2022-04-29 16:40:51 +02:00

933 lines
20 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest2018"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest2018"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart201801
L1_2["201801"] = L2_2
L2_2 = A0_2.OnSubStart201802
L1_2["201802"] = L2_2
L2_2 = A0_2.OnSubStart201803
L1_2["201803"] = L2_2
L2_2 = A0_2.OnSubStart201805
L1_2["201805"] = L2_2
L2_2 = A0_2.OnSubStart201806
L1_2["201806"] = L2_2
L2_2 = A0_2.OnSubStart201807
L1_2["201807"] = L2_2
L2_2 = A0_2.OnSubStart201804
L1_2["201804"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish201801
L1_2["201801"] = L2_2
L2_2 = A0_2.OnSubFinish201802
L1_2["201802"] = L2_2
L2_2 = A0_2.OnSubFinish201803
L1_2["201803"] = L2_2
L2_2 = A0_2.OnSubFinish201805
L1_2["201805"] = L2_2
L2_2 = A0_2.OnSubFinish201806
L1_2["201806"] = L2_2
L2_2 = A0_2.OnSubFinish201807
L1_2["201807"] = L2_2
L2_2 = A0_2.OnSubFinish201804
L1_2["201804"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed201801
L1_2["201801"] = L2_2
L2_2 = A0_2.OnSubFailed201802
L1_2["201802"] = L2_2
L2_2 = A0_2.OnSubFailed201803
L1_2["201803"] = L2_2
L2_2 = A0_2.OnSubFailed201805
L1_2["201805"] = L2_2
L2_2 = A0_2.OnSubFailed201806
L1_2["201806"] = L2_2
L2_2 = A0_2.OnSubFailed201807
L1_2["201807"] = L2_2
L2_2 = A0_2.OnSubFailed201804
L1_2["201804"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = A2_2
L8_2 = A3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.NpcCreate = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 2
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = A2_2
L5_4 = A3_2
L1_4(L2_4, L3_4, L4_4, L5_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = A4_2
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L5_2(L6_2, L7_2, L8_2)
end
L1_1.NpcCreateWithBlackscreenInteractionDelay = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 101543
L2_2(L3_2, L4_2)
elseif A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 201802
L5_2 = 70710503
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Gadget70710503"
L2_2(L3_2, L4_2)
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart201801"
L2_2(L3_2)
end
L1_1.OnSubStart201801 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201801"
L2_2(L3_2)
end
L1_1.OnSubFinish201801 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201801"
L2_2(L3_2)
end
L1_1.OnSubFailed201801 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart201802"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1034Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1013Data
L4_3 = L4_3.id
L5_3 = 2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc1033Data
L4_3 = L4_3.id
L5_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q2018Trigger1"
L5_2 = "Actor/Gadget/Q2018Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -2494.67
L8_2.y = 443.1654
L8_2.z = -4378.441
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart201802 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish201802"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1013Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1033Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish201802 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201802"
L2_2(L3_2)
end
L1_1.OnSubFailed201802 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart201803"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "2022"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyQuestNpcActor
L5_2 = "Npc20458"
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyQuestNpcActor
L5_2 = "Npc20470"
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyQuestNpcActor
L5_2 = "Npc20474"
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyQuestNpcActor
L5_2 = "Npc12093"
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc1038Data
L4_3 = L4_3.id
L5_3 = 1
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3058Data
L4_3 = L4_3.id
L5_3 = 2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc3055Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3056Data
L4_3 = L4_3.id
L5_3 = 4
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3059Data
L4_3 = L4_3.id
L5_3 = 5
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L6_1.Npc3025Data
L4_3 = L4_3.id
L5_3 = 6
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.CreateSpeechBubbleTask
L3_3 = L6_1.Npc3025Data
L3_3 = L3_3.id
L4_3 = 20189901
L5_3 = 5
L6_3 = true
L7_3 = 10
L8_3 = 15
L9_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q2018Trigger"
L4_3 = "Actor/Gadget/Q2018Trigger"
L5_3 = 70900002
L6_3 = 0
L7_3 = sceneData
L8_3 = L7_3
L7_3 = L7_3.GetDummyPoint
L9_3 = 3
L10_3 = "Q201803Jiutiao"
L7_3 = L7_3(L8_3, L9_3, L10_3)
L7_3 = L7_3.pos
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 3
L11_3 = "Q201803Jiutiao"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.rot
L9_3 = true
L10_3 = false
L11_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L3_2(L4_2, L5_2)
end
L1_1.OnSubStart201803 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish201803"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1034Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish201803 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201803"
L2_2(L3_2)
end
L1_1.OnSubFailed201803 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart201805"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "2022"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyQuestNpcActor
L5_2 = "Npc20458"
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyQuestNpcActor
L5_2 = "Npc20470"
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyQuestNpcActor
L5_2 = "Npc20474"
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CreateSpeechBubbleTask
L5_2 = L6_1.Npc3025Data
L5_2 = L5_2.id
L6_2 = 20189901
L7_2 = 5
L8_2 = true
L9_2 = 10
L10_2 = 15
L11_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc3025Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.EnableHeadCtrl
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.RequestInteraction
L6_2 = L6_1.Npc1038Data
L6_2 = L6_2.alias
L4_2(L5_2, L6_2)
end
L1_1.OnSubStart201805 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish201805"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc1038Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.RunToRouteTask
L4_3 = L7_1.RoutePointsData
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L1_4 = L1_3
L2_4 = L1_4
L1_4 = L1_4.DestroyWithDither
L3_4 = false
L4_4 = 2
L1_4(L2_4, L3_4, L4_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L5_2 = nil
L6_2 = nil
function L7_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc1038Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc3058Data
L4_2 = L4_2.id
L5_2 = 20189902
L6_2 = 3
L7_2 = true
L8_2 = 1
L9_2 = 2
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc3059Data
L4_2 = L4_2.id
L5_2 = 20189903
L6_2 = 3.5
L7_2 = true
L8_2 = 1
L9_2 = 2
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateSpeechBubbleTask
L4_2 = L6_1.Npc3056Data
L4_2 = L4_2.id
L5_2 = 20189905
L6_2 = 4
L7_2 = true
L8_2 = 1
L9_2 = 2
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc3058Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc3059Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc3056Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc3025Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 0.5
function L9_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = L5_2
L1_3 = L0_3
L0_3 = L0_3.SteerToTask
L2_3 = M
L2_3 = L2_3.Euler2DirXZ
L3_3 = {}
L3_3.y = -52.97
L2_3 = L2_3(L3_3)
L3_3 = 1
L4_3 = true
L5_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.StopQuestSpeechBubbleByNpc
L2_3 = L6_1.Npc3025Data
L2_3 = L2_3.id
L0_3(L1_3, L2_3)
L0_3 = L5_2
L1_3 = L0_3
L0_3 = L0_3.EnableHeadCtrl
L2_3 = true
L0_3(L1_3, L2_3)
end
L6_2(L7_2, L8_2, L9_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 3.7
function L9_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = L2_2
L1_3 = L0_3
L0_3 = L0_3.SteerToTask
L2_3 = M
L2_3 = L2_3.Euler2DirXZ
L3_3 = {}
L3_3.y = -110.52
L2_3 = L2_3(L3_3)
L3_3 = 1
L4_3 = true
L5_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L6_2(L7_2, L8_2, L9_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 8.3
function L9_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = L3_2
L1_3 = L0_3
L0_3 = L0_3.SteerToTask
L2_3 = M
L2_3 = L2_3.Euler2DirXZ
L3_3 = {}
L3_3.y = -120.85
L2_3 = L2_3(L3_3)
L3_3 = 1
L4_3 = true
L5_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L6_2(L7_2, L8_2, L9_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 11.1
function L9_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = L4_2
L1_3 = L0_3
L0_3 = L0_3.SteerToTask
L2_3 = M
L2_3 = L2_3.Euler2DirXZ
L3_3 = {}
L3_3.y = 174.56
L2_3 = L2_3(L3_3)
L3_3 = 1
L4_3 = true
L5_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L6_2(L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish201805 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201805"
L2_2(L3_2)
end
L1_1.OnSubFailed201805 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart201806"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "2022"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyQuestNpcActor
L5_2 = "Npc20458"
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyQuestNpcActor
L5_2 = "Npc20470"
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyQuestNpcActor
L5_2 = "Npc20474"
L6_2 = 3
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = L6_1.Npc3055Data
L5_2 = L5_2.alias
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 0
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L3_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc3058Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc3059Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc3056Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc3025Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.SteerToTask
L9_2 = M
L9_2 = L9_2.Euler2DirXZ
L10_2 = {}
L10_2.y = -52.97
L9_2 = L9_2(L10_2)
L10_2 = 0.1
L11_2 = false
L12_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2)
L8_2 = L3_2
L7_2 = L3_2.SteerToTask
L9_2 = M
L9_2 = L9_2.Euler2DirXZ
L10_2 = {}
L10_2.y = -110.52
L9_2 = L9_2(L10_2)
L10_2 = 0.1
L11_2 = false
L12_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2)
L8_2 = L4_2
L7_2 = L4_2.SteerToTask
L9_2 = M
L9_2 = L9_2.Euler2DirXZ
L10_2 = {}
L10_2.y = -120.85
L9_2 = L9_2(L10_2)
L10_2 = 0.1
L11_2 = false
L12_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2)
L8_2 = L5_2
L7_2 = L5_2.SteerToTask
L9_2 = M
L9_2 = L9_2.Euler2DirXZ
L10_2 = {}
L10_2.y = 174.56
L9_2 = L9_2(L10_2)
L10_2 = 0.1
L11_2 = false
L12_2 = false
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2)
L8_2 = A0_2
L7_2 = A0_2.CreateSpeechBubbleTask
L9_2 = L6_1.Npc3058Data
L9_2 = L9_2.id
L10_2 = 20189902
L11_2 = 3
L12_2 = true
L13_2 = 1
L14_2 = 2
L15_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L8_2 = A0_2
L7_2 = A0_2.CreateSpeechBubbleTask
L9_2 = L6_1.Npc3059Data
L9_2 = L9_2.id
L10_2 = 20189903
L11_2 = 3.5
L12_2 = true
L13_2 = 1
L14_2 = 2
L15_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L8_2 = A0_2
L7_2 = A0_2.CreateSpeechBubbleTask
L9_2 = L6_1.Npc3056Data
L9_2 = L9_2.id
L10_2 = 20189905
L11_2 = 4
L12_2 = true
L13_2 = 1
L14_2 = 2
L15_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
end
end
L1_1.OnSubStart201806 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201806"
L2_2(L3_2)
end
L1_1.OnSubFinish201806 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201806"
L2_2(L3_2)
end
L1_1.OnSubFailed201806 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart201807"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithId
L5_2 = nil
L6_2 = 2018
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3053Data
L3_3 = L3_3.alias
L4_3 = 1065
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = "Paimon"
L4_3 = 1065
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1038Data
L3_3 = L3_3.alias
L4_3 = 1065
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart201807 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201807"
L2_2(L3_2)
end
L1_1.OnSubFinish201807 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed201807"
L2_2(L3_2)
end
L1_1.OnSubFailed201807 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart201804"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteractionDelay
L4_2 = A1_2
L5_2 = L6_1.Npc3053Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = L6_1.Npc3053Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart201804 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish201804"
L2_2(L3_2)
end
L1_1.OnSubFinish201804 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed201804"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc3053Data
L3_3 = L3_3.alias
L4_3 = 1065
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = "Paimon"
L4_3 = 1065
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1038Data
L3_3 = L3_3.alias
L4_3 = 1065
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed201804 = L8_1
return L1_1