Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133225051.lua
2022-04-29 16:40:51 +02:00

263 lines
4.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133225051
L1_1 = {}
L2_1 = {}
L2_1.config_id = 51002
L2_1.monster_id = 22040201
L3_1 = {}
L3_1.x = -6221.659
L3_1.y = 234.553
L3_1.z = -2464.461
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 165.47
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 33
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 101
L2_1.climate_area_id = 7
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 51003
L3_1.monster_id = 22040201
L4_1 = {}
L4_1.x = -6226.53
L4_1.y = 235.146
L4_1.z = -2465.972
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 157.371
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 101
L3_1.climate_area_id = 7
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 51004
L4_1.monster_id = 22040201
L5_1 = {}
L5_1.x = -6222.727
L5_1.y = 233.853
L5_1.z = -2467.727
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 152.412
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 101
L4_1.climate_area_id = 7
L4_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 51005
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 20
L3_1 = {}
L3_1.x = -6221.138
L3_1.y = 227.866
L3_1.z = -2462.317
L2_1.pos = L3_1
L2_1.area_id = 18
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1051005
L2_1.name = "ENTER_REGION_51005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = ""
L2_1.action = "action_EVENT_ENTER_REGION_51005"
L3_1 = {}
L3_1.config_id = 1051006
L3_1.name = "ANY_MONSTER_DIE_51006"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_51006"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_51006"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 51001
L3_1.monster_id = 22050201
L4_1 = {}
L4_1.x = -6224.689
L4_1.y = 235.413
L4_1.z = -2463.427
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 163.632
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.drop_id = 1000100
L3_1.pose_id = 101
L3_1.climate_area_id = 7
L3_1.area_id = 18
L2_1[1] = L3_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 51002
L6_1 = 51003
L7_1 = 51004
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 51005
L4_1[1] = L5_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ENTER_REGION_51005"
L6_1 = "ANY_MONSTER_DIE_51006"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = {}
L2_2.x = -6224
L2_2.y = 235
L2_2.z = -2463
L3_2 = {}
L3_2.x = 0
L3_2.y = 0
L3_2.z = 0
L4_2 = ScriptLib
L4_2 = L4_2.BeginCameraSceneLook
L5_2 = A0_2
L6_2 = {}
L6_2.look_pos = L2_2
L6_2.is_allow_input = false
L6_2.duration = 2
L6_2.is_force = true
L6_2.is_broadcast = false
L6_2.is_recover_keep_current = true
L6_2.delay = 0
L6_2.is_set_follow_pos = false
L6_2.follow_pos = L3_2
L6_2.is_force_walk = true
L6_2.is_change_play_mode = false
L6_2.is_set_screen_XY = false
L6_2.screen_x = 0
L6_2.screen_y = 0
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = ScriptLib
L4_2 = L4_2.ShowReminder
L5_2 = A0_2
L6_2 = 721670007
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : active_reminder_ui"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = 0
return L4_2
end
action_EVENT_ENTER_REGION_51005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_51006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "7222706_finish"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_51006 = L1_1