2022-04-29 16:40:51 +02:00

514 lines
9.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
main_id = 71099
L0_1 = {}
L1_1 = 7109901
L2_1 = 7109902
L3_1 = 7109903
L4_1 = 7109904
L5_1 = 7109905
L6_1 = 7109906
L7_1 = 7109907
L8_1 = 7109908
L9_1 = 7109909
L10_1 = 7109910
L11_1 = 7109911
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7109901"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109901_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7109902"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109901_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2310
L4_1.alias = "Npc2310"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7109902_N2310"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7109903"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109901_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2310
L4_1.alias = "Npc2310"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7109902_N2310"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 2306
L5_1.alias = "Npc2306"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q7109903_N2306"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12641
L6_1.alias = "Npc12641"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q7109903_N12641"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7109904"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109901_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2310
L4_1.alias = "Npc2310"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7109902_N2310"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 2306
L5_1.alias = "Npc2306"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q7109903_N2306"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12641
L6_1.alias = "Npc12641"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q7109903_N12641"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7109905"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2310
L3_1.alias = "Npc2310"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109902_N2310"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7109906"] = L1_1
L1_1 = {}
L0_1["7109907"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2011
L3_1.alias = "Npc2011"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109907_N2011"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7109908"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2011
L3_1.alias = "Npc2011"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109907_N2011"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12641
L4_1.alias = "Npc12641"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7109908_N12641"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7109909"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109909_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2011
L4_1.alias = "Npc2011"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7109907_N2011"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1046
L5_1.alias = "Npc1046"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q7109909_N1046"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12641
L6_1.alias = "Npc12641"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q7109910_N12641"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7109910"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109909_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2011
L4_1.alias = "Npc2011"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7109907_N2011"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1046
L5_1.alias = "Npc1046"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q7109909_N1046"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12641
L6_1.alias = "Npc12641"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q7109910_N12641"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7109911"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109901_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7109901"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2310
L3_1.alias = "Npc2310"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109902_N2310"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12641
L4_1.alias = "Npc12641"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7109903_N12641"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7109902"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2306
L3_1.alias = "Npc2306"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109903_N2306"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12641
L4_1.alias = "Npc12641"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7109903_N12641"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7109903"] = L1_1
L1_1 = {}
L0_1["7109904"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710721
L3_1.alias = "Gadget70710721"
L3_1.pos = "Q7109905_guide"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["7109905"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109907_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2011
L4_1.alias = "Npc2011"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7109907_N2011"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1046
L5_1.alias = "Npc1046"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q7109907_N1046"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12641
L6_1.alias = "Npc12641"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q7109903_N12641"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7109906"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109907_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2011
L4_1.alias = "Npc2011"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q7109907_N2011"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1046
L5_1.alias = "Npc1046"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q7109907_N1046"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12641
L6_1.alias = "Npc12641"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q7109907_N12641"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["7109907"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109907_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1046
L4_1.alias = "Npc1046"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7109908_N1046"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12641
L5_1.alias = "Npc12641"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q7109908_N12641"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["7109908"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2010
L3_1.alias = "Npc2010"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7109909_N2010"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1046
L4_1.alias = "Npc1046"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q7109909_N1046"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7109909"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710777
L3_1.alias = "Gadget70710777"
L3_1.pos = "guide_Q7109910"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["7109910"] = L1_1
L1_1 = {}
L0_1["7109911"] = L1_1
quest_data = L0_1