Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133222112.lua
2022-04-29 16:40:51 +02:00

148 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133222112
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 112001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -4655.056
L3_1.y = 101.28
L3_1.z = -4252.836
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 292.106
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.point_type = 1008
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 112002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -4653.51
L4_1.y = 101.272
L4_1.z = -4255.721
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 91.892
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.point_type = 1008
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 112003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -4663.515
L5_1.y = 100.965
L5_1.z = -4250.91
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 193.359
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.point_type = 1008
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 112004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -4668.865
L6_1.y = 100.817
L6_1.z = -4266.79
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 90.977
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.point_type = 1008
L5_1.area_id = 14
L6_1 = {}
L6_1.config_id = 112005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -4671.389
L7_1.y = 100.903
L7_1.z = -4264.971
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 149.463
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 30
L6_1.point_type = 1008
L6_1.area_id = 14
L7_1 = {}
L7_1.config_id = 112006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = -4656.725
L8_1.y = 101.26
L8_1.z = -4262.045
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 139.617
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 30
L7_1.point_type = 1008
L7_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 112001
L5_1 = 112002
L6_1 = 112003
L7_1 = 112004
L8_1 = 112005
L9_1 = 112006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1