mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
621 lines
14 KiB
Lua
621 lines
14 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest1031"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest1031"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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function L7_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.MainID
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L3_1 = L1_2
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L1_2 = L2_1.ActorAlias
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L4_1 = L1_2
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L1_2 = L2_1.SubIDs
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L5_1 = L1_2
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L1_2 = L2_1.Npcs
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L6_1 = L1_2
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end
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L1_1.OnDataLoaded = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubStart103101
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L1_2["103101"] = L2_2
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L2_2 = A0_2.OnSubStart103102
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L1_2["103102"] = L2_2
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L2_2 = A0_2.OnSubStart103107
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L1_2["103107"] = L2_2
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L2_2 = A0_2.OnSubStart103103
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L1_2["103103"] = L2_2
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L2_2 = A0_2.OnSubStart103104
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L1_2["103104"] = L2_2
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L2_2 = A0_2.OnSubStart103109
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L1_2["103109"] = L2_2
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L2_2 = A0_2.OnSubStart103105
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L1_2["103105"] = L2_2
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L2_2 = A0_2.OnSubStart103106
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L1_2["103106"] = L2_2
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L2_2 = A0_2.OnSubStart103108
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L1_2["103108"] = L2_2
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A0_2.subStartHandlers = L1_2
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end
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L1_1.OnSubStartHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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L2_2 = A0_2.OnSubFinish103101
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L1_2["103101"] = L2_2
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L2_2 = A0_2.OnSubFinish103102
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L1_2["103102"] = L2_2
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L2_2 = A0_2.OnSubFinish103107
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L1_2["103107"] = L2_2
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L2_2 = A0_2.OnSubFinish103103
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L1_2["103103"] = L2_2
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L2_2 = A0_2.OnSubFinish103104
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L1_2["103104"] = L2_2
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L2_2 = A0_2.OnSubFinish103109
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L1_2["103109"] = L2_2
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L2_2 = A0_2.OnSubFinish103105
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L1_2["103105"] = L2_2
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L2_2 = A0_2.OnSubFinish103106
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L1_2["103106"] = L2_2
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L2_2 = A0_2.OnSubFinish103108
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L1_2["103108"] = L2_2
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A0_2.subFinishHandlers = L1_2
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end
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L1_1.OnSubFinishHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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end
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L1_1.OnSubFailedHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "Start"
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L1_2(L2_2)
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end
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L1_1.Start = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "OnDestroy"
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L1_2(L2_2)
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end
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L1_1.OnDestroy = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainFinished"
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L2_2(L3_2)
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end
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L1_1.OnMainFinished = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainFailed"
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L2_2(L3_2)
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end
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L1_1.OnMainFailed = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnMainCanceled"
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L2_2(L3_2)
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end
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L1_1.OnMainCanceled = L7_1
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function L7_1(A0_2, A1_2, A2_2, A3_2)
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local L4_2, L5_2, L6_2
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L5_2 = A0_2
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L4_2 = A0_2.ActionSafeCall
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function L6_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = A2_2
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L5_3 = A3_2
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L1_3(L2_3, L3_3, L4_3, L5_3)
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end
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L4_2(L5_2, L6_2)
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end
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L1_1.NpcCreateWithActionSafeCall = L7_1
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function L7_1(A0_2, A1_2, A2_2, A3_2)
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local L4_2, L5_2, L6_2, L7_2, L8_2
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L5_2 = A0_2
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L4_2 = A0_2.CreateQuestNpc
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L6_2 = A1_2
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L7_2 = A2_2
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L8_2 = A3_2
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L4_2(L5_2, L6_2, L7_2, L8_2)
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end
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L1_1.NpcCreate = L7_1
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function L7_1(A0_2, A1_2, A2_2, A3_2, A4_2)
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local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L6_2 = A0_2
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L5_2 = A0_2.ShowBlackScreen
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L7_2 = 0.5
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L8_2 = 1
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L9_2 = 0.5
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function L10_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = A2_2
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L5_3 = A3_2
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L1_3(L2_3, L3_3, L4_3, L5_3)
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L2_3 = A0_3
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L1_3 = A0_3.RequestInteraction
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L3_3 = A4_2
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L1_3(L2_3, L3_3)
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end
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L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
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end
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L1_1.NpcCreateWithBlackscreenInteraction = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "InvokeOnInteraction"
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L2_2(L3_2)
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if A1_2 == 103101 then
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L3_2 = A0_2
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L2_2 = A0_2.ShowReadingDialog
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L4_2 = 101894
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L2_2(L3_2, L4_2)
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elseif A1_2 == 103107 then
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L2_2 = actorUtils
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L2_2 = L2_2.FinishQuestID
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L3_2 = false
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L4_2 = 103107
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L2_2(L3_2, L4_2)
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elseif A1_2 == 103108 then
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L2_2 = actorUtils
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L2_2 = L2_2.FinishQuestID
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L3_2 = false
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L4_2 = 103108
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L2_2(L3_2, L4_2)
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elseif A1_2 == 103109 then
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L2_2 = actorUtils
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L2_2 = L2_2.FinishQuestID
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L3_2 = false
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L4_2 = 103109
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L2_2(L3_2, L4_2)
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end
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end
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L1_1.InvokeOnInteraction = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = print
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L3_2 = "OnSubStart103101"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.LevelLoadFinishSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
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L2_3 = A0_3
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L1_3 = A0_3.NpcCreateWithActionSafeCall
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L3_3 = A1_2
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L4_3 = L6_1.Npc1048Data
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L4_3 = L4_3.id
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L5_3 = 1
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L1_3(L2_3, L3_3, L4_3, L5_3)
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L2_3 = A0_3
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L1_3 = A0_3.NpcCreate
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L3_3 = A1_2
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L4_3 = L6_1.Npc1049Data
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L4_3 = L4_3.id
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L5_3 = 0
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L1_3(L2_3, L3_3, L4_3, L5_3)
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = L6_1.Npc1044Data
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L4_3 = L4_3.id
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L5_3 = 0
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L1_3(L2_3, L3_3, L4_3, L5_3)
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L6_1.Npc1044Data
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L3_3 = L3_3.alias
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L1_3 = L1_3(L2_3, L3_3)
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L3_3 = L1_3
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L2_3 = L1_3.DoFreeStyle
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L4_3 = 4100
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L5_3 = true
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L6_3 = nil
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L7_3 = true
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L8_3 = true
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L9_3 = false
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L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
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L3_3 = L1_3
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L2_3 = L1_3.PlayEmoSync
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L4_3 = ""
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L5_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
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L6_3 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
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L7_3 = 0
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L8_3 = false
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L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
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L3_3 = L1_3
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L2_3 = L1_3.DisableInteeHeadCtrl
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L4_3 = true
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L2_3(L3_3, L4_3)
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L3_3 = A0_3
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L2_3 = A0_3.GetQuestNpcActor
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L4_3 = L6_1.Npc1049Data
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L4_3 = L4_3.alias
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L2_3 = L2_3(L3_3, L4_3)
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L4_3 = L2_3
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L3_3 = L2_3.DoFreeStyle
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L5_3 = 8010
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L6_3 = true
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L7_3 = nil
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L8_3 = true
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L9_3 = true
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L10_3 = false
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L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
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L4_3 = A0_3
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L3_3 = A0_3.CreateQuestNpc
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L5_3 = A1_2
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L6_3 = L6_1.Npc12544Data
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L6_3 = L6_3.id
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L7_3 = 0
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L3_3(L4_3, L5_3, L6_3, L7_3)
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end
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L2_2(L3_2, L4_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q1031Trigger2"
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L5_2 = "Actor/Gadget/Q1031Trigger2"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 20130
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L11_2 = "Q103101_N1048"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 20130
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L12_2 = "Q103101_N1048"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L12_2 = 20130
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
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end
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L1_1.OnSubStart103101 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "OnSubFinish103101"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.SafeDestroyQuestNpc
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L4_2 = L6_1.Npc1048Data
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L4_2 = L4_2.alias
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L5_2 = 20130
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubFinish103101 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
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L2_2 = print
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L3_2 = "OnSubStart103102"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NpcCreate
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L4_2 = A1_2
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L5_2 = L6_1.Npc1049Data
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L5_2 = L5_2.id
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L6_2 = 0
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L6_1.Npc1044Data
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L5_2 = L5_2.id
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L6_2 = 0
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L6_1.Npc1044Data
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L4_2 = L4_2.alias
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.DoFreeStyle
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L5_2 = 4100
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L6_2 = true
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L7_2 = nil
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L8_2 = true
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L9_2 = true
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L10_2 = false
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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L4_2 = L2_2
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L3_2 = L2_2.PlayEmoSync
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L5_2 = ""
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L6_2 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01"
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L7_2 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01"
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L8_2 = 0
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L9_2 = false
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
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L4_2 = L2_2
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L3_2 = L2_2.DisableInteeHeadCtrl
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L5_2 = true
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L3_2(L4_2, L5_2)
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L4_2 = A0_2
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L3_2 = A0_2.GetQuestNpcActor
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L5_2 = L6_1.Npc1049Data
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L5_2 = L5_2.alias
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L3_2 = L3_2(L4_2, L5_2)
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L5_2 = L3_2
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L4_2 = L3_2.DoFreeStyle
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L6_2 = 8010
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L7_2 = true
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L8_2 = nil
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L9_2 = true
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L10_2 = true
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L11_2 = false
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L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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L5_2 = A0_2
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L4_2 = A0_2.CreateQuestNpc
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L6_2 = A1_2
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L7_2 = L6_1.Npc12544Data
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L7_2 = L7_2.id
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L8_2 = 0
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L4_2(L5_2, L6_2, L7_2, L8_2)
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end
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L1_1.OnSubStart103102 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "OnSubFinish103102"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.SafeDestroyQuestNpc
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L4_2 = L6_1.Npc1049Data
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L4_2 = L4_2.alias
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L5_2 = 20130
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubFinish103102 = L7_1
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function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart103107"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart103107 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish103107"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish103107 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart103103"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.PlayCutsceneIndex
|
|
L3_3 = 10310301
|
|
function L4_3(A0_4)
|
|
local L1_4, L2_4, L3_4
|
|
L1_4 = actorUtils
|
|
L1_4 = L1_4.FinishQuestID
|
|
L2_4 = false
|
|
L3_4 = 103103
|
|
L1_4(L2_4, L3_4)
|
|
end
|
|
L5_3 = nil
|
|
L6_3 = nil
|
|
L7_3 = false
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubStart103103 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish103103"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.TransmitPlayerById
|
|
L4_2 = A1_2
|
|
L5_2 = 1
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish103103 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart103104"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.LevelLoadFinishSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.CreateQuestNpc
|
|
L3_3 = A1_2
|
|
L4_3 = L6_1.XiaoData
|
|
L4_3 = L4_3.id
|
|
L5_3 = 0
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
L1_3 = actorMgr
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.CreateActorWithPos
|
|
L3_3 = "Q1031Trigger1"
|
|
L4_3 = "Actor/Gadget/Q1031Trigger1"
|
|
L5_3 = 70900002
|
|
L6_3 = 0
|
|
L7_3 = sceneData
|
|
L8_3 = L7_3
|
|
L7_3 = L7_3.GetDummyPoint
|
|
L9_3 = 3
|
|
L10_3 = "Q103104_N10204"
|
|
L7_3 = L7_3(L8_3, L9_3, L10_3)
|
|
L7_3 = L7_3.pos
|
|
L8_3 = sceneData
|
|
L9_3 = L8_3
|
|
L8_3 = L8_3.GetDummyPoint
|
|
L10_3 = 3
|
|
L11_3 = "Q103104_N10204"
|
|
L8_3 = L8_3(L9_3, L10_3, L11_3)
|
|
L8_3 = L8_3.rot
|
|
L9_3 = true
|
|
L10_3 = false
|
|
L11_3 = 3
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubStart103104 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish103104"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SafeDestroyQuestNpc
|
|
L4_2 = L6_1.XiaoData
|
|
L4_2 = L4_2.alias
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish103104 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart103109"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart103109 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish103109"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish103109 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart103105"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q1031Trigger"
|
|
L5_2 = "Actor/Gadget/Q1031Trigger"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q103106_N10204"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q103106_N10204"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L12_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubStart103105 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish103105"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish103105 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart103106"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NpcCreateWithBlackscreenInteraction
|
|
L4_2 = A1_2
|
|
L5_2 = L6_1.XiaoData
|
|
L5_2 = L5_2.id
|
|
L6_2 = 1
|
|
L7_2 = L6_1.XiaoData
|
|
L7_2 = L7_2.alias
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.OnSubStart103106 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish103106"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 6
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.ActionSafeCall
|
|
function L3_3(A0_4)
|
|
local L1_4, L2_4
|
|
L1_4 = actorUtils
|
|
L1_4 = L1_4.ShowRogueDiaryStagePage
|
|
L2_4 = 3
|
|
L1_4(L2_4)
|
|
end
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish103106 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubStart103108"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart103108 = L7_1
|
|
function L7_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnSubFinish103108"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish103108 = L7_1
|
|
return L1_1
|