Grasscutter_Resources/Resources/Scripts/Scene/50008/scene50008_group250008095.lua
2022-04-29 16:40:51 +02:00

269 lines
5.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 250008095
L1_1 = {}
L1_1.father_quest = 20020
L2_1 = L1_1.father_quest
L3_1 = "03"
L2_1 = L2_1 .. L3_1
L1_1.quest_id = L2_1
L1_1.quest_progress = "VisionRiddle"
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 393
L3_1.gadget_id = 70800013
L4_1 = {}
L4_1.x = 216.15
L4_1.y = 9.21
L4_1.z = -200.903
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 18.72
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 394
L4_1.gadget_id = 70800014
L5_1 = {}
L5_1.x = 212.73
L5_1.y = 4.817
L5_1.z = -194.34
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 18.08
L5_1.y = 330.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 395
L5_1.gadget_id = 70800014
L6_1 = {}
L6_1.x = 223.89
L6_1.y = -2.2
L6_1.z = -200.607
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 8.9
L6_1.y = 35.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 288
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 15
L4_1 = {}
L4_1.x = 216.12
L4_1.y = 9.21
L4_1.z = -212.098
L3_1.pos = L4_1
L4_1 = {}
L4_1.config_id = 95001
L5_1 = RegionShape
L5_1 = L5_1.SPHERE
L4_1.shape = L5_1
L4_1.radius = 40
L5_1 = {}
L5_1.x = 217.649
L5_1.y = 9.21
L5_1.z = -206.305
L4_1.pos = L5_1
L2_1[1] = L3_1
L2_1[2] = L4_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1000288
L3_1.name = "ENTER_REGION_288"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = "0"
L3_1.condition = "condition_EVENT_ENTER_REGION_288"
L3_1.action = "action_EVENT_ENTER_REGION_288"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1095001
L4_1.name = "ENTER_REGION_95001"
L5_1 = EventType
L5_1 = L5_1.EVENT_ENTER_REGION
L4_1.event = L5_1
L4_1.source = "0"
L4_1.condition = "condition_EVENT_ENTER_REGION_95001"
L4_1.action = "action_EVENT_ENTER_REGION_95001"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1095002
L5_1.name = "QUEST_FINISH_95002"
L6_1 = EventType
L6_1 = L6_1.EVENT_QUEST_FINISH
L5_1.event = L6_1
L6_1 = L1_1.quest_id
L5_1.source = L6_1
L5_1.condition = ""
L5_1.action = "action_EVENT_QUEST_FINISH_95002"
L5_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 393
L6_1 = 394
L7_1 = 395
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 288
L6_1 = 95001
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ENTER_REGION_288"
L6_1 = "ENTER_REGION_95001"
L7_1 = "QUEST_FINISH_95002"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 288 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_288 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 393
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_288 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 95001 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_95001 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = L1_1.quest_progress
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_95001 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 393
L5_2 = GadgetState
L5_2 = L5_2.GearStop
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_95002 = L2_1