2022-04-29 16:40:51 +02:00

1957 lines
42 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11013"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11013"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1101301
L1_2["1101301"] = L2_2
L2_2 = A0_2.OnSubStart1101326
L1_2["1101326"] = L2_2
L2_2 = A0_2.OnSubStart1101327
L1_2["1101327"] = L2_2
L2_2 = A0_2.OnSubStart1101305
L1_2["1101305"] = L2_2
L2_2 = A0_2.OnSubStart1101306
L1_2["1101306"] = L2_2
L2_2 = A0_2.OnSubStart1101328
L1_2["1101328"] = L2_2
L2_2 = A0_2.OnSubStart1101307
L1_2["1101307"] = L2_2
L2_2 = A0_2.OnSubStart1101308
L1_2["1101308"] = L2_2
L2_2 = A0_2.OnSubStart1101329
L1_2["1101329"] = L2_2
L2_2 = A0_2.OnSubStart1101309
L1_2["1101309"] = L2_2
L2_2 = A0_2.OnSubStart1101310
L1_2["1101310"] = L2_2
L2_2 = A0_2.OnSubStart1101311
L1_2["1101311"] = L2_2
L2_2 = A0_2.OnSubStart1101330
L1_2["1101330"] = L2_2
L2_2 = A0_2.OnSubStart1101323
L1_2["1101323"] = L2_2
L2_2 = A0_2.OnSubStart1101312
L1_2["1101312"] = L2_2
L2_2 = A0_2.OnSubStart1101313
L1_2["1101313"] = L2_2
L2_2 = A0_2.OnSubStart1101334
L1_2["1101334"] = L2_2
L2_2 = A0_2.OnSubStart1101331
L1_2["1101331"] = L2_2
L2_2 = A0_2.OnSubStart1101314
L1_2["1101314"] = L2_2
L2_2 = A0_2.OnSubStart1101315
L1_2["1101315"] = L2_2
L2_2 = A0_2.OnSubStart1101316
L1_2["1101316"] = L2_2
L2_2 = A0_2.OnSubStart1101332
L1_2["1101332"] = L2_2
L2_2 = A0_2.OnSubStart1101317
L1_2["1101317"] = L2_2
L2_2 = A0_2.OnSubStart1101318
L1_2["1101318"] = L2_2
L2_2 = A0_2.OnSubStart1101336
L1_2["1101336"] = L2_2
L2_2 = A0_2.OnSubStart1101319
L1_2["1101319"] = L2_2
L2_2 = A0_2.OnSubStart1101320
L1_2["1101320"] = L2_2
L2_2 = A0_2.OnSubStart1101321
L1_2["1101321"] = L2_2
L2_2 = A0_2.OnSubStart1101333
L1_2["1101333"] = L2_2
L2_2 = A0_2.OnSubStart1101322
L1_2["1101322"] = L2_2
L2_2 = A0_2.OnSubStart1101337
L1_2["1101337"] = L2_2
L2_2 = A0_2.OnSubStart1101324
L1_2["1101324"] = L2_2
L2_2 = A0_2.OnSubStart1101335
L1_2["1101335"] = L2_2
L2_2 = A0_2.OnSubStart1101325
L1_2["1101325"] = L2_2
L2_2 = A0_2.OnSubStart1101302
L1_2["1101302"] = L2_2
L2_2 = A0_2.OnSubStart1101303
L1_2["1101303"] = L2_2
L2_2 = A0_2.OnSubStart1101304
L1_2["1101304"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1101301
L1_2["1101301"] = L2_2
L2_2 = A0_2.OnSubFinish1101326
L1_2["1101326"] = L2_2
L2_2 = A0_2.OnSubFinish1101327
L1_2["1101327"] = L2_2
L2_2 = A0_2.OnSubFinish1101305
L1_2["1101305"] = L2_2
L2_2 = A0_2.OnSubFinish1101306
L1_2["1101306"] = L2_2
L2_2 = A0_2.OnSubFinish1101328
L1_2["1101328"] = L2_2
L2_2 = A0_2.OnSubFinish1101307
L1_2["1101307"] = L2_2
L2_2 = A0_2.OnSubFinish1101308
L1_2["1101308"] = L2_2
L2_2 = A0_2.OnSubFinish1101329
L1_2["1101329"] = L2_2
L2_2 = A0_2.OnSubFinish1101309
L1_2["1101309"] = L2_2
L2_2 = A0_2.OnSubFinish1101310
L1_2["1101310"] = L2_2
L2_2 = A0_2.OnSubFinish1101311
L1_2["1101311"] = L2_2
L2_2 = A0_2.OnSubFinish1101330
L1_2["1101330"] = L2_2
L2_2 = A0_2.OnSubFinish1101323
L1_2["1101323"] = L2_2
L2_2 = A0_2.OnSubFinish1101312
L1_2["1101312"] = L2_2
L2_2 = A0_2.OnSubFinish1101313
L1_2["1101313"] = L2_2
L2_2 = A0_2.OnSubFinish1101334
L1_2["1101334"] = L2_2
L2_2 = A0_2.OnSubFinish1101331
L1_2["1101331"] = L2_2
L2_2 = A0_2.OnSubFinish1101314
L1_2["1101314"] = L2_2
L2_2 = A0_2.OnSubFinish1101315
L1_2["1101315"] = L2_2
L2_2 = A0_2.OnSubFinish1101316
L1_2["1101316"] = L2_2
L2_2 = A0_2.OnSubFinish1101332
L1_2["1101332"] = L2_2
L2_2 = A0_2.OnSubFinish1101317
L1_2["1101317"] = L2_2
L2_2 = A0_2.OnSubFinish1101318
L1_2["1101318"] = L2_2
L2_2 = A0_2.OnSubFinish1101336
L1_2["1101336"] = L2_2
L2_2 = A0_2.OnSubFinish1101319
L1_2["1101319"] = L2_2
L2_2 = A0_2.OnSubFinish1101320
L1_2["1101320"] = L2_2
L2_2 = A0_2.OnSubFinish1101321
L1_2["1101321"] = L2_2
L2_2 = A0_2.OnSubFinish1101333
L1_2["1101333"] = L2_2
L2_2 = A0_2.OnSubFinish1101322
L1_2["1101322"] = L2_2
L2_2 = A0_2.OnSubFinish1101337
L1_2["1101337"] = L2_2
L2_2 = A0_2.OnSubFinish1101324
L1_2["1101324"] = L2_2
L2_2 = A0_2.OnSubFinish1101335
L1_2["1101335"] = L2_2
L2_2 = A0_2.OnSubFinish1101325
L1_2["1101325"] = L2_2
L2_2 = A0_2.OnSubFinish1101302
L1_2["1101302"] = L2_2
L2_2 = A0_2.OnSubFinish1101303
L1_2["1101303"] = L2_2
L2_2 = A0_2.OnSubFinish1101304
L1_2["1101304"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1101301
L1_2["1101301"] = L2_2
L2_2 = A0_2.OnSubFailed1101326
L1_2["1101326"] = L2_2
L2_2 = A0_2.OnSubFailed1101305
L1_2["1101305"] = L2_2
L2_2 = A0_2.OnSubFailed1101306
L1_2["1101306"] = L2_2
L2_2 = A0_2.OnSubFailed1101307
L1_2["1101307"] = L2_2
L2_2 = A0_2.OnSubFailed1101308
L1_2["1101308"] = L2_2
L2_2 = A0_2.OnSubFailed1101309
L1_2["1101309"] = L2_2
L2_2 = A0_2.OnSubFailed1101310
L1_2["1101310"] = L2_2
L2_2 = A0_2.OnSubFailed1101311
L1_2["1101311"] = L2_2
L2_2 = A0_2.OnSubFailed1101323
L1_2["1101323"] = L2_2
L2_2 = A0_2.OnSubFailed1101312
L1_2["1101312"] = L2_2
L2_2 = A0_2.OnSubFailed1101313
L1_2["1101313"] = L2_2
L2_2 = A0_2.OnSubFailed1101314
L1_2["1101314"] = L2_2
L2_2 = A0_2.OnSubFailed1101315
L1_2["1101315"] = L2_2
L2_2 = A0_2.OnSubFailed1101316
L1_2["1101316"] = L2_2
L2_2 = A0_2.OnSubFailed1101317
L1_2["1101317"] = L2_2
L2_2 = A0_2.OnSubFailed1101318
L1_2["1101318"] = L2_2
L2_2 = A0_2.OnSubFailed1101319
L1_2["1101319"] = L2_2
L2_2 = A0_2.OnSubFailed1101320
L1_2["1101320"] = L2_2
L2_2 = A0_2.OnSubFailed1101321
L1_2["1101321"] = L2_2
L2_2 = A0_2.OnSubFailed1101322
L1_2["1101322"] = L2_2
L2_2 = A0_2.OnSubFailed1101324
L1_2["1101324"] = L2_2
L2_2 = A0_2.OnSubFailed1101325
L1_2["1101325"] = L2_2
L2_2 = A0_2.OnSubFailed1101302
L1_2["1101302"] = L2_2
L2_2 = A0_2.OnSubFailed1101303
L1_2["1101303"] = L2_2
L2_2 = A0_2.OnSubFailed1101304
L1_2["1101304"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = A1_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.ActorDestroy = L8_1
function L8_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2
L4_2 = A0_2
L3_2 = A0_2.SafeDestroyQuestNpc
L5_2 = A1_2
L6_2 = A2_2
L3_2(L4_2, L5_2, L6_2)
end
L1_1.NpcDestroy = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = A2_2
L8_2 = A3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.NpcCreate = L8_1
function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2)
local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L6_2 = A0_2
L5_2 = A0_2.ShowBlackScreen
L7_2 = 0.5
L8_2 = 1
L9_2 = 0.5
function L10_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = A2_2
L5_3 = A3_2
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = A4_2
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.NpcCreateWithBlackscreenInteraction = L8_1
function L8_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SafeDestroyQuestNpc
L3_3 = A2_2
L4_3 = A1_2
L1_3(L2_3, L3_3, L4_3)
end
L9_2 = nil
L10_2 = nil
L11_2 = ""
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.NpcDestroyWithBlackscreen = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
L2_2 = print
L3_2 = "Dialogue refresh sellie"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if A1_2 == 1 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1101327
L3_2(L4_2, L5_2, L6_2)
elseif A1_2 == 2 then
L3_2 = print
L4_2 = "Param2222222222"
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1101329
L3_2(L4_2, L5_2, L6_2)
elseif A1_2 == 3 then
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.ChangeWeather
L5_2 = "BigWorld/Weather_Rain_Light"
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1101337
L3_2(L4_2, L5_2, L6_2)
elseif A1_2 == 4 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1101333
L3_2(L4_2, L5_2, L6_2)
elseif A1_2 == 5 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1101334
L3_2(L4_2, L5_2, L6_2)
elseif A1_2 == 6 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1101331
L3_2(L4_2, L5_2, L6_2)
elseif A1_2 == 7 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 1101330
L3_2(L4_2, L5_2, L6_2)
elseif A1_2 == 8 then
L3_2 = print
L4_2 = "AttachEffect"
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc12174Data
L5_2 = L5_2.alias
L6_2 = 11013
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.SpawnAttach
L6_2 = "Defender_EyeTransform"
L4_2(L5_2, L6_2)
end
end
end
L1_1.InvokeOnInteraction = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc1627Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc12344Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc12345Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc12346Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc12371Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc12348Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc1016Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc12372Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc2143Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2056Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc12349Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc12373Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc10234Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q11013TriggerXingqiu"
L5_2 = "Actor/Gadget/Q11013TriggerXingqiu"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -576.4919
L8_2.y = 227.9144
L8_2.z = 364.185
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc1045Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc10234Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc1627Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = L6_1.Npc1627Data
L3_3 = L3_3.alias
L4_3 = 1
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101301"
L2_2(L3_2)
end
L1_1.OnSubFailed1101301 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101326"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc1627Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q11013TriggerDungeonStart"
L5_2 = "Actor/Gadget/Q11013TriggerDungeonStart"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q11013PlayerDungeon1Enter"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q11013PlayerDungeon1Enter"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveWeather
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2056Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101326 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101326"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.LightNotifyTo
L3_3 = L6_1.Npc1627Data
L3_3 = L3_3.alias
L4_3 = 0
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.LightNotifyTo
L3_3 = L6_1.Npc2056Data
L3_3 = L3_3.alias
L4_3 = 0
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc10045Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101326 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101326"
L2_2(L3_2)
end
L1_1.OnSubFailed1101326 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101327"
L2_2(L3_2)
end
L1_1.OnSubStart1101327 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101327"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeWeather
L4_2 = "BigWorld/Weather_Rain_Light"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101327 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1101305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1045Data
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.Npc1045Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc1045Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101305"
L2_2(L3_2)
end
L1_1.OnSubFailed1101305 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101306"
L2_2(L3_2)
end
L1_1.OnSubStart1101306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish1101306"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.NarratorWithId3FairyFollowEnd
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish1101306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101306"
L2_2(L3_2)
end
L1_1.OnSubFailed1101306 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101328"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q11013TriggerWeatherProtection"
L5_2 = "Actor/Gadget/Q11013TriggerWeatherProtection"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -670.6205
L8_2.y = 306.2249
L8_2.z = 598.4996
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101328 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101328"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q11013TriggerWeatherProtection"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101328 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101307"
L2_2(L3_2)
end
L1_1.OnSubStart1101307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc10045Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc2143Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.LeaveWeather
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101307"
L2_2(L3_2)
end
L1_1.OnSubFailed1101307 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1101308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1045Data
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.Npc1045Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc1045Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101308"
L2_2(L3_2)
end
L1_1.OnSubFailed1101308 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101329"
L2_2(L3_2)
end
L1_1.OnSubStart1101329 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101329"
L2_2(L3_2)
end
L1_1.OnSubFinish1101329 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101309"
L2_2(L3_2)
end
L1_1.OnSubStart1101309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101309"
L2_2(L3_2)
end
L1_1.OnSubFinish1101309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101309"
L2_2(L3_2)
end
L1_1.OnSubFailed1101309 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101310"
L2_2(L3_2)
end
L1_1.OnSubStart1101310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101310"
L2_2(L3_2)
end
L1_1.OnSubFinish1101310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101310"
L2_2(L3_2)
end
L1_1.OnSubFailed1101310 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1101311"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.PaimonData
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.PaimonData
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101311 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101311"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithIdDungeon1
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L4_3 = 20121
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.EnterSceneLookCamera
L3_3 = {}
L3_3.x = -35.84916
L3_3.y = -395.9868
L3_3.z = -30.70542
L4_3 = 3
L5_3 = 7
L6_3 = false
L7_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101311 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101311"
L2_2(L3_2)
end
L1_1.OnSubFailed1101311 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101330"
L2_2(L3_2)
end
L1_1.OnSubStart1101330 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101330"
L2_2(L3_2)
end
L1_1.OnSubFinish1101330 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101323"
L2_2(L3_2)
end
L1_1.OnSubStart1101323 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101323"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithIdDungeon2
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101323 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101323"
L2_2(L3_2)
end
L1_1.OnSubFailed1101323 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101312"
L2_2(L3_2)
end
L1_1.OnSubStart1101312 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101312"
L2_2(L3_2)
end
L1_1.OnSubFinish1101312 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101312"
L2_2(L3_2)
end
L1_1.OnSubFailed1101312 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart1101313"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12174Data
L4_2 = L4_2.alias
L5_2 = 11013
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.UnSpawnAttach
L5_2 = "Defender_EyeTransform"
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.NpcCreateWithBlackscreenInteraction
L5_2 = A1_2
L6_2 = L6_1.PaimonData
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L6_1.PaimonData
L8_2 = L8_2.alias
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart1101313 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish1101313"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DisableMainPageUI
L4_2 = true
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithIdDungeon3
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = {}
L4_2.x = -40.63528
L4_2.y = -585.99
L4_2.z = -29.78065
L5_2 = 3
L6_2 = 8
L7_2 = true
L8_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L4_3 = 20121
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Npc12174Data
L3_3 = L3_3.alias
L4_3 = 11013
L1_3 = L1_3(L2_3, L3_3, L4_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.UnSpawnAttach
L4_3 = "Defender_EyeTransform"
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101313 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101313"
L2_2(L3_2)
end
L1_1.OnSubFailed1101313 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101334"
L2_2(L3_2)
end
L1_1.OnSubStart1101334 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101334"
L2_2(L3_2)
end
L1_1.OnSubFinish1101334 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101331"
L2_2(L3_2)
end
L1_1.OnSubStart1101331 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101331"
L2_2(L3_2)
end
L1_1.OnSubFinish1101331 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101314"
L2_2(L3_2)
end
L1_1.OnSubStart1101314 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101314"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L7_1.NarratorWithIdDungeon4
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DisableMainPageUI
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101314 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101314"
L2_2(L3_2)
end
L1_1.OnSubFailed1101314 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1101315"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DisableMainPageUI
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1101315 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101315"
L2_2(L3_2)
end
L1_1.OnSubFinish1101315 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101315"
L2_2(L3_2)
end
L1_1.OnSubFailed1101315 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101316"
L2_2(L3_2)
end
L1_1.OnSubStart1101316 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101316"
L2_2(L3_2)
end
L1_1.OnSubFinish1101316 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101316"
L2_2(L3_2)
end
L1_1.OnSubFailed1101316 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1101332"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.PlayCutsceneIndex
L3_3 = "110133201"
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.FinishQuestID
L3_4 = false
L4_4 = 1101332
L1_4(L2_4, L3_4, L4_4)
end
L5_3 = nil
L6_3 = nil
L7_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1101332 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101332"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SafeDestroyQuestNpc
L3_3 = L6_1.Npc1045Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101332 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101317"
L2_2(L3_2)
end
L1_1.OnSubStart1101317 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101317"
L2_2(L3_2)
end
L1_1.OnSubFinish1101317 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101317"
L2_2(L3_2)
end
L1_1.OnSubFailed1101317 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart1101318"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
L4_2 = A1_2
L5_2 = L6_1.Npc1045Data
L5_2 = L5_2.id
L6_2 = 0
L7_2 = L6_1.Npc1045Data
L7_2 = L7_2.alias
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1101318 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101318"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc1045Data
L3_3 = L3_3.alias
L4_3 = 20121
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.NarratorWithId
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101318 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101318"
L2_2(L3_2)
end
L1_1.OnSubFailed1101318 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101336"
L2_2(L3_2)
end
L1_1.OnSubStart1101336 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101336"
L2_2(L3_2)
end
L1_1.OnSubFinish1101336 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1101319"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q11013TriggerStage2Start"
L4_3 = "Actor/Gadget/Q11013TriggerStage2Start"
L5_3 = 70900002
L6_3 = 0
L7_3 = {}
L7_3.x = -791.7341
L7_3.y = 237.4856
L7_3.z = 411.6053
L8_3 = {}
L8_3.x = 0
L8_3.y = 0
L8_3.z = 0
L9_3 = true
L10_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc1045Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc12344Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc12345Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc12346Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc12371Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc12348Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc12372Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NpcCreate
L3_3 = A1_2
L4_3 = L6_1.Npc2143Data
L4_3 = L4_3.id
L5_3 = 0
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1101319 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101319"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc1045Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc2143Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101319 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101319"
L2_2(L3_2)
end
L1_1.OnSubFailed1101319 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "OnSubStart1101320"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q11013TriggerRestArea"
L5_2 = "Actor/Gadget/Q11013TriggerRestArea"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -778.3831
L8_2.y = 227.9352
L8_2.z = 303.3964
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12332Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1101320 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101320"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActorDestroy
L4_2 = "Q11013TriggerRestArea"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101320 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101320"
L2_2(L3_2)
end
L1_1.OnSubFailed1101320 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101321"
L2_2(L3_2)
end
L1_1.OnSubStart1101321 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101321"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc12332Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc1045Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101321 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101321"
L2_2(L3_2)
end
L1_1.OnSubFailed1101321 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101333"
L2_2(L3_2)
end
L1_1.OnSubStart1101333 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101333"
L2_2(L3_2)
end
L1_1.OnSubFinish1101333 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1101322"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcCreate
L4_2 = A1_2
L5_2 = L6_1.Npc10258Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveWeather
L2_2(L3_2)
end
L1_1.OnSubStart1101322 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101322"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc12332Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 2
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskByData
L3_4 = L7_1.NarratorWithId1
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.LeaveAllWeather
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101322 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101322"
L2_2(L3_2)
end
L1_1.OnSubFailed1101322 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101337"
L2_2(L3_2)
end
L1_1.OnSubStart1101337 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101337"
L2_2(L3_2)
end
L1_1.OnSubFinish1101337 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101324"
L2_2(L3_2)
end
L1_1.OnSubStart1101324 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101324"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AfterMainPageActiveSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroyWithBlackscreen
L3_3 = 3
L4_3 = L6_1.Npc10258Data
L4_3 = L4_3.alias
L1_3(L2_3, L3_3, L4_3)
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.LeaveWeather
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.ClearNarratorTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.StopNarrator
L1_3(L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101324 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101324"
L2_2(L3_2)
end
L1_1.OnSubFailed1101324 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1101335"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q11013TriggerDistanceProtection"
L5_2 = "Actor/Gadget/Q11013TriggerDistanceProtection"
L6_2 = 70900002
L7_2 = 0
L8_2 = {}
L8_2.x = -776.7555
L8_2.y = 229.9809
L8_2.z = 303.965
L9_2 = {}
L9_2.x = 0
L9_2.y = 0
L9_2.z = 0
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1101335 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101335"
L2_2(L3_2)
end
L1_1.OnSubFinish1101335 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart1101325"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.AfterMainPageActiveSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.NpcCreateWithBlackscreenInteraction
L3_3 = A1_2
L4_3 = L6_1.Npc1045Data
L4_3 = L4_3.id
L5_3 = 0
L6_3 = L6_1.Npc1045Data
L6_3 = L6_3.alias
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1101325 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1101325"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc1045Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc12344Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc12345Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc12346Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc12371Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc12348Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc1016Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc12372Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskByData
L3_3 = L7_1.NarratorWithId2
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc12349Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.NpcDestroy
L3_3 = L6_1.Npc12373Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1101325 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101325"
L2_2(L3_2)
end
L1_1.OnSubFailed1101325 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101302"
L2_2(L3_2)
end
L1_1.OnSubStart1101302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101302"
L2_2(L3_2)
end
L1_1.OnSubFinish1101302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101302"
L2_2(L3_2)
end
L1_1.OnSubFailed1101302 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101303"
L2_2(L3_2)
end
L1_1.OnSubStart1101303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101303"
L2_2(L3_2)
end
L1_1.OnSubFinish1101303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101303"
L2_2(L3_2)
end
L1_1.OnSubFailed1101303 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1101304"
L2_2(L3_2)
end
L1_1.OnSubStart1101304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1101304"
L2_2(L3_2)
end
L1_1.OnSubFinish1101304 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1101304"
L2_2(L3_2)
end
L1_1.OnSubFailed1101304 = L8_1
return L1_1