Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133225191.lua
2022-04-29 16:40:51 +02:00

148 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133225191
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 191001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -6380.399
L3_1.y = 248.305
L3_1.z = -2759.821
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 33.598
L2_1.rot = L3_1
L2_1.level = 33
L2_1.point_type = 1001
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 191002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -6392.821
L4_1.y = 244.429
L4_1.z = -2776.702
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.point_type = 1008
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 191003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -6382.41
L5_1.y = 247.941
L5_1.z = -2758.865
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 2.806
L5_1.y = 316.085
L5_1.z = 2.911
L4_1.rot = L5_1
L4_1.level = 33
L4_1.point_type = 1001
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 191004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -6388.446
L6_1.y = 245.472
L6_1.z = -2772.837
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 15.171
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 33
L5_1.point_type = 1002
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 191005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -6386.211
L7_1.y = 246.133
L7_1.z = -2770.852
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 29.756
L7_1.y = 255.975
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 33
L6_1.point_type = 1002
L6_1.area_id = 18
L7_1 = {}
L7_1.config_id = 191006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = -6391.883
L8_1.y = 244.974
L8_1.z = -2774.412
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 14.523
L7_1.rot = L8_1
L7_1.level = 33
L7_1.point_type = 1008
L7_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 191001
L5_1 = 191002
L6_1 = 191003
L7_1 = 191004
L8_1 = 191005
L9_1 = 191006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1