Grasscutter_Resources/Resources/Scripts/Scene/50015/scene50015_group250015049.lua
2022-04-29 16:40:51 +02:00

298 lines
5.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 250015049
L1_1 = {}
L2_1 = {}
L2_1.config_id = 49001
L2_1.monster_id = 21020201
L3_1 = {}
L3_1.x = 168.63
L3_1.y = 0.5
L3_1.z = -80.401
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 270.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 49002
L3_1.monster_id = 21020201
L4_1 = {}
L4_1.x = 168.546
L4_1.y = 0.5
L4_1.z = -72.096
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 270.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 49003
L4_1.monster_id = 22010301
L5_1 = {}
L5_1.x = 173.774
L5_1.y = 0.5
L5_1.z = -75.989
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 270.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 49004
L2_1.gadget_id = 70211031
L3_1 = {}
L3_1.x = 175.384
L3_1.y = 0.5
L3_1.z = -78.549
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\230\136\152\230\150\151\232\182\133\231\186\167\232\146\153\229\190\183"
L2_1.isOneoff = true
L2_1.persistent = true
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 49005
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 20.5
L3_1 = {}
L3_1.x = 175.898
L3_1.y = 0.5
L3_1.z = -74.607
L2_1.pos = L3_1
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1049005
L2_1.name = "ENTER_REGION_49005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_49005"
L2_1.action = "action_EVENT_ENTER_REGION_49005"
L3_1 = {}
L3_1.config_id = 1049006
L3_1.name = "ANY_MONSTER_DIE_49006"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_49006"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_49006"
L4_1 = {}
L4_1.config_id = 1049007
L4_1.name = "ANY_MONSTER_DIE_49007"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_49007"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_49007"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 49001
L5_1 = 49002
L6_1 = 49003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 49005
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_49005"
L5_1 = "ANY_MONSTER_DIE_49006"
L6_1 = "ANY_MONSTER_DIE_49007"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 49005 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_49005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = {}
L2_2.x = 84
L2_2.y = -5
L2_2.z = -269
L3_2 = ScriptLib
L3_2 = L3_2.ShowReminderRadius
L4_2 = A0_2
L5_2 = 1110022
L6_2 = L2_2
L7_2 = 20
L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
if 0 ~= L3_2 then
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.LockMonsterHp
L4_2 = A0_2
L5_2 = 49001
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.LockMonsterHp
L4_2 = A0_2
L5_2 = 49002
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_ENTER_REGION_49005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 49003 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_49006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.UnlockMonsterHp
L3_2 = A0_2
L4_2 = 49001
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : unlock_monster_hp_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.UnlockMonsterHp
L3_2 = A0_2
L4_2 = 49002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : unlock_monster_hp_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_49006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 250015049
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_49007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 49004
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_gadget"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_49007 = L1_1