Grasscutter_Resources/Resources/Scripts/Scene/40015/scene40015_group240015005.lua
2022-04-29 16:40:51 +02:00

185 lines
3.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 240015005
L1_1 = {}
L2_1 = {}
L2_1.config_id = 5001
L2_1.monster_id = 25010501
L3_1 = {}
L3_1.x = -139.643
L3_1.y = 37.255
L3_1.z = 84.419
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 150.363
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 5002
L3_1.monster_id = 25010301
L4_1 = {}
L4_1.x = -130.551
L4_1.y = 37.212
L4_1.z = 84.451
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 219.055
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 5003
L4_1.monster_id = 25030201
L5_1 = {}
L5_1.x = -142.495
L5_1.y = 37.221
L5_1.z = 76.4
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 74.797
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 5004
L5_1.monster_id = 25030201
L6_1 = {}
L6_1.x = -130.265
L6_1.y = 37.211
L6_1.z = 77.948
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 5005
L6_1.monster_id = 25020201
L7_1 = {}
L7_1.x = -143.784
L7_1.y = 37.233
L7_1.z = 83.447
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 158.133
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 5006
L7_1.monster_id = 25030201
L8_1 = {}
L8_1.x = -135.421
L8_1.y = 37.227
L8_1.z = 76.721
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 32.003
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1005007
L2_1.name = "ANY_MONSTER_DIE_5007"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_5007"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_5007"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_5007"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 5001
L6_1 = 5002
L7_1 = 5003
L8_1 = 5004
L9_1 = 5005
L10_1 = 5006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_5007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 240015009
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_5007 = L1_1