2022-04-29 16:40:51 +02:00

1276 lines
29 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest19051"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest19051"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = 0
L9_1 = 0
function L10_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1905101
L1_2["1905101"] = L2_2
L2_2 = A0_2.OnSubStart1905102
L1_2["1905102"] = L2_2
L2_2 = A0_2.OnSubStart1905103
L1_2["1905103"] = L2_2
L2_2 = A0_2.OnSubStart1905104
L1_2["1905104"] = L2_2
L2_2 = A0_2.OnSubStart1905111
L1_2["1905111"] = L2_2
L2_2 = A0_2.OnSubStart1905105
L1_2["1905105"] = L2_2
L2_2 = A0_2.OnSubStart1905106
L1_2["1905106"] = L2_2
L2_2 = A0_2.OnSubStart1905113
L1_2["1905113"] = L2_2
L2_2 = A0_2.OnSubStart1905114
L1_2["1905114"] = L2_2
L2_2 = A0_2.OnSubStart1905115
L1_2["1905115"] = L2_2
L2_2 = A0_2.OnSubStart1905107
L1_2["1905107"] = L2_2
L2_2 = A0_2.OnSubStart1905108
L1_2["1905108"] = L2_2
L2_2 = A0_2.OnSubStart1905112
L1_2["1905112"] = L2_2
L2_2 = A0_2.OnSubStart1905109
L1_2["1905109"] = L2_2
L2_2 = A0_2.OnSubStart1905110
L1_2["1905110"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1905101
L1_2["1905101"] = L2_2
L2_2 = A0_2.OnSubFinish1905102
L1_2["1905102"] = L2_2
L2_2 = A0_2.OnSubFinish1905103
L1_2["1905103"] = L2_2
L2_2 = A0_2.OnSubFinish1905104
L1_2["1905104"] = L2_2
L2_2 = A0_2.OnSubFinish1905111
L1_2["1905111"] = L2_2
L2_2 = A0_2.OnSubFinish1905105
L1_2["1905105"] = L2_2
L2_2 = A0_2.OnSubFinish1905106
L1_2["1905106"] = L2_2
L2_2 = A0_2.OnSubFinish1905113
L1_2["1905113"] = L2_2
L2_2 = A0_2.OnSubFinish1905114
L1_2["1905114"] = L2_2
L2_2 = A0_2.OnSubFinish1905115
L1_2["1905115"] = L2_2
L2_2 = A0_2.OnSubFinish1905107
L1_2["1905107"] = L2_2
L2_2 = A0_2.OnSubFinish1905108
L1_2["1905108"] = L2_2
L2_2 = A0_2.OnSubFinish1905112
L1_2["1905112"] = L2_2
L2_2 = A0_2.OnSubFinish1905109
L1_2["1905109"] = L2_2
L2_2 = A0_2.OnSubFinish1905110
L1_2["1905110"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L10_1
function L10_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2439Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2434Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2438Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12239Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q1905106Trigger"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q1905107Trigger"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q1905114Trigger"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q1905115Trigger"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = "Q1905108Trigger"
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
L8_1 = L2_2
L2_2 = 0
L9_1 = L2_2
end
L1_1.OnMainCanceled = L10_1
function L10_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L4_2(L5_2, L6_2)
end
L1_1.DailyNpcSafeHideSelf = L10_1
function L10_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L6_2 = A0_2
L5_2 = A0_2.ShowBlackScreen
L7_2 = 0.5
L8_2 = 1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = A4_2
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.NpcCreateWithBlackscreenInteraction = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2439Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1905101 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905101"
L2_2(L3_2)
end
L1_1.OnSubFinish1905101 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2434Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1905102 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905102"
L2_2(L3_2)
end
L1_1.OnSubFinish1905102 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2438Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1905103 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905103"
L2_2(L3_2)
end
L1_1.OnSubFinish1905103 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905101
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905104 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2439Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2434Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2438Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1905104 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DailyNpcSafeHideSelf
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 1905111
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905111 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1905111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "2433"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1905111 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1905105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc2433Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905102
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905105 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2439Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2434Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2438Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc2433Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1905105 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1905106"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1905106Trigger"
L5_2 = "Actor/Gadget/Q1905106Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "COOP10240101Beidou04"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "COOP10240101Beidou04"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1905106 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905105
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1905106 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1905113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 1
L7_2 = L6_1.Coop_BeidouData
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1905113 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905113"
L2_2(L3_2)
end
L1_1.OnSubFinish1905113 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1905114"
L2_2(L3_2)
L2_2 = 0
L8_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Coop_BeidouData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DisableInteeHeadCtrl
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.SetWalkSpeedRatio
L4_3 = 0.9
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.Coop_BeidouData
L4_3 = L4_3.alias
L5_3 = 19051
L2_3 = L2_3(L3_3, L4_3, L5_3)
L4_3 = A0_3
L3_3 = A0_3.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_3 = L2_3
L6_3 = L7_1.RoutePointsData1905114
L7_3 = 6
L8_3 = 2
L9_3 = -1
function L10_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4
L2_4 = A0_4
L1_4 = A0_4.SyncPos
L3_4 = 2
L1_4(L2_4, L3_4)
L1_4 = A0_4.BeFollowState
L2_4 = BeFollowState
L2_4 = L2_4.FAILED
if L1_4 == L2_4 then
return
end
L2_4 = A0_4
L1_4 = A0_4.ClearSteerToAutonomyTask
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.Standby
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.TurnTo
L3_4 = M
L3_4 = L3_4.Euler2DirXZ
L4_4 = sceneData
L5_4 = L4_4
L4_4 = L4_4.GetDummyPoint
L6_4 = 3
L7_4 = "COOP10240101Beidou05"
L4_4 = L4_4(L5_4, L6_4, L7_4)
L4_4 = L4_4.rot
L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4 = L3_4(L4_4)
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4)
L1_4 = L8_1
if L1_4 == 1 then
L1_4 = print
L2_4 = "\229\136\164\230\150\173\229\188\128\232\189\1661\230\152\175\229\144\166\231\187\147\230\157\159"
L1_4(L2_4)
L1_4 = actorMgr
L2_4 = L1_4
L1_4 = L1_4.CreateActorWithPos
L3_4 = "Q1905114Trigger"
L4_4 = "Actor/Gadget/Q1905114Trigger"
L5_4 = 70900002
L6_4 = 0
L7_4 = sceneData
L8_4 = L7_4
L7_4 = L7_4.GetDummyPoint
L9_4 = 3
L10_4 = "COOP10240101GaoShi01"
L7_4 = L7_4(L8_4, L9_4, L10_4)
L7_4 = L7_4.pos
L8_4 = sceneData
L9_4 = L8_4
L8_4 = L8_4.GetDummyPoint
L10_4 = 3
L11_4 = "COOP10240101GaoShi01"
L8_4 = L8_4(L9_4, L10_4, L11_4)
L8_4 = L8_4.rot
L9_4 = true
L10_4 = false
L11_4 = 3
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4)
end
end
L11_3 = nil
L12_3 = nil
function L13_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4
L2_4 = A0_4
L1_4 = A0_4.TryPauseCurAutoNarrator
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.Standby
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.DisableInteeHeadCtrl
L3_4 = false
L1_4(L2_4, L3_4)
L1_4 = actorUtils
L1_4 = L1_4.GetAvatarPos
L1_4 = L1_4()
L3_4 = A0_4
L2_4 = A0_4.GetPos
L2_4 = L2_4(L3_4)
L3_4 = {}
L4_4 = L1_4.x
L5_4 = L2_4.x
L4_4 = L4_4 - L5_4
L3_4.x = L4_4
L4_4 = L1_4.y
L5_4 = L2_4.y
L4_4 = L4_4 - L5_4
L3_4.y = L4_4
L4_4 = L1_4.z
L5_4 = L2_4.z
L4_4 = L4_4 - L5_4
L3_4.z = L4_4
L5_4 = A0_4
L4_4 = A0_4.SteerToAutonomyTask
L6_4 = L3_4
L7_4 = 1
L8_4 = true
L9_4 = true
L4_4(L5_4, L6_4, L7_4, L8_4, L9_4)
end
function L14_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.ClearSteerToAutonomyTask
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.TryResumeCurAutoNarrator
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.DisableInteeHeadCtrl
L3_4 = true
L1_4(L2_4, L3_4)
L2_4 = A0_4
L1_4 = A0_4.ResumeMove
L1_4(L2_4)
end
L15_3 = nil
L16_3 = true
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3)
L4_3 = A0_3
L3_3 = A0_3.NpcForceAvatarWalkByDist
L5_3 = L2_3
L6_3 = 2
L7_3 = 3
L3_3(L4_3, L5_3, L6_3, L7_3)
L4_3 = A0_3
L3_3 = A0_3.NpcNarratorOnlyTaskByData
L5_3 = L2_3
L6_3 = L7_1.NarratorWithId1905114
function L7_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L1_4 = print
L2_4 = "CheckDistance"
L1_4(L2_4)
L2_4 = A0_4
L1_4 = A0_4.GetSubQuestState
L3_4 = 1905114
L1_4 = L1_4(L2_4, L3_4)
if L1_4 == 2 then
L1_4 = 1
L8_1 = L1_4
L2_4 = A0_4
L1_4 = A0_4.GetPos
L1_4 = L1_4(L2_4)
L2_4 = sceneData
L3_4 = L2_4
L2_4 = L2_4.GetDummyPoint
L4_4 = 3
L5_4 = "COOP10240101GaoShi01"
L2_4 = L2_4(L3_4, L4_4, L5_4)
L3_4 = L2_4.pos
L4_4 = M
L4_4 = L4_4.Dist
L5_4 = L3_4
L6_4 = L1_4
L4_4 = L4_4(L5_4, L6_4)
L5_4 = print
L6_4 = "StartCheck"
L5_4(L6_4)
if L4_4 < 0.5 then
L5_4 = actorUtils
L5_4 = L5_4.FinishQuestID
L6_4 = false
L7_4 = 1905114
L5_4(L6_4, L7_4)
end
end
end
L3_3(L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905114 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905114"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.ResetForceAvatarWalk
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish1905114 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1905115"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905106
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1905115Trigger"
L5_2 = "Actor/Gadget/Q1905115Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "COOP10240101GaoShi01"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "COOP10240101GaoShi01"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1905115 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905115"
L2_2(L3_2)
end
L1_1.OnSubFinish1905115 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
L2_2 = print
L3_2 = "OnSubStart1905107"
L2_2(L3_2)
L2_2 = 0
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.SetWalkSpeedRatio
L5_2 = 0.9
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.alias
L6_2 = 19051
L3_2 = L3_2(L4_2, L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L6_2 = L3_2
L7_2 = L7_1.RoutePointsData1905107
L8_2 = 6
L9_2 = 2
L10_2 = -1
function L11_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3
L2_3 = A0_3
L1_3 = A0_3.SyncPos
L3_3 = 2
L1_3(L2_3, L3_3)
L1_3 = A0_3.BeFollowState
L2_3 = BeFollowState
L2_3 = L2_3.FAILED
if L1_3 == L2_3 then
return
end
L2_3 = A0_3
L1_3 = A0_3.ClearSteerToAutonomyTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.Standby
L1_3(L2_3)
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L3_3 = A0_3
L2_3 = A0_3.GetPos
L2_3 = L2_3(L3_3)
L3_3 = {}
L4_3 = L1_3.x
L5_3 = L2_3.x
L4_3 = L4_3 - L5_3
L3_3.x = L4_3
L4_3 = L1_3.y
L5_3 = L2_3.y
L4_3 = L4_3 - L5_3
L3_3.y = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L4_3 = L4_3 - L5_3
L3_3.z = L4_3
L5_3 = A0_3
L4_3 = A0_3.SteerToAutonomyTask
L6_3 = L3_3
L7_3 = 1
L8_3 = true
L9_3 = true
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3)
L4_3 = L9_1
if L4_3 == 1 then
L4_3 = print
L5_3 = "\229\136\164\230\150\173\229\188\128\232\189\1662\230\152\175\229\144\166\231\187\147\230\157\159"
L4_3(L5_3)
L4_3 = actorMgr
L5_3 = L4_3
L4_3 = L4_3.CreateActorWithPos
L6_3 = "Q1905107Trigger"
L7_3 = "Actor/Gadget/Q1905107Trigger"
L8_3 = 70900002
L9_3 = 0
L10_3 = sceneData
L11_3 = L10_3
L10_3 = L10_3.GetDummyPoint
L12_3 = 3
L13_3 = "COOP10240101Beidou05"
L10_3 = L10_3(L11_3, L12_3, L13_3)
L10_3 = L10_3.pos
L11_3 = sceneData
L12_3 = L11_3
L11_3 = L11_3.GetDummyPoint
L13_3 = 3
L14_3 = "COOP10240101Beidou05"
L11_3 = L11_3(L12_3, L13_3, L14_3)
L11_3 = L11_3.rot
L12_3 = true
L13_3 = false
L14_3 = 3
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3)
end
end
L12_2 = nil
L13_2 = nil
function L14_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.TryPauseCurAutoNarrator
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.Standby
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DisableInteeHeadCtrl
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L3_3 = A0_3
L2_3 = A0_3.GetPos
L2_3 = L2_3(L3_3)
L3_3 = {}
L4_3 = L1_3.x
L5_3 = L2_3.x
L4_3 = L4_3 - L5_3
L3_3.x = L4_3
L4_3 = L1_3.y
L5_3 = L2_3.y
L4_3 = L4_3 - L5_3
L3_3.y = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L4_3 = L4_3 - L5_3
L3_3.z = L4_3
L5_3 = A0_3
L4_3 = A0_3.SteerToAutonomyTask
L6_3 = L3_3
L7_3 = 1
L8_3 = true
L9_3 = true
L4_3(L5_3, L6_3, L7_3, L8_3, L9_3)
end
function L15_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ClearSteerToAutonomyTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.TryResumeCurAutoNarrator
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.DisableInteeHeadCtrl
L3_3 = true
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.ResumeMove
L1_3(L2_3)
end
L16_2 = nil
L17_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2)
L5_2 = A0_2
L4_2 = A0_2.NpcForceAvatarWalkByDist
L6_2 = L3_2
L7_2 = 2
L8_2 = 3
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.NpcNarratorOnlyTaskByData
L6_2 = L3_2
L7_2 = L7_1.NarratorWithId1905107
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = print
L2_3 = "CheckDistance"
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 1905107
L1_3 = L1_3(L2_3, L3_3)
if L1_3 == 2 then
L1_3 = 1
L9_1 = L1_3
L2_3 = A0_3
L1_3 = A0_3.GetPos
L1_3 = L1_3(L2_3)
L2_3 = sceneData
L3_3 = L2_3
L2_3 = L2_3.GetDummyPoint
L4_3 = 3
L5_3 = "COOP10240101Beidou05"
L2_3 = L2_3(L3_3, L4_3, L5_3)
L3_3 = L2_3.pos
L4_3 = M
L4_3 = L4_3.Dist
L5_3 = L3_3
L6_3 = L1_3
L4_3 = L4_3(L5_3, L6_3)
L5_3 = print
L6_3 = "StartCheck"
L5_3(L6_3)
if L4_3 < 0.5 then
L5_3 = actorUtils
L5_3 = L5_3.FinishQuestID
L6_3 = false
L7_3 = 1905107
L5_3(L6_3, L7_3)
end
end
end
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart1905107 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubFinish1905107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.ResetForceAvatarWalk
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0
L6_2 = 1
L7_2 = 0.5
L8_2 = nil
L9_2 = nil
L10_2 = nil
L11_2 = ""
L12_2 = false
L13_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubFinish1905107 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1905108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905103
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1905108Trigger"
L5_2 = "Actor/Gadget/Q1905108Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "COOP10240101Beidou05"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "COOP10240101Beidou05"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1905108 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1905108"
L2_2(L3_2)
end
L1_1.OnSubFinish1905108 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1905112"
L2_2(L3_2)
end
L1_1.OnSubStart1905112 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1905112"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "2433"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1905112 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart1905109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Coop_BeidouData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1120
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12239Data
L6_2 = L6_2.id
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1905109 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12239Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
end
L1_1.OnSubFinish1905109 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1905110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 102401
L5_2 = 1905104
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1905110 = L10_1
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1905110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Coop_BeidouData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1905110 = L10_1
return L1_1