2022-04-29 16:40:51 +02:00

1181 lines
25 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest8007"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest8007"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart800701
L1_2["800701"] = L2_2
L2_2 = A0_2.OnSubStart800711
L1_2["800711"] = L2_2
L2_2 = A0_2.OnSubStart800702
L1_2["800702"] = L2_2
L2_2 = A0_2.OnSubStart800703
L1_2["800703"] = L2_2
L2_2 = A0_2.OnSubStart800713
L1_2["800713"] = L2_2
L2_2 = A0_2.OnSubStart800704
L1_2["800704"] = L2_2
L2_2 = A0_2.OnSubStart800705
L1_2["800705"] = L2_2
L2_2 = A0_2.OnSubStart800706
L1_2["800706"] = L2_2
L2_2 = A0_2.OnSubStart800707
L1_2["800707"] = L2_2
L2_2 = A0_2.OnSubStart800708
L1_2["800708"] = L2_2
L2_2 = A0_2.OnSubStart800712
L1_2["800712"] = L2_2
L2_2 = A0_2.OnSubStart800709
L1_2["800709"] = L2_2
L2_2 = A0_2.OnSubStart800710
L1_2["800710"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish800701
L1_2["800701"] = L2_2
L2_2 = A0_2.OnSubFinish800711
L1_2["800711"] = L2_2
L2_2 = A0_2.OnSubFinish800702
L1_2["800702"] = L2_2
L2_2 = A0_2.OnSubFinish800703
L1_2["800703"] = L2_2
L2_2 = A0_2.OnSubFinish800713
L1_2["800713"] = L2_2
L2_2 = A0_2.OnSubFinish800704
L1_2["800704"] = L2_2
L2_2 = A0_2.OnSubFinish800705
L1_2["800705"] = L2_2
L2_2 = A0_2.OnSubFinish800706
L1_2["800706"] = L2_2
L2_2 = A0_2.OnSubFinish800707
L1_2["800707"] = L2_2
L2_2 = A0_2.OnSubFinish800708
L1_2["800708"] = L2_2
L2_2 = A0_2.OnSubFinish800712
L1_2["800712"] = L2_2
L2_2 = A0_2.OnSubFinish800709
L1_2["800709"] = L2_2
L2_2 = A0_2.OnSubFinish800710
L1_2["800710"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12424Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12425Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12427Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12454Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12515Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12516Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12517Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12518Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12519Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12520Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12574Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12575Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "8007"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.UnSpawn
L5_2 = L7_1.Gadget70710707Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q800701_TriggerIn"
L6_2 = 6
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q800708_TriggerIn_Room1"
L6_2 = 6
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q800708_TriggerIn_Room2"
L6_2 = 6
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q800708_TriggerIn_Room3"
L6_2 = 6
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q800708_TriggerIn_Room4"
L6_2 = 6
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q800708_TriggerIn_RoomCenter"
L6_2 = 6
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q800708_TriggerOut"
L6_2 = 6
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.DestroyEntityActor
L5_2 = "Q800709_TriggerIn"
L6_2 = 6
L7_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L6_2 = A0_2
L5_2 = A0_2.ShowBlackScreen
L7_2 = 0.5
L8_2 = 1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = A4_2
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.NpcCreateWithBlackscreenInteraction = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 800711 then
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 800701
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 800712 then
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 800701
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 800713 then
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 800701
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 800714 then
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 800701
L5_2 = 4
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 800715 then
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 800701
L5_2 = 5
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 800716 then
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 800701
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 800717 then
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 800701
L5_2 = 7
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 800718 then
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 800701
L5_2 = 8
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L1_2 = print
L2_2 = "CheckDistance"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 800708
L1_2 = L1_2(L2_2, L3_2)
if L1_2 == 2 then
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L2_2 = sceneData
L3_2 = L2_2
L2_2 = L2_2.GetDummyPoint
L4_2 = 6
L5_2 = "Q800708_guide"
L2_2 = L2_2(L3_2, L4_2, L5_2)
L2_2 = L2_2.pos
L3_2 = L2_2.y
L4_2 = L1_2.y
L3_2 = L3_2 - L4_2
if 65 < L3_2 and L3_2 <= 140 then
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = "8007"
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.GetQuestVar
L7_2 = 800708
L8_2 = 0
L5_2 = L5_2(L6_2, L7_2, L8_2)
L7_2 = L4_2
L6_2 = L4_2.GetQuestVar
L8_2 = 800708
L9_2 = 1
L6_2 = L6_2(L7_2, L8_2, L9_2)
L5_2 = L5_2 + 1
if L6_2 == 0 then
L7_2 = print
L8_2 = "QuestVar = "
L9_2 = L5_2
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.SetQuestVar
L9_2 = 800708
L10_2 = 1
L11_2 = 1
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = L4_2
L7_2 = L4_2.TransmitPlayerByQuestId
L9_2 = 800708
L10_2 = L5_2
L11_2 = A0_2.returnVar
L7_2(L8_2, L9_2, L10_2, L11_2)
end
end
L4_2 = print
L5_2 = "currLen = "
L6_2 = L3_2
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 1
L7_2 = A0_2.NormalCheck
L4_2(L5_2, L6_2, L7_2)
end
end
L1_1.CheckDistance = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "NormalCheck"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CheckDistance
L1_2(L2_2)
end
L1_1.NormalCheck = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "returnVar"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SetQuestVar
L3_2 = 800708
L4_2 = 1
L5_2 = 0
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.returnVar = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart800701"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12425Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12425Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 2
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12454Data
L6_2 = L6_2.id
L7_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12515Data
L6_2 = L6_2.id
L7_2 = 4
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12516Data
L6_2 = L6_2.id
L7_2 = 5
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12517Data
L6_2 = L6_2.id
L7_2 = 6
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12518Data
L6_2 = L6_2.id
L7_2 = 7
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12519Data
L6_2 = L6_2.id
L7_2 = 8
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12520Data
L6_2 = L6_2.id
L7_2 = 9
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12574Data
L6_2 = L6_2.id
L7_2 = 10
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc12575Data
L6_2 = L6_2.id
L7_2 = 11
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 800703
L6_2 = 2
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q800701_TriggerIn"
L6_2 = "Actor/Gadget/Q800701_TriggerIn"
L7_2 = 70900002
L8_2 = 0
L9_2 = {}
L9_2.x = 457.4525
L9_2.y = 497.3358
L9_2.z = 523.1968
L10_2 = {}
L10_2.x = 0
L10_2.y = 0
L10_2.z = 0
L11_2 = true
L12_2 = false
L13_2 = 6
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = "Q800701_TriggerIn_Down"
L6_2 = "Actor/Gadget/Q800701_TriggerIn_Down"
L7_2 = 70900002
L8_2 = 0
L9_2 = {}
L9_2.x = 457.4525
L9_2.y = 483.275
L9_2.z = 523.1802
L10_2 = {}
L10_2.x = 0
L10_2.y = 0
L10_2.z = 0
L11_2 = true
L12_2 = false
L13_2 = 6
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = L7_1.Gadget70710707Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 800701
L6_2 = 3
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart800701 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish800701"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12454Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q800709_TriggerIn
L4_2 = L4_2.alias
L5_2 = 6
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q800701_TriggerIn_Down
L4_2 = L4_2.alias
L5_2 = 6
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish800701 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart800711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710707Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710707Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc12425Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart800711 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12425Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish800711 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart800702"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710707Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710707Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart800702 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800702"
L2_2(L3_2)
end
L1_1.OnSubFinish800702 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart800703"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710707Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710707Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestVar
L3_3 = 800703
L4_3 = 2
L1_3 = L1_3(L2_3, L3_3, L4_3)
L2_3 = print
L3_3 = "QuestVar = "
L4_3 = L1_3
L2_3(L3_3, L4_3)
if L1_3 == 0 then
L3_3 = A0_3
L2_3 = A0_3.SetQuestVar
L4_3 = 800703
L5_3 = 2
L6_3 = 1
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L6_1.Npc1022Data
L5_3 = L5_3.id
L6_3 = 1
L2_3(L3_3, L4_3, L5_3, L6_3)
L3_3 = A0_3
L2_3 = A0_3.RequestInteraction
L4_3 = L6_1.Npc1022Data
L4_3 = L4_3.alias
L2_3(L3_3, L4_3)
else
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L6_1.Npc1022Data
L5_3 = L5_3.id
L6_3 = 1
L2_3(L3_3, L4_3, L5_3, L6_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart800703 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800703"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish800703 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart800713"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 800713
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart800713 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800713"
L2_2(L3_2)
end
L1_1.OnSubFinish800713 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart800704"
L2_2(L3_2)
end
L1_1.OnSubStart800704 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800704"
L2_2(L3_2)
end
L1_1.OnSubFinish800704 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart800705"
L2_2(L3_2)
end
L1_1.OnSubStart800705 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800705"
L2_2(L3_2)
end
L1_1.OnSubFinish800705 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart800706"
L2_2(L3_2)
end
L1_1.OnSubStart800706 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800706"
L2_2(L3_2)
end
L1_1.OnSubFinish800706 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart800707"
L2_2(L3_2)
end
L1_1.OnSubStart800707 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800707"
L2_2(L3_2)
end
L1_1.OnSubFinish800707 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart800708"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710707Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710707Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 800708
L5_2 = 0
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 800708
L5_2 = 1
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q800708_TriggerIn_Room1"
L5_2 = "Actor/Gadget/Q800708_TriggerIn_Room1"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 456.4144
L8_2.y = 492.151
L8_2.z = 455.5321
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q800708_TriggerIn_Room2"
L5_2 = "Actor/Gadget/Q800708_TriggerIn_Room2"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 516.28
L8_2.y = 483.6035
L8_2.z = 521.0685
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q800708_TriggerIn_Room3"
L5_2 = "Actor/Gadget/Q800708_TriggerIn_Room3"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 456.4216
L8_2.y = 487.7422
L8_2.z = 587.7479
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q800708_TriggerIn_Room4"
L5_2 = "Actor/Gadget/Q800708_TriggerIn_Room4"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 391.8411
L8_2.y = 487.6129
L8_2.z = 527.9469
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q800708_TriggerIn_RoomCenter"
L5_2 = "Actor/Gadget/Q800708_TriggerIn_RoomCenter"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = 457.2893
L8_2.y = 493.0052
L8_2.z = 523.5494
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CheckDistance
L2_2(L3_2)
end
L1_1.OnSubStart800708 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish800708"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12515Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12516Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12517Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12518Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12519Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12520Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12574Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12575Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId_800703
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q800708_TriggerIn_Room1
L4_2 = L4_2.alias
L5_2 = 6
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q800708_TriggerIn_Room2
L4_2 = L4_2.alias
L5_2 = 6
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q800708_TriggerIn_Room3
L4_2 = L4_2.alias
L5_2 = 6
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q800708_TriggerIn_Room4
L4_2 = L4_2.alias
L5_2 = 6
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q800708_TriggerOut
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish800708 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart800712"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.FinishQuestID
L3_2 = false
L4_2 = 800712
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart800712 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish800712"
L2_2(L3_2)
end
L1_1.OnSubFinish800712 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart800709"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12427Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710707Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710707Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart800709 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800709"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12427Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710707Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish800709 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart800710"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1022Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = L6_1.Npc1022Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart800710 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish800710"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1022Data
L4_2 = L4_2.alias
L5_2 = 6
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish800710 = L9_1
return L1_1