mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
410 lines
7.3 KiB
Lua
410 lines
7.3 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
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L0_1 = {}
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L0_1.group_id = 244007005
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 5009
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L2_1.gadget_id = 70900205
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L3_1 = {}
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L3_1.x = 6.422
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L3_1.y = -5.01
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L3_1.z = 0.504
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 1
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L1_1[1] = L2_1
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 5008
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 30
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L3_1 = {}
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L3_1.x = -0.015
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L3_1.y = -0.102
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L3_1.z = -2.926
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.config_id = 5011
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 30
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L4_1 = {}
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L4_1.x = 0.265
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L4_1.y = -0.083
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L4_1.z = -0.287
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L3_1.pos = L4_1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1005008
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L2_1.name = "ENTER_REGION_5008"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ENTER_REGION_5008"
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L2_1.action = "action_EVENT_ENTER_REGION_5008"
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L2_1.forbid_guest = false
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L3_1 = {}
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L3_1.config_id = 1005011
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L3_1.name = "ENTER_REGION_5011"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ENTER_REGION_5011"
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L3_1.action = "action_EVENT_ENTER_REGION_5011"
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L3_1.forbid_guest = false
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L4_1 = {}
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L4_1.config_id = 1005012
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L4_1.name = "TIMER_EVENT_5012"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_TIMER_EVENT
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L4_1.event = L5_1
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L4_1.source = "T5"
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L4_1.condition = ""
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L4_1.action = "action_EVENT_TIMER_EVENT_5012"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 5001
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L3_1 = {}
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L3_1.x = -8.17
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L3_1.y = -0.102
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L3_1.z = -4.685
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.tag = 4
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L3_1 = {}
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L3_1.config_id = 5002
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L4_1 = {}
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L4_1.x = -7.313
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L4_1.y = -0.102
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L4_1.z = -1.091
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.tag = 4
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L4_1 = {}
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L4_1.config_id = 5003
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L5_1 = {}
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L5_1.x = -8.053
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L5_1.y = -0.102
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L5_1.z = 1.863
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 0.0
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.tag = 4
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L5_1 = {}
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L5_1.config_id = 5004
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L6_1 = {}
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L6_1.x = -12.662
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L6_1.y = -0.102
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L6_1.z = -4.019
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 0.0
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.tag = 4
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L6_1 = {}
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L6_1.config_id = 5005
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L7_1 = {}
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L7_1.x = -12.211
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L7_1.y = -0.102
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L7_1.z = -0.631
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 0.0
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L7_1.y = 0.0
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L7_1.z = 0.0
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L6_1.rot = L7_1
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L6_1.tag = 4
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L7_1 = {}
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L7_1.config_id = 5006
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L8_1 = {}
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L8_1.x = -12.775
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L8_1.y = -0.102
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L8_1.z = 2.684
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L7_1.pos = L8_1
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L8_1 = {}
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L8_1.x = 0.0
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L8_1.y = 0.0
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L8_1.z = 0.0
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L7_1.rot = L8_1
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L7_1.tag = 4
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L8_1 = {}
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L8_1.config_id = 5007
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L9_1 = {}
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L9_1.x = -16.973
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L9_1.y = -0.102
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L9_1.z = -1.281
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L8_1.pos = L9_1
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L9_1 = {}
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L9_1.x = 0.0
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L9_1.y = 0.0
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L9_1.z = 0.0
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L8_1.rot = L9_1
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L8_1.tag = 4
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L9_1 = {}
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L9_1.config_id = 5010
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L10_1 = {}
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L10_1.x = -5.115
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L10_1.y = -0.102
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L10_1.z = -8.58
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L9_1.pos = L10_1
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L10_1 = {}
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L10_1.x = 0.0
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L10_1.y = 0.0
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L10_1.z = 0.0
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L9_1.rot = L10_1
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L9_1.tag = 8
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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L1_1[7] = L8_1
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L1_1[8] = L9_1
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points = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 5009
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 5009
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L4_1[1] = L5_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L5_1 = 5008
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L6_1 = 5011
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "ENTER_REGION_5008"
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L6_1 = "ENTER_REGION_5011"
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L7_1 = "TIMER_EVENT_5012"
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L4_1[3] = L7_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 5008 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "IS_BOSS_DEAD"
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L5_2 = 244007001
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_5008 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AutoPoolMonsterTide
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L3_2 = A0_2
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L4_2 = 5
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L5_2 = 244007005
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L6_2 = {}
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L7_2 = 13035
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L6_2[1] = L7_2
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L7_2 = 0
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L8_2 = {}
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L9_2 = {}
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L10_2 = {}
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L10_2.total_count = 5
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L10_2.min_count = 5
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L10_2.max_count = 5
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L10_2.tag = 4
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L10_2.fill_time = 0
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L10_2.fill_count = 0
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateGroupTimerEvent
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L3_2 = A0_2
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L4_2 = 244007005
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L5_2 = "T5"
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L6_2 = 30
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : create_timerevent_by_group"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_5008 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 5011 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "EXTRA_MONSTER"
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L5_2 = 244007001
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if L2_2 ~= 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "IS_BOSS_DEAD"
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L5_2 = 244007001
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_5011 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AutoPoolMonsterTide
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L3_2 = A0_2
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L4_2 = 51
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L5_2 = 244007005
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L6_2 = {}
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L7_2 = 13040
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L6_2[1] = L7_2
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L7_2 = 0
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L8_2 = {}
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L9_2 = {}
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L10_2 = {}
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L10_2.total_count = 1
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L10_2.min_count = 1
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L10_2.max_count = 1
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L10_2.tag = 8
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L10_2.fill_time = 0
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L10_2.fill_count = 0
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_5011 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.KillGroupEntity
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 244007005
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L5_2 = GroupKillPolicy
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L5_2 = L5_2.GROUP_KILL_MONSTER
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L4_2.kill_policy = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : kill_monster_by_group"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.RefreshGroup
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 244007005
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L4_2.suite = 2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_TIMER_EVENT_5012 = L1_1
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