Grasscutter_Resources/Resources/Scripts/Scene/50056/scene50056_group250056028.lua
2022-04-29 16:40:51 +02:00

140 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 250056028
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 28001
L3_1 = {}
L3_1.x = -184.347
L3_1.y = 0.124
L3_1.z = 69.922
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L3_1 = {}
L3_1.config_id = 28002
L4_1 = {}
L4_1.x = -167.151
L4_1.y = 0.124
L4_1.z = 69.897
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L4_1 = {}
L4_1.config_id = 28003
L5_1 = {}
L5_1.x = -140.178
L5_1.y = 0.124
L5_1.z = 44.585
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L5_1 = {}
L5_1.config_id = 28004
L6_1 = {}
L6_1.x = -139.994
L6_1.y = 0.124
L6_1.z = 27.432
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L6_1 = {}
L6_1.config_id = 28005
L7_1 = {}
L7_1.x = -113.644
L7_1.y = 0.124
L7_1.z = 69.963
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L7_1 = {}
L7_1.config_id = 28006
L8_1 = {}
L8_1.x = -95.884
L8_1.y = 0.124
L8_1.z = 69.946
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L8_1 = {}
L8_1.config_id = 28007
L9_1 = {}
L9_1.x = -114.815
L9_1.y = 0.124
L9_1.z = 0.032
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L9_1 = {}
L9_1.config_id = 28008
L10_1 = {}
L10_1.x = -94.645
L10_1.y = 0.124
L10_1.z = -0.025
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1