mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
277 lines
5.2 KiB
Lua
277 lines
5.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 250010014
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 11
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L2_1.monster_id = 21020201
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L3_1 = {}
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L3_1.x = 44.881
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L3_1.y = 6.98
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L3_1.z = -20.725
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 169.232
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L3_1 = {}
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L3_1.config_id = 12
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L3_1.monster_id = 21020201
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L4_1 = {}
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L4_1.x = 67.676
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L4_1.y = 6.98
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L4_1.z = -22.148
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 197.71
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 92
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L2_1.gadget_id = 70380004
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L3_1 = {}
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L3_1.x = 55.634
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L3_1.y = 6.98
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L3_1.z = -32.416
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L2_1.route_id = 7
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L1_1[1] = L2_1
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 46
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 2
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L3_1 = {}
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L3_1.x = 55.563
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L3_1.y = 6.984
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L3_1.z = -36.123
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L2_1.pos = L3_1
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L1_1[1] = L2_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1000046
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L2_1.name = "ENTER_REGION_46"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_46"
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L2_1.action = "action_EVENT_ENTER_REGION_46"
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L2_1.forbid_guest = false
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L3_1 = {}
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L3_1.config_id = 1000048
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L3_1.name = "ANY_MONSTER_DIE_48"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_48"
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L3_1.action = "action_EVENT_ANY_MONSTER_DIE_48"
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L3_1.trigger_count = 0
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L4_1 = {}
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L4_1.config_id = 1000049
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L4_1.name = "ANY_MONSTER_DIE_49"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_49"
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L4_1.action = "action_EVENT_ANY_MONSTER_DIE_49"
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L4_1.trigger_count = 0
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 46
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L3_1[1] = L4_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_46"
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L5_1 = "ANY_MONSTER_DIE_48"
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L6_1 = "ANY_MONSTER_DIE_49"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 46 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_46 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateGadget
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 92
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_gadget"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 11
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L4_2.delay_time = 2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 12
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L4_2.delay_time = 4
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_46 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if L2_2 ~= 11 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_48 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 11
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L4_2.delay_time = 1
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_48 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if L2_2 ~= 12 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_49 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 12
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L4_2.delay_time = 1
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_monster"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_49 = L1_1
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