2022-04-29 16:40:51 +02:00

246 lines
5.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest361"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest361"
L2_1 = require
L3_1 = "Quest/Client/Q361ClientConfig"
L2_1 = L2_1(L3_1)
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart36100
L1_2["36100"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart36101
L1_2["36101"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish36100
L1_2["36100"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish36101
L1_2["36101"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.EnterSceneLookCameraByAlias
L3_2 = "LookAt_Dragon"
L4_2 = 1
L5_2 = 3
L6_2 = true
L7_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.StopLocalAvatar
L1_2(L2_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.EnablePlayerInput
L3_2 = false
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 2
L4_2 = A0_2.OnEnableInput
L1_2(L2_2, L3_2, L4_2)
end
L1_1.CameraMove = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 6
L4_2 = A0_2.CameraMove
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 8
L4_2 = A0_2.PaimonQ361Narrator
L1_2(L2_2, L3_2, L4_2)
end
L1_1.OnDragonFly = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "361 Finish: Enable Player Input"
L1_2(L2_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
end
L1_1.OnEnableInput = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskLegacy
L3_2 = L2_1.PaimonNarrator
L4_2 = nil
L5_2 = "Story"
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.PaimonQ361Narrator = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.AutoFinishQuest = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "36100 Start: Trigger Create"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = sceneData
L4_2 = L3_2
L3_2 = L3_2.GetDummyPoint
L5_2 = 3
L6_2 = "Q361DragonTriggerCenter"
L3_2 = L3_2(L4_2, L5_2, L6_2)
L3_2 = L3_2.pos
L4_2 = M
L4_2 = L4_2.Dist
L5_2 = L3_2
L6_2 = L2_2
L4_2 = L4_2(L5_2, L6_2)
if 57 < L4_2 then
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.GetActor
L7_2 = L2_1.ActorAlias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.FinishQuest
L8_2 = false
L9_2 = nil
L6_2(L7_2, L8_2, L9_2)
end
end
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.CreateActorWithPos
L7_2 = "DragonTrigger"
L8_2 = "Actor/Gadget/DragonTrigger"
L9_2 = 70900002
L10_2 = 0
L11_2 = sceneData
L12_2 = L11_2
L11_2 = L11_2.GetDummyPoint
L13_2 = 3
L14_2 = "Q361DragonTriggerCenter"
L11_2 = L11_2(L12_2, L13_2, L14_2)
L11_2 = L11_2.pos
L12_2 = sceneData
L13_2 = L12_2
L12_2 = L12_2.GetDummyPoint
L14_2 = 3
L15_2 = "Q361DragonTriggerCenter"
L12_2 = L12_2(L13_2, L14_2, L15_2)
L12_2 = L12_2.rot
L13_2 = true
L14_2 = false
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
L1_1.OnSubStart36100 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "36100 Finish: Ca_Quest_MQ361_DragonFlyT_Test"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L4_2 = A0_2
L3_2 = A0_2.PlayFreeCutscene
L5_2 = {}
L6_2 = CutsceneType
L6_2 = L6_2.TIME_LINE_PREFAB
L5_2.type = L6_2
L5_2.roleSheetPath = ""
L5_2.resPath = "ART/CameraAni/Quest/Ca_Quest_MQ361_DragonFlyT_Test"
L6_2 = CutsceneInitPosType
L6_2 = L6_2.FREE
L5_2.startPosType = L6_2
L6_2 = {}
L7_2 = L2_2.x
L6_2.x = L7_2
L7_2 = L2_2.y
L7_2 = L7_2 + 15
L6_2.y = L7_2
L7_2 = L2_2.z
L7_2 = L7_2 + 10
L6_2.z = L7_2
L5_2.startOffset = L6_2
L5_2.useTargetPos = true
L6_2 = {}
L6_2.x = 2450
L6_2.y = 200
L6_2.z = -1174
L5_2.targetPos = L6_2
L5_2.syncLoad = false
L6_2 = A0_2
function L7_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.ExitSceneLookCamera
L1_3(L2_3)
end
L8_2 = A0_2.OnDragonFly
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubFinish36100 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "36101 Start: Auto Finish Quest After Period"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 10
L5_2 = A0_2.AutoFinishQuest
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart36101 = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.Start = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L3_1
return L1_1