Grasscutter_Resources/Resources/Scripts/Scene/7/scene7_group177006101.lua
2022-04-29 16:40:51 +02:00

433 lines
8.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 177006101
L1_1 = {}
L1_1.max_gear = 3
L1_1.timer = 25
L1_1.group_id = 177006101
L1_1.gadget_1 = 101001
L1_1.gadget_2 = 101002
L1_1.gadget_3 = 101003
L1_1.gadget_4 = 0
L1_1.gadget_chest = 101004
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 101001
L3_1.gadget_id = 70900008
L4_1 = {}
L4_1.x = 402.489
L4_1.y = 173.422
L4_1.z = -220.949
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 330.8
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L4_1 = GadgetState
L4_1 = L4_1.Action01
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 210
L4_1 = {}
L4_1.config_id = 101002
L4_1.gadget_id = 70900008
L5_1 = {}
L5_1.x = 395.463
L5_1.y = 168.712
L5_1.z = -197.827
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 329.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L5_1 = GadgetState
L5_1 = L5_1.Action01
L4_1.state = L5_1
L4_1.persistent = true
L4_1.area_id = 210
L5_1 = {}
L5_1.config_id = 101003
L5_1.gadget_id = 70900008
L6_1 = {}
L6_1.x = 379.349
L6_1.y = 167.565
L6_1.z = -217.855
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 59.1
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L6_1 = GadgetState
L6_1 = L6_1.Action01
L5_1.state = L6_1
L5_1.persistent = true
L5_1.area_id = 210
L6_1 = {}
L6_1.config_id = 101004
L6_1.gadget_id = 70211156
L7_1 = {}
L7_1.x = 390.358
L7_1.y = 169.767
L7_1.z = -209.502
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 2.835
L7_1.y = 55.799
L7_1.z = 11.453
L6_1.rot = L7_1
L6_1.level = 16
L6_1.drop_tag = "\230\184\138\228\184\139\229\174\171\230\180\187\229\138\168\228\189\142\231\186\167\231\168\187\229\166\187"
L7_1 = GadgetState
L7_1 = L7_1.ChestLocked
L6_1.state = L7_1
L6_1.showcutscene = true
L6_1.isOneoff = true
L6_1.persistent = true
L6_1.area_id = 210
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1101006
L3_1.name = "GADGET_STATE_CHANGE_101006"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_101006"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_101006"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1101007
L4_1.name = "TIMER_EVENT_101007"
L5_1 = EventType
L5_1 = L5_1.EVENT_TIMER_EVENT
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_TIMER_EVENT_101007"
L4_1.action = "action_EVENT_TIMER_EVENT_101007"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1101008
L5_1.name = "VARIABLE_CHANGE_101008"
L6_1 = EventType
L6_1 = L6_1.EVENT_VARIABLE_CHANGE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_101008"
L5_1.action = "action_EVENT_VARIABLE_CHANGE_101008"
L5_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "active_count"
L3_1.value = 0
L3_1.no_refresh = false
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 101001
L6_1 = 101002
L7_1 = 101003
L8_1 = 101004
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GADGET_STATE_CHANGE_101006"
L6_1 = "TIMER_EVENT_101007"
L7_1 = "VARIABLE_CHANGE_101008"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = L1_1.gadget_1
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = L1_1.gadget_2
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = L1_1.gadget_3
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = L1_1.gadget_4
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
end
end
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_101006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "active_count"
L2_2 = L2_2(L3_2, L4_2)
if 0 == L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1001
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.Action01
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "active_count"
L5_2 = -1
L2_2(L3_2, L4_2, L5_2)
else
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.Action02
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "active_count"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = tostring
L6_2 = A1_2.param2
L5_2 = L5_2(L6_2)
L6_2 = L1_1.timer
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = -1
return L2_2
end
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_101006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.source_name
L3_2 = tostring
L4_2 = L1_1.gadget_1
L3_2 = L3_2(L4_2)
if L2_2 ~= L3_2 then
L2_2 = A1_2.source_name
L3_2 = tostring
L4_2 = L1_1.gadget_2
L3_2 = L3_2(L4_2)
if L2_2 ~= L3_2 then
L2_2 = A1_2.source_name
L3_2 = tostring
L4_2 = L1_1.gadget_3
L3_2 = L3_2(L4_2)
if L2_2 ~= L3_2 then
L2_2 = A1_2.source_name
L3_2 = tostring
L4_2 = L1_1.gadget_4
L3_2 = L3_2(L4_2)
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
end
end
end
L2_2 = true
return L2_2
end
condition_EVENT_TIMER_EVENT_101007 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = tonumber
L5_2 = A1_2.source_name
L4_2 = L4_2(L5_2)
L5_2 = GadgetState
L5_2 = L5_2.Action01
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_101007 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if L2_2 == -1 then
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1001
L5_2 = 4
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L2_2 = A1_2.param1
L3_2 = L1_1.max_gear
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_101008 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = tostring
L6_2 = L1_1.gadget_1
L5_2, L6_2 = L5_2(L6_2)
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = tostring
L6_2 = L1_1.gadget_2
L5_2, L6_2 = L5_2(L6_2)
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = tostring
L6_2 = L1_1.gadget_3
L5_2, L6_2 = L5_2(L6_2)
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = tostring
L6_2 = L1_1.gadget_4
L5_2, L6_2 = L5_2(L6_2)
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = L1_1.gadget_1
if L2_2 ~= 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_1
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
end
L2_2 = L1_1.gadget_2
if L2_2 ~= 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_2
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
end
L2_2 = L1_1.gadget_3
if L2_2 ~= 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_3
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
end
L2_2 = L1_1.gadget_4
if L2_2 ~= 0 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.gadget_4
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2(L3_2, L4_2, L5_2)
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 101004
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1001
L5_2 = 3
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_101008 = L2_1