mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
515 lines
9.2 KiB
Lua
515 lines
9.2 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = {}
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L0_1.group_id = 133222151
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 151001
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L2_1.monster_id = 28020801
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L3_1 = {}
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L3_1.x = -4953.589
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L3_1.y = 211.205
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L3_1.z = -4625.468
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 295.314
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 30
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L2_1.drop_tag = "\232\181\176\229\133\189"
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L2_1.pose_id = 1
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L2_1.area_id = 14
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L1_1[1] = L2_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 151002
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L2_1.gadget_id = 70360273
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L3_1 = {}
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L3_1.x = -4961.292
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L3_1.y = 210.396
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L3_1.z = -4623.306
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 0.0
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 30
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L2_1.mark_flag = 1
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L2_1.area_id = 14
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L3_1 = {}
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L3_1.config_id = 151004
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L3_1.gadget_id = 70360274
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L4_1 = {}
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L4_1.x = -4975.924
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L4_1.y = 202.629
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L4_1.z = -4635.853
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 30
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L3_1.mark_flag = 2
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L3_1.area_id = 14
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L4_1 = {}
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L4_1.config_id = 151005
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L4_1.gadget_id = 70220014
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L5_1 = {}
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L5_1.x = -4975.924
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L5_1.y = 202.629
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L5_1.z = -4635.853
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 353.228
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L5_1.y = 359.628
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L5_1.z = 5.703
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L4_1.rot = L5_1
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L4_1.level = 30
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L4_1.area_id = 14
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L5_1 = {}
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L5_1.config_id = 151006
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L5_1.gadget_id = 70210101
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L6_1 = {}
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L6_1.x = -4975.924
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L6_1.y = 202.629
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L6_1.z = -4635.853
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 287.912
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 26
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L5_1.drop_tag = "\230\144\156\229\136\174\231\130\185\232\167\163\232\176\156\233\129\151\231\137\169\231\168\187\229\166\187"
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L5_1.persistent = true
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L5_1.area_id = 14
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L6_1 = {}
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L6_1.config_id = 151007
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L6_1.gadget_id = 70360276
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L7_1 = {}
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L7_1.x = -4975.924
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L7_1.y = 202.629
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L7_1.z = -4635.853
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 0.0
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L7_1.y = 0.0
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L7_1.z = 0.0
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L6_1.rot = L7_1
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L6_1.level = 30
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L6_1.area_id = 14
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1151008
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L2_1.name = "GADGET_STATE_CHANGE_151008"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_151008"
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L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_151008"
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L3_1 = {}
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L3_1.config_id = 1151009
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L3_1.name = "ANY_MONSTER_DIE_151009"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_151009"
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L3_1.action = "action_EVENT_ANY_MONSTER_DIE_151009"
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L4_1 = {}
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L4_1.config_id = 1151010
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L4_1.name = "ANY_GADGET_DIE_151010"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_ANY_GADGET_DIE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_ANY_GADGET_DIE_151010"
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L4_1.action = "action_EVENT_ANY_GADGET_DIE_151010"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 151003
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L3_1.gadget_id = 70360273
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L4_1 = {}
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L4_1.x = -4957.807
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L4_1.y = 203.387
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L4_1.z = -4608.405
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 30
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L3_1.mark_flag = 2
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L3_1.area_id = 14
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L4_1 = {}
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L4_1.config_id = 151011
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L4_1.gadget_id = 70360273
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L5_1 = {}
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L5_1.x = -4977.739
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L5_1.y = 203.477
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L5_1.z = -4603.06
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 0.0
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 30
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L4_1.mark_flag = 3
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L4_1.area_id = 14
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L5_1 = {}
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L5_1.config_id = 151012
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L5_1.gadget_id = 70360273
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L6_1 = {}
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L6_1.x = -4988.914
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L6_1.y = 203.858
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L6_1.z = -4615.27
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 0.0
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 30
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L5_1.mark_flag = 4
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L5_1.area_id = 14
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L6_1 = {}
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L6_1.config_id = 151013
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L6_1.gadget_id = 70360273
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L7_1 = {}
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L7_1.x = -4992.086
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L7_1.y = 203.019
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L7_1.z = -4629.305
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 0.0
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L7_1.y = 0.0
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L7_1.z = 0.0
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L6_1.rot = L7_1
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L6_1.level = 30
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L6_1.mark_flag = 5
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L6_1.area_id = 14
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L1_1.gadgets = L2_1
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garbages = L1_1
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L1_1 = {}
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L1_1.io_type = 1
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L4_1.config_id = 151002
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L4_1.state = 0
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L5_1 = {}
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L5_1.config_id = 151004
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L5_1.state = 0
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = {}
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L4_1.config_id = 151001
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L3_1[1] = L4_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_MONSTER_DIE_151009"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L3_1 = {}
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L2_1.npcs = L3_1
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L3_1 = {}
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L2_1.variables = L3_1
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L1_1[1] = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L4_1.config_id = 151005
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L4_1.state = 0
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L5_1 = {}
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L5_1.config_id = 151007
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L5_1.state = 0
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_GADGET_DIE_151010"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L3_1 = {}
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L2_1.npcs = L3_1
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L3_1 = {}
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L2_1.variables = L3_1
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L1_1[2] = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L4_1.config_id = 151006
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L4_1.state = 0
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L3_1[1] = L4_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "GADGET_STATE_CHANGE_151008"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L3_1 = {}
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L2_1.npcs = L3_1
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L3_1 = {}
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L2_1.variables = L3_1
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L1_1[3] = L2_1
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L2_1 = {}
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L2_1.triggers = L3_1
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L3_1 = {}
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L2_1.npcs = L3_1
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L3_1 = {}
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L2_1.variables = L3_1
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L1_1[4] = L2_1
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suite_disk = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = 151001
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L3_1[1] = L4_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 151002
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L5_1 = 151004
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_MONSTER_DIE_151009"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 151005
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L6_1 = 151007
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "ANY_GADGET_DIE_151010"
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L4_1[1] = L5_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L4_1 = {}
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L5_1 = {}
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L4_1.monsters = L5_1
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L5_1 = {}
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L6_1 = 151006
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L5_1[1] = L6_1
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L6_1 = "GADGET_STATE_CHANGE_151008"
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L5_1[1] = L6_1
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L5_1 = {}
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L6_1 = {}
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L5_1.monsters = L6_1
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L6_1 = {}
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L5_1.gadgets = L6_1
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L6_1 = {}
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L5_1.regions = L6_1
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L6_1 = {}
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L5_1.triggers = L6_1
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L5_1.rand_weight = 100
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.param2
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if 151006 == L2_2 then
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L2_2 = GadgetState
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L2_2 = L2_2.ChestOpened
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L3_2 = A1_2.param1
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if L2_2 == L3_2 then
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goto lbl_11
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end
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end
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L2_2 = false
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do return L2_2 end
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::lbl_11::
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L2_2 = true
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return L2_2
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end
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condition_EVENT_GADGET_STATE_CHANGE_151008 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetFlowSuite
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L3_2 = A0_2
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L4_2 = 133222151
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L5_2 = 4
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GADGET_STATE_CHANGE_151008 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param2
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if L2_2 ~= 1 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_151009 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.AddExtraFlowSuite
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L3_2 = A0_2
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L4_2 = 133222151
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L5_2 = 2
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L6_2 = FlowSuiteOperatePolicy
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L6_2 = L6_2.DEFAULT
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.SetFlowSuite
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L3_2 = A0_2
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L4_2 = 133222151
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L5_2 = 2
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_151009 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 151005 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_GADGET_DIE_151010 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.MarkPlayerAction
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L3_2 = A0_2
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L4_2 = 6016
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L5_2 = 3
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L6_2 = 1
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : mark_playerAction"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.KillEntityByConfigId
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 151007
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.KillEntityByConfigId
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 151005
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : kill_entity_by_configId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.SetFlowSuite
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L3_2 = A0_2
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L4_2 = 133222151
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L5_2 = 3
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.AddExtraFlowSuite
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L3_2 = A0_2
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L4_2 = 133222151
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L5_2 = 3
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L6_2 = FlowSuiteOperatePolicy
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L6_2 = L6_2.COMPLETE
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_GADGET_DIE_151010 = L1_1
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