Grasscutter_Resources/Resources/Scripts/Scene/1053/scene1053_group201053011.lua
2022-04-29 16:40:51 +02:00

184 lines
3.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 201053011
L1_1 = {}
L2_1 = {}
L2_1.config_id = 11001
L2_1.monster_id = 20011001
L3_1 = {}
L3_1.x = 4.255
L3_1.y = 69.432
L3_1.z = 76.582
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 301.167
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 11002
L3_1.monster_id = 20011101
L4_1 = {}
L4_1.x = -6.758
L4_1.y = 69.431
L4_1.z = 75.375
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 301.167
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 11003
L4_1.monster_id = 20011001
L5_1 = {}
L5_1.x = 5.072
L5_1.y = 69.504
L5_1.z = 82.916
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 11004
L5_1.monster_id = 20011001
L6_1 = {}
L6_1.x = -3.469
L6_1.y = 69.509
L6_1.z = 76.118
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 301.167
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 11005
L6_1.monster_id = 20011001
L7_1 = {}
L7_1.x = 2.363
L7_1.y = 69.507
L7_1.z = 79.594
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 11006
L7_1.monster_id = 20011001
L8_1 = {}
L8_1.x = -5.319
L8_1.y = 69.434
L8_1.z = 72.702
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 301.167
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1011007
L2_1.name = "ANY_MONSTER_DIE_11007"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_11007"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_11007"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 11001
L5_1 = 11002
L6_1 = 11003
L7_1 = 11004
L8_1 = 11005
L9_1 = 11006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_11007"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_11007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "unlockOperator"
L5_2 = 1
L6_2 = 201053010
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_11007 = L1_1