2022-07-12 13:03:35 +05:30

956 lines
18 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1
main_id = 11019
L0_1 = {}
L1_1 = 1101901
L2_1 = 1101902
L3_1 = 1101905
L4_1 = 1101903
L5_1 = 1101904
L6_1 = 1101906
L7_1 = 1101907
L8_1 = 1101908
L9_1 = 1101909
L10_1 = 1101910
L11_1 = 1101932
L12_1 = 1101911
L13_1 = 1101912
L14_1 = 1101933
L15_1 = 1101913
L16_1 = 1101914
L17_1 = 1101916
L18_1 = 1101915
L19_1 = 1101918
L20_1 = 1101919
L21_1 = 1101920
L22_1 = 1101921
L23_1 = 1101922
L24_1 = 1101925
L25_1 = 1101926
L26_1 = 1101927
L27_1 = 1101928
L28_1 = 1101929
L29_1 = 1101923
L30_1 = 1101924
L31_1 = 1101931
L32_1 = 1101930
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
L0_1[20] = L20_1
L0_1[21] = L21_1
L0_1[22] = L22_1
L0_1[23] = L23_1
L0_1[24] = L24_1
L0_1[25] = L25_1
L0_1[26] = L26_1
L0_1[27] = L27_1
L0_1[28] = L28_1
L0_1[29] = L29_1
L0_1[30] = L30_1
L0_1[31] = L31_1
L0_1[32] = L32_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1101901"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12533
L3_1.alias = "Npc12533"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101901_N12533"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101902"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2023
L3_1.alias = "Npc2023"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101904_N2023"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101904"] = L1_1
L1_1 = {}
L0_1["1101905"] = L1_1
L1_1 = {}
L0_1["1101906"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2035
L3_1.alias = "Npc2035"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101906_N2035"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2034
L4_1.alias = "Npc2034"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1101906_N2034"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1101907"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2035
L3_1.alias = "Npc2035"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101906_N2035"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2034
L4_1.alias = "Npc2034"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1101906_N2034"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1101908"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2034
L3_1.alias = "Npc2034"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101906_N2034"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101909"] = L1_1
L1_1 = {}
L0_1["1101910"] = L1_1
L1_1 = {}
L0_1["1101911"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101911_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101912"] = L1_1
L1_1 = {}
L0_1["1101913"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2104
L3_1.alias = "Npc2104"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101913_N2104"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101914"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2104
L3_1.alias = "Npc2104"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101913_N2104"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101915"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2104
L3_1.alias = "Npc2104"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101913_N2104"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101916"] = L1_1
L1_1 = {}
L0_1["1101918"] = L1_1
L1_1 = {}
L0_1["1101919"] = L1_1
L1_1 = {}
L0_1["1101920"] = L1_1
L1_1 = {}
L0_1["1101921"] = L1_1
L1_1 = {}
L0_1["1101922"] = L1_1
L1_1 = {}
L0_1["1101923"] = L1_1
L1_1 = {}
L0_1["1101924"] = L1_1
L1_1 = {}
L0_1["1101925"] = L1_1
L1_1 = {}
L0_1["1101926"] = L1_1
L1_1 = {}
L0_1["1101927"] = L1_1
L1_1 = {}
L0_1["1101928"] = L1_1
L1_1 = {}
L0_1["1101929"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101906_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101930"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101907_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101931"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2013
L3_1.alias = "Npc2013"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101901_N2013"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1101905_N1048"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12507
L5_1.alias = "Npc12507"
L5_1.script = "Actor/Npc/YLLQZYSneakAI"
L5_1.pos = "Q1101903_N12507"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12498
L6_1.alias = "Npc12498"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1101903_N12498"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12533
L7_1.alias = "Npc12533"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q1101901_N12533"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1101901"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2013
L3_1.alias = "Npc2013"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101901_N2013"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1101905_N1048"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12507
L5_1.alias = "Npc12507"
L5_1.script = "Actor/Npc/YLLQZYSneakAI"
L5_1.pos = "Q1101903_N12507"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12498
L6_1.alias = "Npc12498"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1101903_N12498"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1101902"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2023
L3_1.alias = "Npc2023"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101903_N2023"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1101904_N1048"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12507
L5_1.alias = "Npc12507"
L5_1.script = "Actor/Npc/YLLQZYSneakAI"
L5_1.pos = "Q1101903_N12507"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12498
L6_1.alias = "Npc12498"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1101903_N12498"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 2072
L7_1.alias = "Npc2072"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q1101903_N2072"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1101904"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1101903"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101904_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12498
L4_1.alias = "Npc12498"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1101904_N12498"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1101904"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2023
L3_1.alias = "Npc2023"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101903_N2023"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1101905_N1048"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12507
L5_1.alias = "Npc12507"
L5_1.script = "Actor/Npc/YLLQZYSneakAI"
L5_1.pos = "Q1101903_N12507"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12498
L6_1.alias = "Npc12498"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q1101903_N12498"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1101905"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2035
L3_1.alias = "Npc2035"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101906_N2035"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2034
L4_1.alias = "Npc2034"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1101906_N2034"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1048
L5_1.alias = "Npc1048"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1101906_N1048"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1101906"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101907_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101907"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101908_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101908"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2049
L3_1.alias = "Npc2049"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1101909_N2049"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1048
L4_1.alias = "Npc1048"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1101908_N1048"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1101909"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101910_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101910"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101911_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12403
L4_1.alias = "Npc12403"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1101911_N12403"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1101911"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12501
L3_1.alias = "Npc12501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101912_N12501"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12502
L4_1.alias = "Npc12502"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1101912_N12501"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1101912"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101913_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2104
L4_1.alias = "Npc2104"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1101913_N2104"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1101913"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101913_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710681
L3_1.alias = "Gadget70710681"
L3_1.pos = "Q1101915_guide"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1101914"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101913_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101915"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101913_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101916"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710689
L3_1.alias = "Gadget70710689"
L3_1.pos = "guide_Q1101918"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1101918"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710689
L3_1.alias = "Gadget70710689"
L3_1.pos = "guide_Q1101919"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1101919"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710689
L3_1.alias = "Gadget70710689"
L3_1.pos = "guide_Q1101920"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1101920"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710689
L3_1.alias = "Gadget70710689"
L3_1.pos = "guide_Q1101921"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1101921"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710689
L3_1.alias = "Gadget70710689"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1101922"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101923"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101924_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12504
L4_1.alias = "Npc12504"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1101924_N1048"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1101924"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101925"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101926"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101927"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101928"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101922_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101929"] = L1_1
L1_1 = {}
L0_1["1101930"] = L1_1
L1_1 = {}
L0_1["1101931"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101910_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101932"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1048
L3_1.alias = "Npc1048"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1101911_N1048"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12502
L4_1.alias = "Npc12502"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1101912_N12501"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1101933"] = L1_1
quest_data = L0_1