2022-04-29 16:40:51 +02:00

550 lines
10 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
main_id = 40055
L0_1 = {}
L1_1 = 4005510
L2_1 = 4005501
L3_1 = 4005502
L4_1 = 4005503
L5_1 = 4005504
L6_1 = 4005505
L7_1 = 4005506
L8_1 = 4005507
L9_1 = 4005508
L10_1 = 4005509
L11_1 = 4005511
L12_1 = 4005512
L13_1 = 4005513
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "133209070"
L5_1 = ""
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = "101726"
L3_1[1] = L4_1
L4_1 = {}
L5_1 = "101727"
L4_1[1] = L5_1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["4005501"] = L1_1
L1_1 = {}
L0_1["4005503"] = L1_1
L1_1 = {}
L0_1["4005505"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3190
L3_1.alias = "Npc3190"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q4005505_N3190"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005507"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3190
L3_1.alias = "Npc3190"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q4005505_N3190"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1001
L4_1.alias = "Wendy"
L4_1.script = "Actor/Quest/Q301/Wendy301"
L4_1.pos = "Q4005507_N1001"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1038
L5_1.alias = "Npc1038"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005507_N1038"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30141
L6_1.alias = "Npc30141"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005507_N30141"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 30142
L7_1.alias = "Npc30142"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q4005507_N30142"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 3000
L8_1.alias = "Npc3000"
L8_1.script = "Actor/Npc/NpcFSMBehaviour"
L8_1.pos = "Q4005508_N3000"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["4005508"] = L1_1
L1_1 = {}
L0_1["4005510"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3190
L3_1.alias = "Npc3190"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q4005505_N3190"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005511"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q4005513_N1001"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005513"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3000
L3_1.alias = "Npc3000"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q4005508_N3000"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005509"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["4005501"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005502_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005502_N10090"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3205
L5_1.alias = "Npc3205"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q4005501_N3205"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3206
L6_1.alias = "Npc3206"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q4005501_N3206"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3207
L7_1.alias = "Npc3207"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q4005501_N3207"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4005502"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005502_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005502_N10090"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3205
L5_1.alias = "Npc3205"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q4005501_N3205"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3206
L6_1.alias = "Npc3206"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q4005501_N3206"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3207
L7_1.alias = "Npc3207"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q4005501_N3207"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4005503"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005504_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10090
L4_1.alias = "Npc10090"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005504_N10090"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3205
L5_1.alias = "Npc3205"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q4005504_N3205"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3206
L6_1.alias = "Npc3206"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q4005504_N3206"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3207
L7_1.alias = "Npc3207"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q4005504_N3207"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4005504"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005504_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3190
L4_1.alias = "Npc3190"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q4005505_N3190"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3030
L5_1.alias = "Npc3030"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q4005505_N3030"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3029
L6_1.alias = "Npc3029"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q4005505_N3029"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005505"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005506_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005506"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005506_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1001
L4_1.alias = "Wendy"
L4_1.script = "Actor/Quest/Q301/Wendy301"
L4_1.pos = "Q4005507_N1001"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1038
L5_1.alias = "Npc1038"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005507_N1038"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30141
L6_1.alias = "Npc30141"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005507_N30141"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 30142
L7_1.alias = "Npc30142"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q4005507_N30142"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 3000
L8_1.alias = "Npc3000"
L8_1.script = "Actor/Npc/NpcFSMBehaviour"
L8_1.pos = "Q4005508_N3000"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["4005507"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005508_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005508"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005508_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1001
L4_1.alias = "Wendy"
L4_1.script = "Actor/Quest/Q301/Wendy301"
L4_1.pos = "Q4005507_N1001"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4005509"] = L1_1
L1_1 = {}
L0_1["4005510"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005508_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1001
L4_1.alias = "Wendy"
L4_1.script = "Actor/Quest/Q301/Wendy301"
L4_1.pos = "Q4005509_N1001"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4005511"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005508_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1001
L4_1.alias = "Wendy"
L4_1.script = "Actor/Quest/Q301/Wendy301"
L4_1.pos = "Q4005509_N1001"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 4005512
L3_1.scene_id = 3
L3_1.pos = "Q4005513_N10000005"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["4005512"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005513_N1018"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005513"] = L1_1
quest_data = L0_1