2022-04-29 16:40:51 +02:00

909 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
main_id = 12033
L0_1 = {}
L1_1 = 1203301
L2_1 = 1203302
L3_1 = 1203303
L4_1 = 1203304
L5_1 = 1203305
L6_1 = 1203306
L7_1 = 1203307
L8_1 = 1203312
L9_1 = 1203308
L10_1 = 1203309
L11_1 = 1203310
L12_1 = 1203311
L13_1 = 1203313
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1203301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12077
L3_1.alias = "Npc12077"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203301_N12077"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3173
L4_1.alias = "Npc3173"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203310_N3173"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12485
L5_1.alias = "Npc12485"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1203301_N3016"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1203302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3173
L3_1.alias = "Npc3173"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1203310_N3173"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1203303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12077
L3_1.alias = "Npc12077"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203303_N12077"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3173
L4_1.alias = "Npc3173"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203310_N3173"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12485
L5_1.alias = "Npc12485"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1203303_N3016"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1203304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12077
L3_1.alias = "Npc12077"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203303_N12077"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1033
L4_1.alias = "Npc1033"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1203304_N1033"
L4_1.scene_id = 1061
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1047
L5_1.alias = "Npc1047"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1203304_N1047"
L5_1.scene_id = 1061
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3173
L6_1.alias = "Npc3173"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q1203310_N3173"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12485
L7_1.alias = "Npc12485"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q1203303_N3016"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1203305"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12077
L3_1.alias = "Npc12077"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203303_N12077"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1033
L4_1.alias = "Npc1033"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1203304_N1033"
L4_1.scene_id = 1061
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3173
L5_1.alias = "Npc3173"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1203310_N3173"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12485
L6_1.alias = "Npc12485"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1203303_N3016"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1203306"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3173
L3_1.alias = "Npc3173"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1203310_N3173"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1203307"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3054
L3_1.alias = "Npc3054"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1203307_N3054"
L3_1.scene_id = 1064
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3173
L4_1.alias = "Npc3173"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203310_N3173"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1203308"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12445
L3_1.alias = "Npc12445"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203308_N12445"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12446
L4_1.alias = "Npc12446"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1203308_N12446"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3173
L5_1.alias = "Npc3173"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1203310_N3173"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12484
L6_1.alias = "Npc12484"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1203308_N12484"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1203309"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12445
L3_1.alias = "Npc12445"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203308_N12445"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12446
L4_1.alias = "Npc12446"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1203308_N12446"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3173
L5_1.alias = "Npc3173"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1203310_N3173"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12484
L6_1.alias = "Npc12484"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1203308_N12484"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1203310"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3173
L3_1.alias = "Npc3173"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1203310_N3173"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1203311"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3054
L3_1.alias = "Npc3054"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1203307_N3054"
L3_1.scene_id = 1064
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3173
L4_1.alias = "Npc3173"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203310_N3173"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1203312"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3173
L3_1.alias = "Npc3173"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1203310_N3173"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3086
L4_1.alias = "Npc3086"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203311_N3086"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1203313"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12077
L3_1.alias = "Npc12077"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203301_N12077"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3173
L4_1.alias = "Npc3173"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203310_N3173"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12485
L5_1.alias = "Npc12485"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1203301_N3016"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3016
L6_1.alias = "Npc3016"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q12033_N3016"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3016
L7_1.alias = "Npc3016"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q1203301_N3016"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1203301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3016
L3_1.alias = "Npc3016"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q12033_N3016"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3016
L4_1.alias = "Npc3016"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203301_N3016"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1203302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12077
L3_1.alias = "Npc12077"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203303_N12077"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12485
L4_1.alias = "Npc12485"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1203303_N3016"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3016
L5_1.alias = "Npc3016"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q12033_N3016"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3099
L6_1.alias = "Npc3099"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q1203303_guide"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3016
L7_1.alias = "Npc3016"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q1203303_N3016"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1203303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1033
L3_1.alias = "Npc1033"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203304_N1033"
L3_1.scene_id = 1061
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1047
L4_1.alias = "Npc1047"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1203304_N1047"
L4_1.scene_id = 1061
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3016
L5_1.alias = "Npc3016"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q12033_N3016"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3099
L6_1.alias = "Npc3099"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q1203303_guide"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3016
L7_1.alias = "Npc3016"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q1203303_N3016"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1203304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3016
L3_1.alias = "Npc3016"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q12033_N3016"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3099
L4_1.alias = "Npc3099"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203303_guide"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3016
L5_1.alias = "Npc3016"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1203303_N3016"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1203305"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1047
L3_1.alias = "Npc1047"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203306_N1047"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3016
L4_1.alias = "Npc3016"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q12033_N3016"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3099
L5_1.alias = "Npc3099"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1203303_guide"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3016
L6_1.alias = "Npc3016"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q1203303_N3016"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1203306"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12077
L3_1.alias = "Npc12077"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203307_N12077"
L3_1.scene_id = 1064
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1047
L4_1.alias = "Npc1047"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1203307_N1047"
L4_1.scene_id = 1064
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3054
L5_1.alias = "Npc3054"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1203307_N3054"
L5_1.scene_id = 1064
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3016
L6_1.alias = "Npc3016"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q12033_N3016"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3057
L7_1.alias = "Npc3057"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q1203307_N1047"
L7_1.scene_id = 1064
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1203312_N1047"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1203307"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12445
L3_1.alias = "Npc12445"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203308_N12445"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12446
L4_1.alias = "Npc12446"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1203308_N12446"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3086
L5_1.alias = "Npc3086"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1203311_N3086"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12484
L6_1.alias = "Npc12484"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1203308_N12484"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3016
L7_1.alias = "Npc3016"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q12033_N3016"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1203308"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1047
L3_1.alias = "Npc1047"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203309_N1047"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3086
L4_1.alias = "Npc3086"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203311_N3086"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3016
L5_1.alias = "Npc3016"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q12033_N3016"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1203309"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1047
L3_1.alias = "Npc1047"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203310_N1047"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3086
L4_1.alias = "Npc3086"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203311_N3086"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12447
L5_1.alias = "Npc12447"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1203310_N12447"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3016
L6_1.alias = "Npc3016"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q12033_N3016"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3093
L7_1.alias = "Npc3093"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q12033_N3093"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1203310"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1047
L3_1.alias = "Npc1047"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203311_N1047"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3086
L4_1.alias = "Npc3086"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1203311_N3086"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3016
L5_1.alias = "Npc3016"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q12033_N3016"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3093
L6_1.alias = "Npc3093"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q12033_N3093"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1203311"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1047
L3_1.alias = "Npc1047"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203312_N1047"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3016
L4_1.alias = "Npc3016"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q12033_N3016"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1203312"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1047
L3_1.alias = "Npc1047"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1203402_N1047"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12447
L4_1.alias = "Npc12447"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1203313_N12447"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3016
L5_1.alias = "Npc3016"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q12033_N3016"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1203313"] = L1_1
quest_data = L0_1