2022-04-29 16:40:51 +02:00

705 lines
13 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
main_id = 40057
L0_1 = {}
L1_1 = 4005701
L2_1 = 4005702
L3_1 = 4005703
L4_1 = 4005704
L5_1 = 4005705
L6_1 = 4005706
L7_1 = 4005707
L8_1 = 4005708
L9_1 = 4005709
L10_1 = 4005710
L11_1 = 4005711
L12_1 = 4005712
L13_1 = 4005713
L14_1 = 4005714
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "133209070"
L5_1 = ""
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = "101729"
L3_1[1] = L4_1
L4_1 = {}
L5_1 = "101730"
L4_1[1] = L5_1
L5_1 = {}
L6_1 = "101731"
L5_1[1] = L6_1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = "1066"
L5_1 = "201066002,1"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["4005701"] = L1_1
L1_1 = {}
L0_1["4005702"] = L1_1
L1_1 = {}
L0_1["4005704"] = L1_1
L1_1 = {}
L0_1["4005705"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005705_N10045"
L3_1.scene_id = 1066
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30139
L4_1.alias = "Npc30139"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005705_N30139"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3000
L5_1.alias = "Npc3000"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q4005705_N3000"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3190
L6_1.alias = "Npc3190"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q4005705_N3190"
L6_1.scene_id = 1066
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005706"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30139
L3_1.alias = "Npc30139"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005705_N30139"
L3_1.scene_id = 1066
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3000
L4_1.alias = "Npc3000"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q4005705_N3000"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3190
L5_1.alias = "Npc3190"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q4005705_N3190"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4005707"] = L1_1
L1_1 = {}
L0_1["4005708"] = L1_1
L1_1 = {}
L0_1["4005709"] = L1_1
L1_1 = {}
L0_1["4005712"] = L1_1
L1_1 = {}
L0_1["4005713"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005713_N1032"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005714"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["4005701"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005702_N1032"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005702"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005702_N1032"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005703"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005704_N1032"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005704_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4005704"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005604_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005704_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10045
L5_1.alias = "Npc10045"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005705_N10045"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30139
L6_1.alias = "Npc30139"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005705_N30139"
L6_1.scene_id = 1066
L6_1.room_id = 1
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3000
L7_1.alias = "Npc3000"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q4005705_N3000"
L7_1.scene_id = 1066
L7_1.room_id = 1
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 3190
L8_1.alias = "Npc3190"
L8_1.script = "Actor/Npc/NpcFSMBehaviour"
L8_1.pos = "Q4005705_N3190"
L8_1.scene_id = 1066
L8_1.room_id = 1
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["4005705"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005706_N1032"
L3_1.scene_id = 1066
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005706_N1018"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12435
L5_1.alias = "Npc12435"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005706_N12435"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30150
L6_1.alias = "Npc30150"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005706_N30150"
L6_1.scene_id = 1066
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005706"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005706_N1032"
L3_1.scene_id = 1066
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005706_N1018"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10045
L5_1.alias = "Npc10045"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005705_N10045"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4005707"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005708_N1032"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005708_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10045
L5_1.alias = "Npc10045"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005708_N10045"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005708_N1013"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1001
L7_1.alias = "Wendy"
L7_1.script = "Actor/Quest/Q301/Wendy301"
L7_1.pos = "Q4005708_N1001"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4005708"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005708_N1032"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005708_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10045
L5_1.alias = "Npc10045"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005708_N10045"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005708_N1013"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1001
L7_1.alias = "Wendy"
L7_1.script = "Actor/Quest/Q301/Wendy301"
L7_1.pos = "Q4005708_N1001"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4005709"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005710_N1032"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005710_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10045
L5_1.alias = "Npc10045"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005710_N10045"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005709_BesideWater"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1001
L7_1.alias = "Wendy"
L7_1.script = "Actor/Quest/Q301/Wendy301"
L7_1.pos = "Q4005710_N1001"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4005710"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005710_N1032"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005710_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10045
L5_1.alias = "Npc10045"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005710_N10045"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005709_BesideWater"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1001
L7_1.alias = "Wendy"
L7_1.script = "Actor/Quest/Q301/Wendy301"
L7_1.pos = "Q4005710_N1001"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4005711"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005710_N1032"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005710_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10045
L5_1.alias = "Npc10045"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005710_N10045"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005709_BesideWater"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1001
L7_1.alias = "Wendy"
L7_1.script = "Actor/Quest/Q301/Wendy301"
L7_1.pos = "Q4005710_N1001"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 4005712
L3_1.scene_id = 3
L3_1.pos = "Q4005403_guide_WuGeXianGuangChang"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["4005712"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005713_N1032"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005713_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10045
L5_1.alias = "Npc10045"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005713_N10045"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1013
L6_1.alias = "Npc1013"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005713_N1013"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1001
L7_1.alias = "Wendy"
L7_1.script = "Actor/Quest/Q301/Wendy301"
L7_1.pos = "Q4005713_N1001"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4005713"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005713_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10045
L4_1.alias = "Npc10045"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005713_N10045"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1013
L5_1.alias = "Npc1013"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005713_N1013"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1001
L6_1.alias = "Wendy"
L6_1.script = "Actor/Quest/Q301/Wendy301"
L6_1.pos = "Q4005713_N1001"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005714"] = L1_1
quest_data = L0_1