mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
166 lines
2.8 KiB
Lua
166 lines
2.8 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = {}
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L0_1.group_id = 250016032
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 32001
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L2_1.monster_id = 21010601
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L3_1 = {}
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L3_1.x = -31.512
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L3_1.y = -11.0
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L3_1.z = 222.952
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 90.113
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L3_1 = {}
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L3_1.config_id = 32002
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L3_1.monster_id = 21010601
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L4_1 = {}
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L4_1.x = -22.085
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L4_1.y = -11.0
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L4_1.z = 223.133
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 272.936
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L4_1 = {}
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L4_1.config_id = 32003
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L4_1.monster_id = 21010601
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L5_1 = {}
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L5_1.x = -27.713
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L5_1.y = -11.0
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L5_1.z = 229.806
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 178.17
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 1
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L5_1 = {}
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L5_1.config_id = 32005
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L5_1.monster_id = 21020101
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L6_1 = {}
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L6_1.x = -14.185
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L6_1.y = -11.0
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L6_1.z = 225.716
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 269.478
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 1
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L5_1.pose_id = 401
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 32004
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L2_1.gadget_id = 70300107
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L3_1 = {}
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L3_1.x = -26.873
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L3_1.y = -11.0
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L3_1.z = 223.422
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L1_1[1] = L2_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1032006
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L2_1.name = "ANY_MONSTER_DIE_32006"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_32006"
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L2_1.action = "action_EVENT_ANY_MONSTER_DIE_32006"
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L1_1[1] = L2_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = 32001
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L5_1 = 32002
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L6_1 = 32003
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L7_1 = 32005
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 32004
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_MONSTER_DIE_32006"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_32006 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.UnlockForce
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L3_2 = A0_2
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L4_2 = 1
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : unlock_force"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_32006 = L1_1
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