Grasscutter_Resources/Resources/Scripts/Scene/1056/scene1056_group201056004.lua
2022-04-29 16:40:51 +02:00

194 lines
3.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 201056004
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 4001
L2_1.gadget_id = 70350025
L3_1 = {}
L3_1.x = -2.512
L3_1.y = 15.278
L3_1.z = -40.313
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 4002
L3_1.gadget_id = 70211121
L4_1 = {}
L4_1.x = -2.138
L4_1.y = 14.611
L4_1.z = -71.994
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 11
L3_1.drop_tag = "\232\167\163\232\176\156\233\171\152\231\186\167\231\146\131\230\156\136"
L3_1.isOneoff = true
L3_1.persistent = true
L4_1 = {}
L4_1.config_id = 4017
L4_1.gadget_id = 70900201
L5_1 = {}
L5_1.x = -2.588
L5_1.y = 14.61
L5_1.z = -59.541
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1004003
L2_1.name = "QUEST_FINISH_4003"
L3_1 = EventType
L3_1 = L3_1.EVENT_QUEST_FINISH
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_QUEST_FINISH_4003"
L2_1.action = "action_EVENT_QUEST_FINISH_4003"
L3_1 = {}
L3_1.config_id = 1004004
L3_1.name = "QUEST_FINISH_4004"
L4_1 = EventType
L4_1 = L4_1.EVENT_QUEST_FINISH
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_QUEST_FINISH_4004"
L3_1.action = "action_EVENT_QUEST_FINISH_4004"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 4001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "QUEST_FINISH_4003"
L5_1 = "QUEST_FINISH_4004"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1102310 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_QUEST_FINISH_4003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 4001
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_4003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1102311 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param2
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_QUEST_FINISH_4004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 4002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_gadget"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_4004 = L1_1