Grasscutter_Resources/Resources/Scripts/Scene/1062/scene1062_group201062009.lua
2022-04-29 16:40:51 +02:00

258 lines
4.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1
L0_1 = {}
L0_1.group_id = 201062009
L1_1 = 9010
L2_1 = {}
L3_1 = 5
L2_1[1] = L3_1
L3_1 = {}
L4_1 = 9001
L5_1 = 9002
L6_1 = 9003
L7_1 = 9007
L8_1 = 9008
L9_1 = 9009
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L4_1 = 2
L5_1 = 5
L6_1 = {}
monsters = L6_1
L6_1 = {}
npcs = L6_1
L6_1 = {}
L7_1 = {}
L7_1.config_id = 9001
L7_1.gadget_id = 70360285
L8_1 = {}
L8_1.x = 106.175
L8_1.y = -13.029
L8_1.z = -19.924
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 9.73
L7_1.rot = L8_1
L7_1.level = 1
L8_1 = {}
L8_1.config_id = 9002
L8_1.gadget_id = 70360285
L9_1 = {}
L9_1.x = 102.322
L9_1.y = -13.618
L9_1.z = -18.64
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 351.534
L9_1.y = 90.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L9_1 = {}
L9_1.config_id = 9003
L9_1.gadget_id = 70360285
L10_1 = {}
L10_1.x = 102.322
L10_1.y = -13.618
L10_1.z = -21.23
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 351.534
L10_1.y = 90.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L10_1 = {}
L10_1.config_id = 9004
L10_1.gadget_id = 70360285
L11_1 = {}
L11_1.x = 113.929
L11_1.y = -11.917
L11_1.z = -18.64
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 351.534
L11_1.y = 90.0
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L11_1 = {}
L11_1.config_id = 9005
L11_1.gadget_id = 70360285
L12_1 = {}
L12_1.x = 113.929
L12_1.y = -11.895
L12_1.z = -21.23
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 351.534
L12_1.y = 90.0
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L12_1 = {}
L12_1.config_id = 9006
L12_1.gadget_id = 70360285
L13_1 = {}
L13_1.x = 117.782
L13_1.y = -11.302
L13_1.z = -19.924
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 0.0
L13_1.z = 10.8
L12_1.rot = L13_1
L12_1.level = 1
L13_1 = {}
L13_1.config_id = 9007
L13_1.gadget_id = 70360285
L14_1 = {}
L14_1.x = 126.035
L14_1.y = -10.067
L14_1.z = -18.64
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 351.534
L14_1.y = 90.0
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L14_1 = {}
L14_1.config_id = 9008
L14_1.gadget_id = 70360285
L15_1 = {}
L15_1.x = 126.035
L15_1.y = -10.067
L15_1.z = -21.23
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 351.534
L15_1.y = 90.0
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L15_1 = {}
L15_1.config_id = 9009
L15_1.gadget_id = 70360285
L16_1 = {}
L16_1.x = 129.888
L16_1.y = -9.49
L16_1.z = -19.907
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 0.0
L16_1.z = 10.29
L15_1.rot = L16_1
L15_1.level = 1
L6_1[1] = L7_1
L6_1[2] = L8_1
L6_1[3] = L9_1
L6_1[4] = L10_1
L6_1[5] = L11_1
L6_1[6] = L12_1
L6_1[7] = L13_1
L6_1[8] = L14_1
L6_1[9] = L15_1
gadgets = L6_1
L6_1 = {}
L7_1 = {}
L7_1.config_id = 9010
L8_1 = RegionShape
L8_1 = L8_1.CUBIC
L7_1.shape = L8_1
L8_1 = {}
L8_1.x = 2.0
L8_1.y = 15.0
L8_1.z = 20.0
L7_1.size = L8_1
L8_1 = {}
L8_1.x = 97.116
L8_1.y = -11.805
L8_1.z = -19.955
L7_1.pos = L8_1
L6_1[1] = L7_1
regions = L6_1
L6_1 = {}
L7_1 = {}
L7_1.config_id = 1009010
L7_1.name = "ENTER_REGION_9010"
L8_1 = EventType
L8_1 = L8_1.EVENT_ENTER_REGION
L7_1.event = L8_1
L7_1.source = ""
L7_1.condition = "condition_EVENT_ENTER_REGION_9010"
L7_1.action = ""
L6_1[1] = L7_1
triggers = L6_1
L6_1 = {}
variables = L6_1
L6_1 = {}
L6_1.suite = 1
L6_1.end_suite = 0
L6_1.rand_suite = false
init_config = L6_1
L6_1 = {}
L7_1 = {}
L8_1 = {}
L7_1.monsters = L8_1
L8_1 = {}
L9_1 = 9001
L10_1 = 9002
L11_1 = 9003
L12_1 = 9007
L13_1 = 9008
L14_1 = 9009
L8_1[1] = L9_1
L8_1[2] = L10_1
L8_1[3] = L11_1
L8_1[4] = L12_1
L8_1[5] = L13_1
L8_1[6] = L14_1
L7_1.gadgets = L8_1
L8_1 = {}
L9_1 = 9010
L8_1[1] = L9_1
L7_1.regions = L8_1
L8_1 = {}
L9_1 = "ENTER_REGION_9010"
L8_1[1] = L9_1
L7_1.triggers = L8_1
L7_1.rand_weight = 100
L6_1[1] = L7_1
suites = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 9010 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_9010 = L6_1
L6_1 = require
L7_1 = "V2_0/ThunderFloor"
L6_1(L7_1)