Grasscutter_Resources/Resources/Scripts/Scene/30001/scene30001_group230001019.lua
2022-04-29 16:40:51 +02:00

2763 lines
58 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1
L0_1 = {}
L0_1.group_id = 230001019
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1
L2_1.npc_id = 86
L3_1 = {}
L3_1.x = -5.657
L3_1.y = 0.017
L3_1.z = -9.214
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L1_1[1] = L2_1
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 74
L2_1.gadget_id = 70211001
L3_1 = {}
L3_1.x = -5.256
L3_1.y = 0.016
L3_1.z = -78.658
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\232\146\153\229\190\183"
L2_1.showcutscene = true
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.config_id = 75
L3_1.gadget_id = 70211001
L4_1 = {}
L4_1.x = -5.308
L4_1.y = 0.017
L4_1.z = -76.79
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\232\146\153\229\190\183"
L3_1.showcutscene = true
L3_1.isOneoff = true
L3_1.persistent = true
L4_1 = {}
L4_1.config_id = 76
L4_1.gadget_id = 70211011
L5_1 = {}
L5_1.x = -5.329
L5_1.y = 0.016
L5_1.z = -74.912
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
L4_1.showcutscene = true
L4_1.isOneoff = true
L4_1.persistent = true
L5_1 = {}
L5_1.config_id = 77
L5_1.gadget_id = 70350002
L6_1 = {}
L6_1.x = -4.9
L6_1.y = -0.24
L6_1.z = -83.906
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 177.663
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 126
L6_1.gadget_id = 70211012
L7_1 = {}
L7_1.x = 1.28
L7_1.y = 7.517
L7_1.z = -119.299
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 269.4
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
L7_1 = GadgetState
L7_1 = L7_1.ChestLocked
L6_1.state = L7_1
L6_1.isOneoff = true
L6_1.persistent = true
L7_1 = {}
L7_1.config_id = 127
L7_1.gadget_id = 70211012
L8_1 = {}
L8_1.x = -2.734
L8_1.y = 7.517
L8_1.z = -122.953
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 359.2
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
L8_1 = GadgetState
L8_1 = L8_1.ChestLocked
L7_1.state = L8_1
L7_1.isOneoff = true
L7_1.persistent = true
L8_1 = {}
L8_1.config_id = 128
L8_1.gadget_id = 70211012
L9_1 = {}
L9_1.x = -9.135
L9_1.y = 7.517
L9_1.z = -122.652
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 359.9
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
L9_1 = GadgetState
L9_1 = L9_1.ChestLocked
L8_1.state = L9_1
L8_1.isOneoff = true
L8_1.persistent = true
L9_1 = {}
L9_1.config_id = 129
L9_1.gadget_id = 70211012
L10_1 = {}
L10_1.x = -11.642
L10_1.y = 7.517
L10_1.z = -118.448
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 93.49
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
L10_1 = GadgetState
L10_1 = L10_1.ChestLocked
L9_1.state = L10_1
L9_1.isOneoff = true
L9_1.persistent = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 5
L3_1 = RegionShape
L3_1 = L3_1.CUBIC
L2_1.shape = L3_1
L3_1 = {}
L3_1.x = 2.53
L3_1.y = 5.91
L3_1.z = 10.38
L2_1.size = L3_1
L3_1 = {}
L3_1.x = 37.816
L3_1.y = 1.516
L3_1.z = -106.2
L2_1.pos = L3_1
L3_1 = {}
L3_1.config_id = 6
L4_1 = RegionShape
L4_1 = L4_1.CUBIC
L3_1.shape = L4_1
L4_1 = {}
L4_1.x = 3.02
L4_1.y = 9.36
L4_1.z = 17.84
L3_1.size = L4_1
L4_1 = {}
L4_1.x = 13.8
L4_1.y = 2.899
L4_1.z = -75.214
L3_1.pos = L4_1
L4_1 = {}
L4_1.config_id = 8
L5_1 = RegionShape
L5_1 = L5_1.CUBIC
L4_1.shape = L5_1
L5_1 = {}
L5_1.x = 2.69
L5_1.y = 18.81
L5_1.z = 8.74
L4_1.size = L5_1
L5_1 = {}
L5_1.x = 74.62
L5_1.y = -0.484
L5_1.z = -114.557
L4_1.pos = L5_1
L5_1 = {}
L5_1.config_id = 9
L6_1 = RegionShape
L6_1 = L6_1.CUBIC
L5_1.shape = L6_1
L6_1 = {}
L6_1.x = 2.46
L6_1.y = 15.38
L6_1.z = 10.11
L5_1.size = L6_1
L6_1 = {}
L6_1.x = 142.004
L6_1.y = -0.484
L6_1.z = -114.956
L5_1.pos = L6_1
L6_1 = {}
L6_1.config_id = 10
L7_1 = RegionShape
L7_1 = L7_1.CUBIC
L6_1.shape = L7_1
L7_1 = {}
L7_1.x = 2.46
L7_1.y = 15.24
L7_1.z = 8.06
L6_1.size = L7_1
L7_1 = {}
L7_1.x = 65.265
L7_1.y = -0.483
L7_1.z = -156.546
L6_1.pos = L7_1
L7_1 = {}
L7_1.config_id = 11
L8_1 = RegionShape
L8_1 = L8_1.CUBIC
L7_1.shape = L8_1
L8_1 = {}
L8_1.x = 2.14
L8_1.y = 13.44
L8_1.z = 8.65
L7_1.size = L8_1
L8_1 = {}
L8_1.x = 37.776
L8_1.y = -0.484
L8_1.z = -154.862
L7_1.pos = L8_1
L8_1 = {}
L8_1.config_id = 12
L9_1 = RegionShape
L9_1 = L9_1.CUBIC
L8_1.shape = L9_1
L9_1 = {}
L9_1.x = 9.09
L9_1.y = 15.54
L9_1.z = 2.3
L8_1.size = L9_1
L9_1 = {}
L9_1.x = 55.62
L9_1.y = -0.484
L9_1.z = -124.911
L8_1.pos = L9_1
L9_1 = {}
L9_1.config_id = 13
L10_1 = RegionShape
L10_1 = L10_1.CUBIC
L9_1.shape = L10_1
L10_1 = {}
L10_1.x = 11.93
L10_1.y = 17.26
L10_1.z = 3.18
L9_1.size = L10_1
L10_1 = {}
L10_1.x = 11.789
L10_1.y = -0.484
L10_1.z = -192.948
L9_1.pos = L10_1
L10_1 = {}
L10_1.config_id = 14
L11_1 = RegionShape
L11_1 = L11_1.CUBIC
L10_1.shape = L11_1
L11_1 = {}
L11_1.x = 10.13
L11_1.y = 24.11
L11_1.z = 3.09
L10_1.size = L11_1
L11_1 = {}
L11_1.x = -20.194
L11_1.y = -0.568
L11_1.z = -234.308
L10_1.pos = L11_1
L11_1 = {}
L11_1.config_id = 15
L12_1 = RegionShape
L12_1 = L12_1.CUBIC
L11_1.shape = L12_1
L12_1 = {}
L12_1.x = 17.5
L12_1.y = 14.63
L12_1.z = 2.79
L11_1.size = L12_1
L12_1 = {}
L12_1.x = -66.6
L12_1.y = 5.425
L12_1.z = -179.311
L11_1.pos = L12_1
L12_1 = {}
L12_1.config_id = 16
L13_1 = RegionShape
L13_1 = L13_1.CUBIC
L12_1.shape = L13_1
L13_1 = {}
L13_1.x = 8.8
L13_1.y = 12.31
L13_1.z = 2.5
L12_1.size = L13_1
L13_1 = {}
L13_1.x = -45.998
L13_1.y = 2.017
L13_1.z = -120.205
L12_1.pos = L13_1
L13_1 = {}
L13_1.config_id = 17
L14_1 = RegionShape
L14_1 = L14_1.CUBIC
L13_1.shape = L14_1
L14_1 = {}
L14_1.x = 3.89
L14_1.y = 14.97
L14_1.z = 13.13
L13_1.size = L14_1
L14_1 = {}
L14_1.x = -22.903
L14_1.y = 0.016
L14_1.z = -74.02
L13_1.pos = L14_1
L14_1 = {}
L14_1.config_id = 18
L15_1 = RegionShape
L15_1 = L15_1.SPHERE
L14_1.shape = L15_1
L14_1.radius = 5
L15_1 = {}
L15_1.x = -4.733
L15_1.y = 0.016
L15_1.z = -12.288
L14_1.pos = L15_1
L15_1 = {}
L15_1.config_id = 50
L16_1 = RegionShape
L16_1 = L16_1.SPHERE
L15_1.shape = L16_1
L15_1.radius = 5
L16_1 = {}
L16_1.x = -5.324
L16_1.y = 0.016
L16_1.z = -23.993
L15_1.pos = L16_1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000005
L2_1.name = "ENTER_REGION_5"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_5"
L2_1.action = "action_EVENT_ENTER_REGION_5"
L2_1.trigger_count = 0
L2_1.forbid_guest = false
L3_1 = {}
L3_1.config_id = 1000006
L3_1.name = "ENTER_REGION_6"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_6"
L3_1.action = "action_EVENT_ENTER_REGION_6"
L3_1.trigger_count = 0
L3_1.forbid_guest = false
L4_1 = {}
L4_1.config_id = 1000008
L4_1.name = "ENTER_REGION_8"
L5_1 = EventType
L5_1 = L5_1.EVENT_ENTER_REGION
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ENTER_REGION_8"
L4_1.action = "action_EVENT_ENTER_REGION_8"
L4_1.trigger_count = 0
L4_1.forbid_guest = false
L5_1 = {}
L5_1.config_id = 1000009
L5_1.name = "ENTER_REGION_9"
L6_1 = EventType
L6_1 = L6_1.EVENT_ENTER_REGION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ENTER_REGION_9"
L5_1.action = "action_EVENT_ENTER_REGION_9"
L5_1.trigger_count = 0
L5_1.forbid_guest = false
L6_1 = {}
L6_1.config_id = 1000010
L6_1.name = "ENTER_REGION_10"
L7_1 = EventType
L7_1 = L7_1.EVENT_ENTER_REGION
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ENTER_REGION_10"
L6_1.action = "action_EVENT_ENTER_REGION_10"
L6_1.trigger_count = 0
L6_1.forbid_guest = false
L7_1 = {}
L7_1.config_id = 1000011
L7_1.name = "ENTER_REGION_11"
L8_1 = EventType
L8_1 = L8_1.EVENT_ENTER_REGION
L7_1.event = L8_1
L7_1.source = ""
L7_1.condition = "condition_EVENT_ENTER_REGION_11"
L7_1.action = "action_EVENT_ENTER_REGION_11"
L7_1.trigger_count = 0
L7_1.forbid_guest = false
L8_1 = {}
L8_1.config_id = 1000012
L8_1.name = "ENTER_REGION_12"
L9_1 = EventType
L9_1 = L9_1.EVENT_ENTER_REGION
L8_1.event = L9_1
L8_1.source = ""
L8_1.condition = "condition_EVENT_ENTER_REGION_12"
L8_1.action = "action_EVENT_ENTER_REGION_12"
L8_1.trigger_count = 0
L8_1.forbid_guest = false
L9_1 = {}
L9_1.config_id = 1000013
L9_1.name = "ENTER_REGION_13"
L10_1 = EventType
L10_1 = L10_1.EVENT_ENTER_REGION
L9_1.event = L10_1
L9_1.source = ""
L9_1.condition = "condition_EVENT_ENTER_REGION_13"
L9_1.action = "action_EVENT_ENTER_REGION_13"
L9_1.trigger_count = 0
L9_1.forbid_guest = false
L10_1 = {}
L10_1.config_id = 1000014
L10_1.name = "ENTER_REGION_14"
L11_1 = EventType
L11_1 = L11_1.EVENT_ENTER_REGION
L10_1.event = L11_1
L10_1.source = ""
L10_1.condition = "condition_EVENT_ENTER_REGION_14"
L10_1.action = "action_EVENT_ENTER_REGION_14"
L10_1.trigger_count = 0
L10_1.forbid_guest = false
L11_1 = {}
L11_1.config_id = 1000015
L11_1.name = "ENTER_REGION_15"
L12_1 = EventType
L12_1 = L12_1.EVENT_ENTER_REGION
L11_1.event = L12_1
L11_1.source = ""
L11_1.condition = "condition_EVENT_ENTER_REGION_15"
L11_1.action = "action_EVENT_ENTER_REGION_15"
L11_1.trigger_count = 0
L11_1.forbid_guest = false
L12_1 = {}
L12_1.config_id = 1000016
L12_1.name = "ENTER_REGION_16"
L13_1 = EventType
L13_1 = L13_1.EVENT_ENTER_REGION
L12_1.event = L13_1
L12_1.source = ""
L12_1.condition = "condition_EVENT_ENTER_REGION_16"
L12_1.action = "action_EVENT_ENTER_REGION_16"
L12_1.trigger_count = 0
L12_1.forbid_guest = false
L13_1 = {}
L13_1.config_id = 1000017
L13_1.name = "ENTER_REGION_17"
L14_1 = EventType
L14_1 = L14_1.EVENT_ENTER_REGION
L13_1.event = L14_1
L13_1.source = ""
L13_1.condition = "condition_EVENT_ENTER_REGION_17"
L13_1.action = "action_EVENT_ENTER_REGION_17"
L13_1.trigger_count = 0
L13_1.forbid_guest = false
L14_1 = {}
L14_1.config_id = 1000018
L14_1.name = "ENTER_REGION_18"
L15_1 = EventType
L15_1 = L15_1.EVENT_ENTER_REGION
L14_1.event = L15_1
L14_1.source = ""
L14_1.condition = "condition_EVENT_ENTER_REGION_18"
L14_1.action = "action_EVENT_ENTER_REGION_18"
L14_1.trigger_count = 0
L14_1.forbid_guest = false
L15_1 = {}
L15_1.config_id = 1000050
L15_1.name = "ENTER_REGION_50"
L16_1 = EventType
L16_1 = L16_1.EVENT_ENTER_REGION
L15_1.event = L16_1
L15_1.source = ""
L15_1.condition = "condition_EVENT_ENTER_REGION_50"
L15_1.action = "action_EVENT_ENTER_REGION_50"
L15_1.forbid_guest = false
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "grouplevel1"
L2_1.value = 0
L2_1.no_refresh = false
L3_1 = {}
L3_1.configId = 2
L3_1.name = "grouplevel3"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 3
L4_1.name = "grouplevel5"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 4
L5_1.name = "grouplevel7"
L5_1.value = 0
L5_1.no_refresh = false
L6_1 = {}
L6_1.configId = 5
L6_1.name = "grouplevel9"
L6_1.value = 0
L6_1.no_refresh = false
L7_1 = {}
L7_1.configId = 6
L7_1.name = "grouplevel12"
L7_1.value = 0
L7_1.no_refresh = false
L8_1 = {}
L8_1.configId = 7
L8_1.name = "grouplevel14"
L8_1.value = 0
L8_1.no_refresh = false
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 77
L5_1 = 126
L6_1 = 127
L7_1 = 128
L8_1 = 129
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 5
L5_1 = 6
L6_1 = 8
L7_1 = 9
L8_1 = 10
L9_1 = 11
L10_1 = 12
L11_1 = 13
L12_1 = 14
L13_1 = 15
L14_1 = 16
L15_1 = 17
L16_1 = 18
L17_1 = 50
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_5"
L5_1 = "ENTER_REGION_6"
L6_1 = "ENTER_REGION_8"
L7_1 = "ENTER_REGION_9"
L8_1 = "ENTER_REGION_10"
L9_1 = "ENTER_REGION_11"
L10_1 = "ENTER_REGION_12"
L11_1 = "ENTER_REGION_13"
L12_1 = "ENTER_REGION_14"
L13_1 = "ENTER_REGION_15"
L14_1 = "ENTER_REGION_16"
L15_1 = "ENTER_REGION_17"
L16_1 = "ENTER_REGION_18"
L17_1 = "ENTER_REGION_50"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 1
L3_1[1] = L4_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 5 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_5 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001001
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel1"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel1"
L2_2 = L2_2(L3_2, L4_2)
c_grouplevel1 = L2_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001001
L5_2 = c_grouplevel1
L4_2.refresh_level_revise = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001001
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel1"
L2_2 = L2_2(L3_2, L4_2)
c_grouplevel1 = L2_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001001
L5_2 = c_grouplevel1
L4_2.refresh_level_revise = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001004
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001006
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001008
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001016
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_5 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 6 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_6 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001003
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L2_2 = L2_2(L3_2, L4_2)
c_grouplevel3 = L2_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001003
L5_2 = c_grouplevel3
L4_2.refresh_level_revise = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001003
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L2_2 = L2_2(L3_2, L4_2)
c_grouplevel3 = L2_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001003
L5_2 = c_grouplevel3
L4_2.refresh_level_revise = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001016
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001004
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_6 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 8 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_8 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001005
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel5"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel5"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001005
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001005
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel5"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001005
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001006
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001014
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_8 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 9 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_9 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001003
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001003
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001003
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001003
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_9 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 10 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_10 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001007
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001007
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001007
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001007
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001009
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel9"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel9"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001009
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001009
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel9"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001009
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001003
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001003
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001003
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001003
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001006
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001010
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001011
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_10 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 11 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_11 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001003
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001003
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001003
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel3"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001003
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001009
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel9"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel9"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001009
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001009
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel9"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001009
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001010
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001015
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001004
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_11 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 12 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_12 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001007
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001007
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001007
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001007
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001009
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel9"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel9"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001009
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001009
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel9"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001009
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001008
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001004
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_12 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 13 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_13 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001012
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel12"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel12"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001012
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001012
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel12"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001012
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001013
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001015
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001006
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_13 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 14 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_14 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001007
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001007
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001007
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001007
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001014
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel14"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel14"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001014
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001014
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel14"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001014
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001013
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001015
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_14 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 15 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_15 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001007
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001007
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001007
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel7"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001007
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001012
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel12"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel12"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001012
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001012
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel12"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001012
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001015
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001016
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001010
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_15 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 16 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_16 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001001
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel1"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel1"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001001
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001001
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel1"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001001
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001011
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001010
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_16 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 17 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_17 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001014
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel14"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel14"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001014
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001014
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel14"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001014
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001015
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 230001002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_randall"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_17 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 18 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_18 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001001
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel1"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel1"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001001
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCountByGroupId
L3_2 = A0_2
L4_2 = 230001001
L2_2 = L2_2(L3_2, L4_2)
if 0 < L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "grouplevel1"
L2_2 = L2_2(L3_2, L4_2)
L3_2 = ScriptLib
L3_2 = L3_2.RefreshGroup
L4_2 = A0_2
L5_2 = {}
L5_2.group_id = 230001001
L5_2.refresh_level_revise = L2_2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : test_curseMaze_groupLevel"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_18 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 50 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_50 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.ShowReminder
L3_2 = A0_2
L4_2 = 20010101
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : active_reminder_ui"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_50 = L1_1