] = L2_2
L2_2 = A0_2.OnSubStart7217230
L1_2["7217230"] = L2_2
L2_2 = A0_2.OnSubStart7217217
L1_2["7217217"] = L2_2
L2_2 = A0_2.OnSubStart7217223
L1_2["7217223"] = L2_2
L2_2 = A0_2.OnSubStart7217205
L1_2["7217205"] = L2_2
L2_2 = A0_2.OnSubStart7217206
L1_2["7217206"] = L2_2
L2_2 = A0_2.OnSubStart7217207
L1_2["7217207"] = L2_2
L2_2 = A0_2.OnSubStart7217232
L1_2["7217232"] = L2_2
L2_2 = A0_2.OnSubStart7217212
L1_2["7217212"] = L2_2
L2_2 = A0_2.OnSubStart7217218
L1_2["7217218"] = L2_2
L2_2 = A0_2.OnSubStart7217213
L1_2["7217213"] = L2_2
L2_2 = A0_2.OnSubStart7217228
L1_2["7217228"] = L2_2
L2_2 = A0_2.OnSubStart7217208
L1_2["7217208"] = L2_2
L2_2 = A0_2.OnSubStart7217214
L1_2["7217214"] = L2_2
L2_2 = A0_2.OnSubStart7217215
L1_2["7217215"] = L2_2
L2_2 = A0_2.OnSubStart7217216
L1_2["7217216"] = L2_2
L2_2 = A0_2.OnSubStart7217226
L1_2["7217226"] = L2_2
L2_2 = A0_2.OnSubStart7217211
L1_2["7217211"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7217219
L1_2["7217219"] = L2_2
L2_2 = A0_2.OnSubFinish7217231
L1_2["7217231"] = L2_2
L2_2 = A0_2.OnSubFinish7217229
L1_2["7217229"] = L2_2
L2_2 = A0_2.OnSubFinish7217220
L1_2["7217220"] = L2_2
L2_2 = A0_2.OnSubFinish7217224
L1_2["7217224"] = L2_2
L2_2 = A0_2.OnSubFinish7217201
L1_2["7217201"] = L2_2
L2_2 = A0_2.OnSubFinish7217221
L1_2["7217221"] = L2_2
L2_2 = A0_2.OnSubFinish7217202
L1_2["7217202"] = L2_2
L2_2 = A0_2.OnSubFinish7217225
L1_2["7217225"] = L2_2
L2_2 = A0_2.OnSubFinish7217222
L1_2["7217222"] = L2_2
L2_2 = A0_2.OnSubFinish7217203
L1_2["7217203"] = L2_2
L2_2 = A0_2.OnSubFinish7217204
L1_2["7217204"] = L2_2
L2_2 = A0_2.OnSubFinish7217227
L1_2["7217227"] = L2_2
L2_2 = A0_2.OnSubFinish7217209
L1_2["7217209"] = L2_2
L2_2 = A0_2.OnSubFinish7217210
L1_2["7217210"] = L2_2
L2_2 = A0_2.OnSubFinish7217230
L1_2["7217230"] = L2_2
L2_2 = A0_2.OnSubFinish7217217
L1_2["7217217"] = L2_2
L2_2 = A0_2.OnSubFinish7217223
L1_2["7217223"] = L2_2
L2_2 = A0_2.OnSubFinish7217205
L1_2["7217205"] = L2_2
L2_2 = A0_2.OnSubFinish7217206
L1_2["7217206"] = L2_2
L2_2 = A0_2.OnSubFinish7217207
L1_2["7217207"] = L2_2
L2_2 = A0_2.OnSubFinish7217232
L1_2["7217232"] = L2_2
L2_2 = A0_2.OnSubFinish7217212
L1_2["7217212"] = L2_2
L2_2 = A0_2.OnSubFinish7217218
L1_2["7217218"] = L2_2
L2_2 = A0_2.OnSubFinish7217213
L1_2["7217213"] = L2_2
L2_2 = A0_2.OnSubFinish7217228
L1_2["7217228"] = L2_2
L2_2 = A0_2.OnSubFinish7217208
L1_2["7217208"] = L2_2
L2_2 = A0_2.OnSubFinish7217214
L1_2["7217214"] = L2_2
L2_2 = A0_2.OnSubFinish7217215
L1_2["7217215"] = L2_2
L2_2 = A0_2.OnSubFinish7217216
L1_2["7217216"] = L2_2
L2_2 = A0_2.OnSubFinish7217226
L1_2["7217226"] = L2_2
L2_2 = A0_2.OnSubFinish7217211
L1_2["7217211"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7217219
L1_2["7217219"] = L2_2
L2_2 = A0_2.OnSubFailed7217231
L1_2["7217231"] = L2_2
L2_2 = A0_2.OnSubFailed7217229
L1_2["7217229"] = L2_2
L2_2 = A0_2.OnSubFailed7217220
L1_2["7217220"] = L2_2
L2_2 = A0_2.OnSubFailed7217224
L1_2["7217224"] = L2_2
L2_2 = A0_2.OnSubFailed7217201
L1_2["7217201"] = L2_2
L2_2 = A0_2.OnSubFailed7217221
L1_2["7217221"] = L2_2
L2_2 = A0_2.OnSubFailed7217202
L1_2["7217202"] = L2_2
L2_2 = A0_2.OnSubFailed7217225
L1_2["7217225"] = L2_2
L2_2 = A0_2.OnSubFailed7217222
L1_2["7217222"] = L2_2
L2_2 = A0_2.OnSubFailed7217203
L1_2["7217203"] = L2_2
L2_2 = A0_2.OnSubFailed7217204
L1_2["7217204"] = L2_2
L2_2 = A0_2.OnSubFailed7217227
L1_2["7217227"] = L2_2
L2_2 = A0_2.OnSubFailed7217209
L1_2["7217209"] = L2_2
L2_2 = A0_2.OnSubFailed7217210
L1_2["7217210"] = L2_2
L2_2 = A0_2.OnSubFailed7217230
L1_2["7217230"] = L2_2
L2_2 = A0_2.OnSubFailed7217217
L1_2["7217217"] = L2_2
L2_2 = A0_2.OnSubFailed7217223
L1_2["7217223"] = L2_2
L2_2 = A0_2.OnSubFailed7217205
L1_2["7217205"] = L2_2
L2_2 = A0_2.OnSubFailed7217206
L1_2["7217206"] = L2_2
L2_2 = A0_2.OnSubFailed7217207
L1_2["7217207"] = L2_2
L2_2 = A0_2.OnSubFailed7217232
L1_2["7217232"] = L2_2
L2_2 = A0_2.OnSubFailed7217212
L1_2["7217212"] = L2_2
L2_2 = A0_2.OnSubFailed7217218
L1_2["7217218"] = L2_2
L2_2 = A0_2.OnSubFailed7217213
L1_2["7217213"] = L2_2
L2_2 = A0_2.OnSubFailed7217228
L1_2["7217228"] = L2_2
L2_2 = A0_2.OnSubFailed7217208
L1_2["7217208"] = L2_2
L2_2 = A0_2.OnSubFailed7217214
L1_2["7217214"] = L2_2
L2_2 = A0_2.OnSubFailed7217215
L1_2["7217215"] = L2_2
L2_2 = A0_2.OnSubFailed7217216
L1_2["7217216"] = L2_2
L2_2 = A0_2.OnSubFailed7217226
L1_2["7217226"] = L2_2
L2_2 = A0_2.OnSubFailed7217211
L1_2["7217211"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarPos
L4_2 = L4_2()
L5_2 = actorUtils
L5_2 = L5_2.GetAvatarForward
L5_2 = L5_2()
L6_2 = L4_2.x
L7_2 = L5_2.x
L7_2 = L7_2 * A3_2
L6_2 = L6_2 + L7_2
L4_2.x = L6_2
L6_2 = L4_2.z
L7_2 = L5_2.z
L7_2 = L7_2 * A3_2
L6_2 = L6_2 + L7_2
L4_2.z = L6_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = A1_2
L9_2 = A2_2
L10_2 = 0
L11_2 = L4_2
L12_2 = L5_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.CreateQuestNpcFaceToPlayer = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarPos
L4_2 = L4_2()
L5_2 = actorUtils
L5_2 = L5_2.GetAvatarForward
L5_2 = L5_2()
L6_2 = L5_2.z
L7_2 = math
L7_2 = L7_2.sqrt
L8_2 = L5_2.x
L8_2 = L8_2 ^ 2
L9_2 = L5_2.z
L9_2 = L9_2 ^ 2
L8_2 = L8_2 + L9_2
L7_2 = L7_2(L8_2)
L6_2 = L6_2 / L7_2
L7_2 = L5_2.x
L7_2 = -L7_2
L8_2 = math
L8_2 = L8_2.sqrt
L9_2 = L5_2.x
L9_2 = L9_2 ^ 2
L10_2 = L5_2.z
L10_2 = L10_2 ^ 2
L9_2 = L9_2 + L10_2
L8_2 = L8_2(L9_2)
L7_2 = L7_2 / L8_2
L8_2 = L4_2.x
L9_2 = L6_2 * A3_2
L8_2 = L8_2 + L9_2
L4_2.x = L8_2
L8_2 = L4_2.z
L9_2 = L7_2 * A3_2
L8_2 = L8_2 + L9_2
L4_2.z = L8_2
L9_2 = A0_2
L8_2 = A0_2.CreateQuestNpcByIdWithPos
L10_2 = A1_2
L11_2 = A2_2
L12_2 = 0
L13_2 = L4_2
L14_2 = L5_2
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
L1_1.CreateQuestNpcBesidePlayer = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217219"
L2_2(L3_2)
end
L1_1.OnSubStart7217219 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217219"
L2_2(L3_2)
end
L1_1.OnSubFinish7217219 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217219"
L2_2(L3_2)
end
L1_1.OnSubFailed7217219 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217231"
L2_2(L3_2)
end
L1_1.OnSubStart7217231 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217231"
L2_2(L3_2)
end
L1_1.OnSubFinish7217231 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217231"
L2_2(L3_2)
end
L1_1.OnSubFailed7217231 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217229"
L2_2(L3_2)
end
L1_1.OnSubStart7217229 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217229"
L2_2(L3_2)
end
L1_1.OnSubFinish7217229 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217229"
L2_2(L3_2)
end
L1_1.OnSubFailed7217229 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217220"
L2_2(L3_2)
end
L1_1.OnSubStart7217220 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217220"
L2_2(L3_2)
end
L1_1.OnSubFinish7217220 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217220"
L2_2(L3_2)
end
L1_1.OnSubFailed7217220 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7217224"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.Paimon_AFu_Reminder
L5_2 = nil
L6_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 7217224
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7217224 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217224"
L2_2(L3_2)
end
L1_1.OnSubFinish7217224 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217224"
L2_2(L3_2)
end
L1_1.OnSubFailed7217224 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7217201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20322Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7217201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7217201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 4
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = L7_1.AFu_TalkFinish_Reminder
L4_3 = nil
L5_3 = ""
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7217201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217201"
L2_2(L3_2)
end
L1_1.OnSubFailed7217201 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7217221"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q72172Trigger"
L5_2 = "Actor/Gadget/Q72172Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "72167_jinquan"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "72167_jinquan"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "GateReminder_Trigger"
L5_2 = "Actor/Gadget/GateReminder_Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "72167_jinquan"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "72167_jinquan"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7217221 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217221"
L2_2(L3_2)
end
L1_1.OnSubFinish7217221 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217221"
L2_2(L3_2)
end
L1_1.OnSubFailed7217221 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7217202"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q72172_Enter_1"
L5_2 = "Actor/Gadget/Q72172_Enter_1"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q3_72172_AreaMain_Nav"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q3_72172_AreaMain_Nav"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7217202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7217202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcBesidePlayer
L3_3 = 7217202
L4_3 = L6_1.PaimonData
L4_3 = L4_3.id
L5_3 = 0.5
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1.5
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.EnablePlayerInput
L3_4 = true
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7217202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217202"
L2_2(L3_2)
end
L1_1.OnSubFailed7217202 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217225"
L2_2(L3_2)
end
L1_1.OnSubStart7217225 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7217225"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7217225 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217225"
L2_2(L3_2)
end
L1_1.OnSubFailed7217225 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7217222"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20461Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20462Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q72172_Enter_2"
L5_2 = "Actor/Gadget/Q72172_Enter_2"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q_72172_CunMin_MissionTrigger"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q_72172_CunMin_MissionTrigger"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7217222 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7217222"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.CunMin_Find_Reminder
L5_2 = nil
L6_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7217222 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217222"
L2_2(L3_2)
end
L1_1.OnSubFailed7217222 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7217203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20461Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20462Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7217203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7217203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7217203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217203"
L2_2(L3_2)
end
L1_1.OnSubFailed7217203 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7217204"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20461Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20462Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7217204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217204"
L2_2(L3_2)
end
L1_1.OnSubFinish7217204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217204"
L2_2(L3_2)
end
L1_1.OnSubFailed7217204 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart7217227"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = "7217201"
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.FinishQuestID
L3_3 = false
L4_3 = 7217227
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 2
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTask
L3_4 = L7_1.QiMu_Attack_Reminder
L4_4 = nil
L5_4 = ""
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L6_2 = nil
L7_2 = nil
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20461Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20462Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7217227 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217227"
L2_2(L3_2)
end
L1_1.OnSubFinish7217227 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217227"
L2_2(L3_2)
end
L1_1.OnSubFailed7217227 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7217209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20461Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20462Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7217209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217209"
L2_2(L3_2)
end
L1_1.OnSubFinish7217209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217209"
L2_2(L3_2)
end
L1_1.OnSubFailed7217209 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7217210"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20461Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20462Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7217210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217210"
L2_2(L3_2)
end
L1_1.OnSubFinish7217210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217210"
L2_2(L3_2)
end
L1_1.OnSubFailed7217210 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart7217230"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = "7217210"
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.FinishQuestID
L3_3 = false
L4_3 = 7217230
L1_3(L2_3, L3_3, L4_3)
end
L6_2 = nil
L7_2 = nil
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart7217230 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217230"
L2_2(L3_2)
end
L1_1.OnSubFinish7217230 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217230"
L2_2(L3_2)
end
L1_1.OnSubFailed7217230 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7217217"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20461Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20462Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 1
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.EnablePlayerInput
L3_3 = false
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcFaceToPlayer
L3_3 = 7217204
L4_3 = L6_1.PaimonData
L4_3 = L4_3.id
L5_3 = 0.5
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0.5
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.EnablePlayerInput
L3_4 = true
L1_4(L2_4, L3_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.PaimonData
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7217217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7217217"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7217217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217217"
L2_2(L3_2)
end
L1_1.OnSubFailed7217217 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217223"
L2_2(L3_2)
end
L1_1.OnSubStart7217223 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217223"
L2_2(L3_2)
end
L1_1.OnSubFinish7217223 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217223"
L2_2(L3_2)
end
L1_1.OnSubFailed7217223 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217205"
L2_2(L3_2)
end
L1_1.OnSubStart7217205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217205"
L2_2(L3_2)
end
L1_1.OnSubFinish7217205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217205"
L2_2(L3_2)
end
L1_1.OnSubFailed7217205 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217206"
L2_2(L3_2)
end
L1_1.OnSubStart7217206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217206"
L2_2(L3_2)
end
L1_1.OnSubFinish7217206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217206"
L2_2(L3_2)
end
L1_1.OnSubFailed7217206 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217207"
L2_2(L3_2)
end
L1_1.OnSubStart7217207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217207"
L2_2(L3_2)
end
L1_1.OnSubFinish7217207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217207"
L2_2(L3_2)
end
L1_1.OnSubFailed7217207 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217232"
L2_2(L3_2)
end
L1_1.OnSubStart7217232 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217232"
L2_2(L3_2)
end
L1_1.OnSubFinish7217232 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217232"
L2_2(L3_2)
end
L1_1.OnSubFailed7217232 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart7217212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20461Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20462Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc20461Data
L4_2 = L4_2.id
L5_2 = 721729909
L6_2 = 10
L7_2 = true
L8_2 = 0
L9_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc20462Data
L4_2 = L4_2.id
L5_2 = 721729910
L6_2 = 10
L7_2 = true
L8_2 = 0
L9_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc20462Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyleTask
L4_3 = 1040
L5_3 = false
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Npc20461Data
L4_3 = L4_3.alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyleTask
L5_3 = 1070
L6_3 = false
L3_3(L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7217212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217212"
L2_2(L3_2)
end
L1_1.OnSubFinish7217212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217212"
L2_2(L3_2)
end
L1_1.OnSubFailed7217212 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7217218"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcFaceToPlayer
L3_3 = 7217218
L4_3 = L6_1.PaimonData
L4_3 = L4_3.id
L5_3 = 0.5
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0.5
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.EnablePlayerInput
L3_4 = true
L1_4(L2_4, L3_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.PaimonData
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7217218 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7217218"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7217218 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217218"
L2_2(L3_2)
end
L1_1.OnSubFailed7217218 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7217213"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "JS_Enter_Trigger_01"
L5_2 = "Actor/Gadget/JS_Enter_Trigger_01"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q3_72166_JiSi_Center"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q3_72166_JiSi_Center"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7217213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217213"
L2_2(L3_2)
end
L1_1.OnSubFinish7217213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217213"
L2_2(L3_2)
end
L1_1.OnSubFailed7217213 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart7217228"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = "7217205"
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerWithTextById
L3_3 = A1_2
L4_3 = 1
L5_3 = L7_1.Thunder_Trans_Text
L6_3 = 10
function L7_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.FinishQuestID
L3_4 = false
L4_4 = 7217228
L1_4(L2_4, L3_4, L4_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L6_2 = nil
L7_2 = nil
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart7217228 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217228"
L2_2(L3_2)
end
L1_1.OnSubFinish7217228 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217228"
L2_2(L3_2)
end
L1_1.OnSubFailed7217228 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7217208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcFaceToPlayer
L4_2 = 7217208
L5_2 = L6_1.PaimonData
L5_2 = L5_2.id
L6_2 = 0.5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.EnablePlayerInput
L3_3 = true
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7217208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7217208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7217208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217208"
L2_2(L3_2)
end
L1_1.OnSubFailed7217208 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7217214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20320Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "ALiu_Back_Trigger"
L5_2 = "Actor/Gadget/ALiu_Back_Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q3_72172_AreaMain_Nav"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q3_72172_AreaMain_Nav"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7217214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7217214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L7_1.ALiu_Find_Final_Reminder
L5_2 = nil
L6_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7217214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217214"
L2_2(L3_2)
end
L1_1.OnSubFailed7217214 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7217215"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20320Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "ALiu_Talk_Trigger"
L5_2 = "Actor/Gadget/ALiu_Talk_Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q3_72172_Aliu_Point"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q3_72172_Aliu_Point"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7217215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7217215"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc20320Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
end
L1_1.OnSubFinish7217215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217215"
L2_2(L3_2)
end
L1_1.OnSubFailed7217215 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7217216"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20321Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7217216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish7217216"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerWithTextById
L3_3 = A1_2
L4_3 = 2
L5_3 = L7_1.MoTian_Trans_Text
L6_3 = 10
function L7_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L6_1.Npc20322Data
L3_4 = L3_4.alias
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish7217216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217216"
L2_2(L3_2)
end
L1_1.OnSubFailed7217216 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7217226"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20322Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20321Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7217226 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7217226"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7217226 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217226"
L2_2(L3_2)
end
L1_1.OnSubFailed7217226 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7217211"
L2_2(L3_2)
end
L1_1.OnSubStart7217211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7217211"
L2_2(L3_2)
end
L1_1.OnSubFinish7217211 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7217211"
L2_2(L3_2)
end
L1_1.OnSubFailed7217211 = L8_1
return L1_1