Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220086.lua
2022-04-29 16:40:51 +02:00

143 lines
2.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133220086
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 86005
L2_1.gadget_id = 71700288
L3_1 = {}
L3_1.x = -2410.125
L3_1.y = 246.103
L3_1.z = -4461.197
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 11
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 86004
L3_1.npc_id = 20229
L4_1 = {}
L4_1.x = -2410.049
L4_1.y = 246.115
L4_1.z = -4460.741
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 24.399
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 11
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 86002
L3_1.gadget_id = 70210104
L4_1 = {}
L4_1.x = -2409.972
L4_1.y = 244.506
L4_1.z = -4459.485
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.chest_drop_id = 1000100
L3_1.drop_count = 1
L3_1.isOneoff = true
L3_1.persistent = true
L3_1.area_id = 11
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 86001
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 4
L4_1 = {}
L4_1.x = -2411.31
L4_1.y = 246.369
L4_1.z = -4463.326
L3_1.pos = L4_1
L3_1.area_id = 11
L2_1[1] = L3_1
L1_1.regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1086001
L3_1.name = "ENTER_REGION_86001"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_86001"
L3_1.action = "action_EVENT_ENTER_REGION_86001"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1086003
L4_1.name = "GADGET_STATE_CHANGE_86003"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_86003"
L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_86003"
L4_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 86005
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1