mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
550 lines
10 KiB
Lua
550 lines
10 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
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main_id = 40055
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L0_1 = {}
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L1_1 = 4005510
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L2_1 = 4005501
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L3_1 = 4005502
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L4_1 = 4005503
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L5_1 = 4005504
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L6_1 = 4005505
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L7_1 = 4005506
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L8_1 = 4005507
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L9_1 = 4005508
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L10_1 = 4005509
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L11_1 = 4005511
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L12_1 = 4005512
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L13_1 = 4005513
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L0_1[1] = L1_1
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L0_1[2] = L2_1
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L0_1[3] = L3_1
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L0_1[4] = L4_1
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L0_1[5] = L5_1
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L0_1[6] = L6_1
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L0_1[7] = L7_1
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L0_1[8] = L8_1
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L0_1[9] = L9_1
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L0_1[10] = L10_1
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L0_1[11] = L11_1
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L0_1[12] = L12_1
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L0_1[13] = L13_1
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sub_ids = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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finish_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L0_1.SERVER = L1_1
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fail_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1.CLIENT = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = "133209070"
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L5_1 = ""
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1[1] = L3_1
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L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = "101726"
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L3_1[1] = L4_1
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L4_1 = {}
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L5_1 = "101727"
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L4_1[1] = L5_1
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
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L0_1.SERVER = L1_1
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cancel_action = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1["4005501"] = L1_1
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L1_1 = {}
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L0_1["4005503"] = L1_1
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L1_1 = {}
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L0_1["4005505"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3190
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L3_1.alias = "Npc3190"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q4005505_N3190"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["4005507"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3190
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L3_1.alias = "Npc3190"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q4005505_N3190"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 1001
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L4_1.alias = "Wendy"
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L4_1.script = "Actor/Quest/Q301/Wendy301"
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L4_1.pos = "Q4005507_N1001"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 1038
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L5_1.alias = "Npc1038"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "Q4005507_N1038"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 30141
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L6_1.alias = "Npc30141"
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L6_1.script = "Actor/Npc/TempNPC"
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L6_1.pos = "Q4005507_N30141"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 30142
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L7_1.alias = "Npc30142"
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L7_1.script = "Actor/Npc/TempNPC"
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L7_1.pos = "Q4005507_N30142"
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L7_1.scene_id = 3
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L7_1.room_id = 0
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L7_1.data_index = 5
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L8_1 = {}
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L8_1.id = 3000
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L8_1.alias = "Npc3000"
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L8_1.script = "Actor/Npc/NpcFSMBehaviour"
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L8_1.pos = "Q4005508_N3000"
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L8_1.scene_id = 3
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L8_1.room_id = 0
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L8_1.data_index = 6
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L2_1[6] = L8_1
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L1_1.npcs = L2_1
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L0_1["4005508"] = L1_1
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L1_1 = {}
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L0_1["4005510"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3190
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L3_1.alias = "Npc3190"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q4005505_N3190"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["4005511"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1001
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L3_1.alias = "Wendy"
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L3_1.script = "Actor/Quest/Q301/Wendy301"
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L3_1.pos = "Q4005513_N1001"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["4005513"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 3000
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L3_1.alias = "Npc3000"
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L3_1.script = "Actor/Npc/NpcFSMBehaviour"
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L3_1.pos = "Q4005508_N3000"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 2
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["4005509"] = L1_1
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rewind_data = L0_1
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L0_1 = {}
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L1_1 = {}
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L0_1["4005501"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1018
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L3_1.alias = "Npc1018"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q4005502_N1018"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10090
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L4_1.alias = "Npc10090"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q4005502_N10090"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3205
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L5_1.alias = "Npc3205"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q4005501_N3205"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 3206
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L6_1.alias = "Npc3206"
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L6_1.script = "Actor/Npc/NpcFSMBehaviour"
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L6_1.pos = "Q4005501_N3206"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 3207
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L7_1.alias = "Npc3207"
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L7_1.script = "Actor/Npc/NpcFSMBehaviour"
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L7_1.pos = "Q4005501_N3207"
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L7_1.scene_id = 3
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L7_1.room_id = 0
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L7_1.data_index = 5
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L1_1.npcs = L2_1
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L0_1["4005502"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1018
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L3_1.alias = "Npc1018"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q4005502_N1018"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10090
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L4_1.alias = "Npc10090"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q4005502_N10090"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3205
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L5_1.alias = "Npc3205"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q4005501_N3205"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 3206
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L6_1.alias = "Npc3206"
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L6_1.script = "Actor/Npc/NpcFSMBehaviour"
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L6_1.pos = "Q4005501_N3206"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 3207
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L7_1.alias = "Npc3207"
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L7_1.script = "Actor/Npc/NpcFSMBehaviour"
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L7_1.pos = "Q4005501_N3207"
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L7_1.scene_id = 3
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L7_1.room_id = 0
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L7_1.data_index = 5
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L1_1.npcs = L2_1
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L0_1["4005503"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1018
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L3_1.alias = "Npc1018"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q4005504_N1018"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 10090
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L4_1.alias = "Npc10090"
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L4_1.script = "Actor/Npc/TempNPC"
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L4_1.pos = "Q4005504_N10090"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3205
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L5_1.alias = "Npc3205"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q4005504_N3205"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 3206
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L6_1.alias = "Npc3206"
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L6_1.script = "Actor/Npc/NpcFSMBehaviour"
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L6_1.pos = "Q4005504_N3206"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L7_1 = {}
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L7_1.id = 3207
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L7_1.alias = "Npc3207"
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L7_1.script = "Actor/Npc/NpcFSMBehaviour"
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L7_1.pos = "Q4005504_N3207"
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L7_1.scene_id = 3
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L7_1.room_id = 0
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L7_1.data_index = 5
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L1_1.npcs = L2_1
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L0_1["4005504"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1018
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L3_1.alias = "Npc1018"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q4005504_N1018"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 3190
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L4_1.alias = "Npc3190"
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L4_1.script = "Actor/Npc/NpcFSMBehaviour"
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L4_1.pos = "Q4005505_N3190"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 3030
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L5_1.alias = "Npc3030"
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L5_1.script = "Actor/Npc/NpcFSMBehaviour"
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L5_1.pos = "Q4005505_N3030"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 3029
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L6_1.alias = "Npc3029"
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L6_1.script = "Actor/Npc/NpcFSMBehaviour"
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L6_1.pos = "Q4005505_N3029"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L1_1.npcs = L2_1
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L0_1["4005505"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1018
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L3_1.alias = "Npc1018"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q4005506_N1018"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L2_1[1] = L3_1
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L1_1.npcs = L2_1
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L0_1["4005506"] = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.id = 1018
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L3_1.alias = "Npc1018"
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L3_1.script = "Actor/Npc/TempNPC"
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L3_1.pos = "Q4005506_N1018"
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L3_1.scene_id = 3
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L3_1.room_id = 0
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L3_1.data_index = 1
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L4_1 = {}
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L4_1.id = 1001
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L4_1.alias = "Wendy"
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L4_1.script = "Actor/Quest/Q301/Wendy301"
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L4_1.pos = "Q4005507_N1001"
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L4_1.scene_id = 3
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L4_1.room_id = 0
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L4_1.data_index = 2
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L5_1 = {}
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L5_1.id = 1038
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L5_1.alias = "Npc1038"
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L5_1.script = "Actor/Npc/TempNPC"
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L5_1.pos = "Q4005507_N1038"
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L5_1.scene_id = 3
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L5_1.room_id = 0
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L5_1.data_index = 3
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L6_1 = {}
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L6_1.id = 30141
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L6_1.alias = "Npc30141"
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L6_1.script = "Actor/Npc/TempNPC"
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L6_1.pos = "Q4005507_N30141"
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L6_1.scene_id = 3
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L6_1.room_id = 0
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L6_1.data_index = 4
|
|
L7_1 = {}
|
|
L7_1.id = 30142
|
|
L7_1.alias = "Npc30142"
|
|
L7_1.script = "Actor/Npc/TempNPC"
|
|
L7_1.pos = "Q4005507_N30142"
|
|
L7_1.scene_id = 3
|
|
L7_1.room_id = 0
|
|
L7_1.data_index = 5
|
|
L8_1 = {}
|
|
L8_1.id = 3000
|
|
L8_1.alias = "Npc3000"
|
|
L8_1.script = "Actor/Npc/NpcFSMBehaviour"
|
|
L8_1.pos = "Q4005508_N3000"
|
|
L8_1.scene_id = 3
|
|
L8_1.room_id = 0
|
|
L8_1.data_index = 6
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L2_1[3] = L5_1
|
|
L2_1[4] = L6_1
|
|
L2_1[5] = L7_1
|
|
L2_1[6] = L8_1
|
|
L1_1.npcs = L2_1
|
|
L0_1["4005507"] = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L3_1 = {}
|
|
L3_1.id = 1018
|
|
L3_1.alias = "Npc1018"
|
|
L3_1.script = "Actor/Npc/TempNPC"
|
|
L3_1.pos = "Q4005508_N1018"
|
|
L3_1.scene_id = 3
|
|
L3_1.room_id = 0
|
|
L3_1.data_index = 1
|
|
L2_1[1] = L3_1
|
|
L1_1.npcs = L2_1
|
|
L0_1["4005508"] = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L3_1 = {}
|
|
L3_1.id = 1018
|
|
L3_1.alias = "Npc1018"
|
|
L3_1.script = "Actor/Npc/TempNPC"
|
|
L3_1.pos = "Q4005508_N1018"
|
|
L3_1.scene_id = 3
|
|
L3_1.room_id = 0
|
|
L3_1.data_index = 1
|
|
L4_1 = {}
|
|
L4_1.id = 1001
|
|
L4_1.alias = "Wendy"
|
|
L4_1.script = "Actor/Quest/Q301/Wendy301"
|
|
L4_1.pos = "Q4005507_N1001"
|
|
L4_1.scene_id = 3
|
|
L4_1.room_id = 0
|
|
L4_1.data_index = 2
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.npcs = L2_1
|
|
L0_1["4005509"] = L1_1
|
|
L1_1 = {}
|
|
L0_1["4005510"] = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L3_1 = {}
|
|
L3_1.id = 1018
|
|
L3_1.alias = "Npc1018"
|
|
L3_1.script = "Actor/Npc/TempNPC"
|
|
L3_1.pos = "Q4005508_N1018"
|
|
L3_1.scene_id = 3
|
|
L3_1.room_id = 0
|
|
L3_1.data_index = 1
|
|
L4_1 = {}
|
|
L4_1.id = 1001
|
|
L4_1.alias = "Wendy"
|
|
L4_1.script = "Actor/Quest/Q301/Wendy301"
|
|
L4_1.pos = "Q4005509_N1001"
|
|
L4_1.scene_id = 3
|
|
L4_1.room_id = 0
|
|
L4_1.data_index = 2
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.npcs = L2_1
|
|
L0_1["4005511"] = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L3_1 = {}
|
|
L3_1.id = 1018
|
|
L3_1.alias = "Npc1018"
|
|
L3_1.script = "Actor/Npc/TempNPC"
|
|
L3_1.pos = "Q4005508_N1018"
|
|
L3_1.scene_id = 3
|
|
L3_1.room_id = 0
|
|
L3_1.data_index = 1
|
|
L4_1 = {}
|
|
L4_1.id = 1001
|
|
L4_1.alias = "Wendy"
|
|
L4_1.script = "Actor/Quest/Q301/Wendy301"
|
|
L4_1.pos = "Q4005509_N1001"
|
|
L4_1.scene_id = 3
|
|
L4_1.room_id = 0
|
|
L4_1.data_index = 2
|
|
L2_1[1] = L3_1
|
|
L2_1[2] = L4_1
|
|
L1_1.npcs = L2_1
|
|
L2_1 = {}
|
|
L3_1 = {}
|
|
L3_1.point_id = 4005512
|
|
L3_1.scene_id = 3
|
|
L3_1.pos = "Q4005513_N10000005"
|
|
L2_1[1] = L3_1
|
|
L1_1.transmit_points = L2_1
|
|
L0_1["4005512"] = L1_1
|
|
L1_1 = {}
|
|
L2_1 = {}
|
|
L3_1 = {}
|
|
L3_1.id = 1018
|
|
L3_1.alias = "Npc1018"
|
|
L3_1.script = "Actor/Npc/TempNPC"
|
|
L3_1.pos = "Q4005513_N1018"
|
|
L3_1.scene_id = 3
|
|
L3_1.room_id = 0
|
|
L3_1.data_index = 1
|
|
L2_1[1] = L3_1
|
|
L1_1.npcs = L2_1
|
|
L0_1["4005513"] = L1_1
|
|
quest_data = L0_1
|