2022-04-29 16:40:51 +02:00

882 lines
19 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest2007"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest2007"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart200701
L1_2["200701"] = L2_2
L2_2 = A0_2.OnSubStart200710
L1_2["200710"] = L2_2
L2_2 = A0_2.OnSubStart200702
L1_2["200702"] = L2_2
L2_2 = A0_2.OnSubStart200703
L1_2["200703"] = L2_2
L2_2 = A0_2.OnSubStart200704
L1_2["200704"] = L2_2
L2_2 = A0_2.OnSubStart200706
L1_2["200706"] = L2_2
L2_2 = A0_2.OnSubStart200705
L1_2["200705"] = L2_2
L2_2 = A0_2.OnSubStart200709
L1_2["200709"] = L2_2
L2_2 = A0_2.OnSubStart200707
L1_2["200707"] = L2_2
L2_2 = A0_2.OnSubStart200711
L1_2["200711"] = L2_2
L2_2 = A0_2.OnSubStart200708
L1_2["200708"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish200701
L1_2["200701"] = L2_2
L2_2 = A0_2.OnSubFinish200710
L1_2["200710"] = L2_2
L2_2 = A0_2.OnSubFinish200702
L1_2["200702"] = L2_2
L2_2 = A0_2.OnSubFinish200703
L1_2["200703"] = L2_2
L2_2 = A0_2.OnSubFinish200704
L1_2["200704"] = L2_2
L2_2 = A0_2.OnSubFinish200706
L1_2["200706"] = L2_2
L2_2 = A0_2.OnSubFinish200705
L1_2["200705"] = L2_2
L2_2 = A0_2.OnSubFinish200709
L1_2["200709"] = L2_2
L2_2 = A0_2.OnSubFinish200707
L1_2["200707"] = L2_2
L2_2 = A0_2.OnSubFinish200711
L1_2["200711"] = L2_2
L2_2 = A0_2.OnSubFinish200708
L1_2["200708"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed200701
L1_2["200701"] = L2_2
L2_2 = A0_2.OnSubFailed200710
L1_2["200710"] = L2_2
L2_2 = A0_2.OnSubFailed200702
L1_2["200702"] = L2_2
L2_2 = A0_2.OnSubFailed200703
L1_2["200703"] = L2_2
L2_2 = A0_2.OnSubFailed200704
L1_2["200704"] = L2_2
L2_2 = A0_2.OnSubFailed200706
L1_2["200706"] = L2_2
L2_2 = A0_2.OnSubFailed200705
L1_2["200705"] = L2_2
L2_2 = A0_2.OnSubFailed200709
L1_2["200709"] = L2_2
L2_2 = A0_2.OnSubFailed200707
L1_2["200707"] = L2_2
L2_2 = A0_2.OnSubFailed200711
L1_2["200711"] = L2_2
L2_2 = A0_2.OnSubFailed200708
L1_2["200708"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 200710
L5_2 = 0
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 200710
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 200710
L6_2 = 2
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == 1 and L3_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 200710
L7_2 = 3
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "questvar index 3 value 1"
L4_2(L5_2)
end
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "Invoke 2"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 200710
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 200710
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 200710
L6_2 = 2
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == 1 and L3_2 == 1 then
L4_2 = print
L5_2 = "questvar index 3 value 1"
L4_2(L5_2)
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 200710
L7_2 = 3
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "questvar index 3 value 1"
L4_2(L5_2)
end
elseif A1_2 == 3 then
L2_2 = print
L3_2 = "Invoke 3"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 200710
L5_2 = 2
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 200710
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 200710
L6_2 = 1
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == 1 and L3_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 200710
L7_2 = 3
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "questvar index 3 value 1"
L4_2(L5_2)
end
end
if A1_2 == 10 then
L2_2 = print
L3_2 = "Invoke 2"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L3_2 = print
L4_2 = "***************get quest success"
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 200707
L3_2(L4_2, L5_2, L6_2)
end
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart200701"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q200701Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q200701Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q200701Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q200701Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q200701Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 1061
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart200701 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish200701"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1013Data
L4_2 = L4_2.alias
L5_2 = 1061
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 4
L6_2 = 0
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerWithTextByQuestId
L3_3 = 200701
L4_3 = 1
L5_3 = L7_1.TextmapId
L6_3 = 2
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L8_2 = nil
L9_2 = task
L10_2 = "QUEST_Black_Q1200010"
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish200701 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200701"
L2_2(L3_2)
end
L1_1.OnSubFailed200701 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart200710"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q200710Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q200710Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q200710Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q200710Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q200710Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 1060
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart200710 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200710"
L2_2(L3_2)
end
L1_1.OnSubFinish200710 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200710"
L2_2(L3_2)
end
L1_1.OnSubFailed200710 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart200702"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12008Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12009Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12011Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1033Data
L5_2 = L5_2.id
L6_2 = 6
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q200702Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q200702Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q200702Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q200702Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q200702Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart200702 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200702"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1035Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12008Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12009Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12011Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish200702 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200702"
L2_2(L3_2)
end
L1_1.OnSubFailed200702 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3066"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3036"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3037"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "OnSubStart200703"
L2_2(L3_2)
end
L1_1.OnSubStart200703 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish200703"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1033Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3066"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3036"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3037"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish200703 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200703"
L2_2(L3_2)
end
L1_1.OnSubFailed200703 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart200704"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.PaimonData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1035Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart200704 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200704"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1035Data
L4_2 = L4_2.alias
L5_2 = 20111
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish200704 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200704"
L2_2(L3_2)
end
L1_1.OnSubFailed200704 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart200706"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12009Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12012Data
L5_2 = L5_2.id
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12010Data
L5_2 = L5_2.id
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q200706Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q200706Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q200706Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q200706Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q200706Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 20111
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart200706 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200706"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1035Data
L4_2 = L4_2.alias
L5_2 = 20111
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish200706 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200706"
L2_2(L3_2)
end
L1_1.OnSubFailed200706 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart200705"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12012Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12012Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4120
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L7_1.Q200705Trigger_
L5_2 = L5_2.alias
L6_2 = L7_1.Q200705Trigger_
L6_2 = L6_2.script
L7_2 = L7_1.Q200705Trigger_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L7_1.Q200705Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L7_1.Q200705Trigger_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 20111
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart200705 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200705"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12009Data
L4_2 = L4_2.alias
L5_2 = 20111
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12012Data
L4_2 = L4_2.alias
L5_2 = 20111
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12010Data
L4_2 = L4_2.alias
L5_2 = 20111
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish200705 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200705"
L2_2(L3_2)
end
L1_1.OnSubFailed200705 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart200709"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q200709Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q200709Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q200709Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q200709Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q200709Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart200709 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200709"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1035Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish200709 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200709"
L2_2(L3_2)
end
L1_1.OnSubFailed200709 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart200707"
L2_2(L3_2)
end
L1_1.OnSubStart200707 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200707"
L2_2(L3_2)
end
L1_1.OnSubFinish200707 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200707"
L2_2(L3_2)
end
L1_1.OnSubFailed200707 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart200711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1013Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q200707Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q200707Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q200707Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q200707Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q200707Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 1060
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart200711 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish200711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1033Data
L4_2 = L4_2.alias
L5_2 = 1060
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1013Data
L4_2 = L4_2.alias
L5_2 = 1060
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish200711 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200711"
L2_2(L3_2)
end
L1_1.OnSubFailed200711 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart200708"
L2_2(L3_2)
end
L1_1.OnSubStart200708 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish200708"
L2_2(L3_2)
end
L1_1.OnSubFinish200708 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed200708"
L2_2(L3_2)
end
L1_1.OnSubFailed200708 = L8_1
return L1_1