2022-04-29 16:40:51 +02:00

686 lines
13 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
main_id = 10200
L0_1 = {}
L1_1 = 1020001
L2_1 = 1020002
L3_1 = 1020003
L4_1 = 1020004
L5_1 = 1020005
L6_1 = 1020006
L7_1 = 1020007
L8_1 = 1020008
L9_1 = 1020009
L10_1 = 1020010
L11_1 = 1020011
L12_1 = 1020012
L13_1 = 1020013
L14_1 = 1020014
L15_1 = 1020015
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 160301
L3_1.alias = "Npc160301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200BruceSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 141401
L4_1.alias = "Npc141401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200JackSpawn"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 152301
L5_1.alias = "Npc152301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200JoseSpawn"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020003"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 160301
L3_1.alias = "Npc160301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200BruceSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 141401
L4_1.alias = "Npc141401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200JackSpawn"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 152301
L5_1.alias = "Npc152301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200JoseSpawn"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1020016"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10200Qin"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1020007"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10200Qin"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L2_1.scene_id = 1004
L2_1.room_id = 100402
L2_1.pos = "Q10200AvatarBorn"
L1_1.avatar = L2_1
L0_1["1020008"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200KleeSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1020010"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 160301
L3_1.alias = "Npc160301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200BruceSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 141401
L4_1.alias = "Npc141401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200JackSpawn"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 152301
L5_1.alias = "Npc152301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200JoseSpawn"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1006
L6_1.alias = "Qin"
L6_1.script = "Actor/Quest/Q411/Qin"
L6_1.pos = "Q10200Qin"
L6_1.scene_id = 1004
L6_1.room_id = 100402
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10090
L7_1.alias = "Npc10090"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q10200KleeSpawn"
L7_1.scene_id = 1004
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1020015"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 160301
L3_1.alias = "Npc160301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200BruceSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 141401
L4_1.alias = "Npc141401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200JackSpawn"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 152301
L5_1.alias = "Npc152301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200JoseSpawn"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1006
L6_1.alias = "Qin"
L6_1.script = "Actor/Quest/Q411/Qin"
L6_1.pos = "Q10200Qin"
L6_1.scene_id = 1004
L6_1.room_id = 100402
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10090
L7_1.alias = "Npc10090"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q10200KleeSpawn"
L7_1.scene_id = 1004
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1020003"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 160301
L3_1.alias = "Npc160301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200BruceSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 141401
L4_1.alias = "Npc141401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200JackSpawn"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 152301
L5_1.alias = "Npc152301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200JoseSpawn"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1006
L6_1.alias = "Qin"
L6_1.script = "Actor/Quest/Q411/Qin"
L6_1.pos = "Q10200Qin"
L6_1.scene_id = 1004
L6_1.room_id = 100402
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10090
L7_1.alias = "Npc10090"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q10200KleeSpawn"
L7_1.scene_id = 1004
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1020004"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 160301
L3_1.alias = "Npc160301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200BruceSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 141401
L4_1.alias = "Npc141401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200JackSpawn"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 152301
L5_1.alias = "Npc152301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200JoseSpawn"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1006
L6_1.alias = "Qin"
L6_1.script = "Actor/Quest/Q411/Qin"
L6_1.pos = "Q10200Qin"
L6_1.scene_id = 1004
L6_1.room_id = 100402
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10090
L7_1.alias = "Npc10090"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q10200KleeSpawn"
L7_1.scene_id = 1004
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1020011"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 160301
L3_1.alias = "Npc160301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200BruceSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 141401
L4_1.alias = "Npc141401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200JackSpawn"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 152301
L5_1.alias = "Npc152301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200JoseSpawn"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1006
L6_1.alias = "Qin"
L6_1.script = "Actor/Quest/Q411/Qin"
L6_1.pos = "Q10200Qin"
L6_1.scene_id = 1004
L6_1.room_id = 100402
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10090
L7_1.alias = "Npc10090"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q10200KleeSpawn"
L7_1.scene_id = 1004
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1020012"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 160301
L3_1.alias = "Npc160301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200BruceSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 141401
L4_1.alias = "Npc141401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200JackSpawn"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 152301
L5_1.alias = "Npc152301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200JoseSpawn"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1006
L6_1.alias = "Qin"
L6_1.script = "Actor/Quest/Q411/Qin"
L6_1.pos = "Q10200Qin"
L6_1.scene_id = 1004
L6_1.room_id = 100402
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10090
L7_1.alias = "Npc10090"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q10200KleeSpawn"
L7_1.scene_id = 1004
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1020013"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 160301
L3_1.alias = "Npc160301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200BruceSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 141401
L4_1.alias = "Npc141401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200JackSpawn"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 152301
L5_1.alias = "Npc152301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200JoseSpawn"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1006
L6_1.alias = "Qin"
L6_1.script = "Actor/Quest/Q411/Qin"
L6_1.pos = "Q10200Qin"
L6_1.scene_id = 1004
L6_1.room_id = 100402
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10090
L7_1.alias = "Npc10090"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q10200KleeSpawn"
L7_1.scene_id = 1004
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1020014"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 160301
L3_1.alias = "Npc160301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200BruceSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 141401
L4_1.alias = "Npc141401"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200JackSpawn"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 152301
L5_1.alias = "Npc152301"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200JoseSpawn"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1006
L6_1.alias = "Qin"
L6_1.script = "Actor/Quest/Q411/Qin"
L6_1.pos = "Q10200Qin"
L6_1.scene_id = 1004
L6_1.room_id = 100402
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10090
L7_1.alias = "Npc10090"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q10200KleeSpawn"
L7_1.scene_id = 1004
L7_1.room_id = 1
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1020016"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q10200PaimonSpawn"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1006
L4_1.alias = "Qin"
L4_1.script = "Actor/Quest/Q411/Qin"
L4_1.pos = "Q10200Qin"
L4_1.scene_id = 1004
L4_1.room_id = 100402
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10090
L5_1.alias = "Npc10090"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q10200KleeSpawn"
L5_1.scene_id = 1004
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1009
L3_1.pos = "Q10200AvatarSpawn"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1020005"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10200Qin"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200KleeSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1020006"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10200Qin"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200KleeSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1020007"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10200Qin"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q10200KleeSpawn"
L4_1.scene_id = 1004
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1020008"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200KleeSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1020009"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10090
L3_1.alias = "Npc10090"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10200KleeSpawn"
L3_1.scene_id = 1004
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1020010"] = L1_1