Grasscutter_Resources/Resources/Scripts/Scene/40009/scene40009_group240009005.lua
2022-04-29 16:40:51 +02:00

269 lines
4.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 240009005
L1_1 = {}
L2_1 = {}
L2_1.config_id = 5001
L2_1.monster_id = 21011001
L3_1 = {}
L3_1.x = -136.672
L3_1.y = 19.016
L3_1.z = 45.817
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 265.88
L3_1.z = 0.608
L2_1.rot = L3_1
L2_1.level = 1
L2_1.disableWander = true
L2_1.pose_id = 32
L3_1 = {}
L3_1.config_id = 5002
L3_1.monster_id = 20010901
L4_1 = {}
L4_1.x = -147.249
L4_1.y = 18.017
L4_1.z = 41.695
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 359.801
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 5003
L4_1.monster_id = 21011001
L5_1 = {}
L5_1.x = -157.003
L5_1.y = 19.016
L5_1.z = 45.841
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 90.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.disableWander = true
L4_1.pose_id = 32
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 5004
L2_1.gadget_id = 70211022
L3_1 = {}
L3_1.x = -146.98
L3_1.y = 18.993
L3_1.z = 35.375
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 6
L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\232\146\153\229\190\183"
L2_1.isOneoff = true
L2_1.persistent = true
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 5006
L3_1 = RegionShape
L3_1 = L3_1.CUBIC
L2_1.shape = L3_1
L3_1 = {}
L3_1.x = 25.0
L3_1.y = 20.0
L3_1.z = 5.0
L2_1.size = L3_1
L3_1 = {}
L3_1.x = -147.252
L3_1.y = 18.016
L3_1.z = 47.478
L2_1.pos = L3_1
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1005005
L2_1.name = "ANY_MONSTER_DIE_5005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_5005"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_5005"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1005006
L3_1.name = "ENTER_REGION_5006"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_5006"
L3_1.action = "action_EVENT_ENTER_REGION_5006"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 5001
L5_1 = 5003
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 5004
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 5006
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_5005"
L5_1 = "ENTER_REGION_5006"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 5002
L5_1[1] = L6_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_5005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 5004
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 240009005
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_5005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 5006 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_5006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 240009005
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 5004
L5_2 = GadgetState
L5_2 = L5_2.ChestLocked
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_5006 = L1_1