2022-04-29 16:40:51 +02:00

329 lines
5.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
main_id = 2002
L0_1 = {}
L1_1 = 200202
L2_1 = 200203
L3_1 = 200213
L4_1 = 200204
L5_1 = 200201
L6_1 = 200205
L7_1 = 200206
L8_1 = 200207
L9_1 = 200208
L10_1 = 200209
L11_1 = 200210
L12_1 = 200211
L13_1 = 200212
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200204Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200201"] = L1_1
L1_1 = {}
L0_1["200202"] = L1_1
L1_1 = {}
L0_1["200203"] = L1_1
L1_1 = {}
L0_1["200206"] = L1_1
L1_1 = {}
L0_1["200209"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10414
L3_1.alias = "Npc10414"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200211Npc"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200211"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200212Kazuha"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200212"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["200201"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200202Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200202Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10419
L5_1.alias = "Npc10419"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q200202Player"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10420
L6_1.alias = "Npc10420"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q200202Player"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["200202"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200204Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200204Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710357
L3_1.alias = "Gadget70710357"
L3_1.pos = "Q200203Vision"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["200203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200204Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200204Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["200204"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200204Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q200202Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["200205"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710358
L3_1.alias = "Gadget70710358"
L3_1.pos = "Q200206Clue"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["200206"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q200206Clue"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["200207"] = L1_1
L1_1 = {}
L0_1["200208"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200209Kazuha"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10414
L4_1.alias = "Npc10414"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200209Npc"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710386
L3_1.alias = "Gadget70710386"
L3_1.pos = "Q200209Gadget"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["200209"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10414
L3_1.alias = "Npc10414"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200209Npc"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200210"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200209Kazuha"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710386
L3_1.alias = "Gadget70710386"
L3_1.pos = "Q200211Gadget"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q2000102Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["200211"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 214301
L3_1.alias = "Npc214301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200229Baiwen"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200212"] = L1_1
L1_1 = {}
L0_1["200213"] = L1_1
quest_data = L0_1