mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
191 lines
3.6 KiB
Lua
191 lines
3.6 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 155005366
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L1_1 = {}
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L1_1.groupID = 155005366
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L1_1.gadget_teleport = 366001
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L1_1.pointarray_move = 500500020
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function L2_1(A0_2, A1_2, A2_2)
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local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
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L3_2 = ScriptLib
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L3_2 = L3_2.MoveAvatarByPointArray
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L4_2 = A0_2
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L5_2 = A0_2.uid
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L6_2 = A1_2
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L7_2 = A2_2
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L8_2 = {}
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L8_2.speed = 10
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L9_2 = "{\"MarkType\":2,\"IgnoreCollisionWhenEnter\":true}"
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
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end
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TeleportAction = L2_1
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L2_1 = {}
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monsters = L2_1
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L2_1 = {}
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npcs = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 366001
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L3_1.gadget_id = 70290275
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L4_1 = {}
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L4_1.x = 272.992
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L4_1.y = 338.027
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L4_1.z = 246.662
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 36
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L3_1.area_id = 200
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L2_1[1] = L3_1
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gadgets = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 366002
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 2
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L4_1 = {}
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L4_1.x = 272.992
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L4_1.y = 338.027
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L4_1.z = 246.662
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L3_1.pos = L4_1
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L3_1.area_id = 200
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L2_1[1] = L3_1
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regions = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1366002
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L3_1.name = "ENTER_REGION_366002"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = "1"
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L3_1.condition = "condition_EVENT_ENTER_REGION_366002"
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L3_1.action = "action_EVENT_ENTER_REGION_366002"
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L3_1.trigger_count = 0
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L3_1.forbid_guest = false
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L4_1 = {}
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L4_1.config_id = 1366003
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L4_1.name = "QUEST_START_366003"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_QUEST_START
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L4_1.event = L5_1
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L4_1.source = "7224113"
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L4_1.condition = ""
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L4_1.action = "action_EVENT_QUEST_START_366003"
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L4_1.trigger_count = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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triggers = L2_1
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L2_1 = {}
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variables = L2_1
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L2_1 = {}
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L2_1.suite = 1
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L2_1.end_suite = 0
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L2_1.rand_suite = false
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init_config = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "QUEST_START_366003"
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L4_1[1] = L5_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L4_1 = {}
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L5_1 = {}
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L4_1.monsters = L5_1
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L5_1 = {}
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L6_1 = 366001
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L5_1[1] = L6_1
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L4_1.gadgets = L5_1
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L5_1 = {}
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L6_1 = 366002
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L5_1[1] = L6_1
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L4_1.regions = L5_1
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L5_1 = {}
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L6_1 = "ENTER_REGION_366002"
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L5_1[1] = L6_1
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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suites = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = A1_2.param1
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if L2_2 ~= 366002 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetRegionEntityCount
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = A1_2.source_eid
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L4_2.region_eid = L5_2
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L5_2 = EntityType
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L5_2 = L5_2.AVATAR
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L4_2.entity_type = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 < 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ENTER_REGION_366002 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = TeleportAction
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L3_2 = A0_2
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L4_2 = L1_1.pointarray_move
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L5_2 = {}
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L6_2 = 1
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L7_2 = 2
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L8_2 = 3
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L9_2 = 4
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L10_2 = 5
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L5_2[1] = L6_2
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L5_2[2] = L7_2
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L5_2[3] = L8_2
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L5_2[4] = L9_2
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L5_2[5] = L10_2
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_366002 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = ScriptLib
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L2_2 = L2_2.RefreshGroup
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L3_2 = A0_2
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L4_2 = {}
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L4_2.group_id = 155005366
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L4_2.suite = 2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_QUEST_START_366003 = L2_1
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